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vk: Load DMA before decode operation
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@ -693,6 +693,7 @@ namespace vk
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const auto max_content_size = tiled_region.tile->pitch * utils::align<u32>(subres.height_in_block, 64);
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const auto section_length = std::min(max_content_size, available_tile_size);
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vk::load_dma(range.start, section_length);
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const auto dma_mapping = vk::map_dma(range.start, section_length);
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const auto scratch_buf = vk::get_scratch_buffer(cmd, section_length * 3); // 0 = linear data, 1 = padding (deswz), 2 = tiled data
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const auto tiled_data_scratch_offset = section_length * 2;
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