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rsx: Minor optimization to speed up texture state sync a bit given the larger structure in use now
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@ -2296,7 +2296,7 @@ namespace rsx
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if (tex.enabled() && sampler_descriptors[i]->format_class != RSX_FORMAT_CLASS_UNDEFINED)
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{
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std::memcpy(current_fragment_program.texture_params[i].scale, sampler_descriptors[i]->texcoord_xform.scale, 10 * sizeof(float));
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std::memcpy(current_fragment_program.texture_params[i].scale, sampler_descriptors[i]->texcoord_xform.scale, 6 * sizeof(float));
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current_fragment_program.texture_params[i].remap = tex.remap();
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m_graphics_state |= rsx::pipeline_state::fragment_texture_state_dirty;
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@ -2306,6 +2306,7 @@ namespace rsx
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if (sampler_descriptors[i]->texcoord_xform.clamp)
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{
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std::memcpy(current_fragment_program.texture_params[i].clamp_min, sampler_descriptors[i]->texcoord_xform.clamp_min, 4 * sizeof(float));
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texture_control |= (1 << rsx::texture_control_bits::CLAMP_TEXCOORDS_BIT);
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}
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