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https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 10:42:36 +01:00
vk: Handle corner cases
- Fix up flush sequence in DMA handling (WCB) - Do not request resource sharing if queue family is not different!
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@ -965,9 +965,18 @@ namespace vk
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}
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}
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const rsx::flags32_t create_flags = g_fxo->get<AsyncTaskScheduler>().is_host_mode()
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? (texture_create_flags::shareable | texture_create_flags::do_not_reuse)
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: 0;
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const bool upload_async = rsx::get_current_renderer()->get_backend_config().supports_asynchronous_compute;
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rsx::flags32_t create_flags = 0;
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if (upload_async && g_fxo->get<AsyncTaskScheduler>().is_host_mode())
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{
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create_flags |= texture_create_flags::do_not_reuse;
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if (m_device->get_graphics_queue() != m_device->get_transfer_queue())
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{
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create_flags |= texture_create_flags::shareable;
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}
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}
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auto section = create_new_texture(cmd, rsx_range, width, height, depth, mipmaps, pitch, gcm_format, context, type, swizzled,
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rsx::component_order::default_, create_flags);
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@ -984,8 +993,7 @@ namespace vk
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}
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rsx::flags32_t upload_command_flags = initialize_image_layout | upload_contents_inline;
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if (context == rsx::texture_upload_context::shader_read &&
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rsx::get_current_renderer()->get_backend_config().supports_asynchronous_compute)
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if (context == rsx::texture_upload_context::shader_read && upload_async)
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{
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upload_command_flags |= upload_contents_async;
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}
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@ -1123,41 +1131,36 @@ namespace vk
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{
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// Flush any pending async jobs in case of blockers
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// TODO: Context-level manager should handle this logic
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auto& async_scheduler = g_fxo->get<AsyncTaskScheduler>();
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auto async_scheduler = g_fxo->try_get<AsyncTaskScheduler>();
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vk::semaphore* async_sema = nullptr;
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if (async_scheduler.is_recording())
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if (async_scheduler && async_scheduler->is_recording())
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{
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if (async_scheduler.is_host_mode())
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if (async_scheduler->is_host_mode())
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{
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async_sema = async_scheduler.get_sema();
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async_sema = async_scheduler->get_sema();
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}
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else
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{
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vk::queue_submit_t submit_info{};
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async_scheduler.flush(submit_info, VK_TRUE);
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async_scheduler->flush(submit_info, VK_TRUE);
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}
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}
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// Primary access command queue, must restart it after
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// Primary access command queue, must restart it after
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vk::fence submit_fence(*m_device);
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vk::queue_submit_t submit_info{ m_submit_queue, &submit_fence };
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if (async_sema)
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{
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submit_info.queue_signal(*async_sema);
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vk::queue_submit_t submit_info2{};
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submit_info2.queue_signal(*async_sema);
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async_scheduler->flush(submit_info2, VK_FALSE);
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submit_info.wait_on(*async_sema, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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cmd.submit(submit_info, VK_TRUE);
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if (async_sema)
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{
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vk::queue_submit_t submit_info2{};
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submit_info2.wait_on(*async_sema, VK_PIPELINE_STAGE_TRANSFER_BIT);
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async_scheduler.flush(submit_info2, VK_FALSE);
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}
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vk::wait_for_fence(&submit_fence, GENERAL_WAIT_TIMEOUT);
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CHECK_RESULT(vkResetCommandBuffer(cmd, 0));
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