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synced 2024-11-22 02:32:36 +01:00
Fix PS3 process exit/exitspawn
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5401cb7392
commit
5ed0cc293d
@ -336,17 +336,30 @@ void _sys_process_exit(ppu_thread& ppu, s32 status, u32 arg2, u32 arg3)
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sys_process.warning("_sys_process_exit(status=%d, arg2=0x%x, arg3=0x%x)", status, arg2, arg3);
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Emu.CallAfter([]()
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// Get shared ptr to current PPU
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Emu.CallAfter([s_ppu = idm::get<named_thread<ppu_thread>>(ppu.id)]()
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{
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if (s_ppu->is_stopped())
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{
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// Stop() was already executed from a signal before
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return;
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}
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sys_process.success("Process finished");
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Emu.Stop();
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});
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ppu.state += cpu_flag::exit;
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// Wait for GUI thread
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while (!ppu.is_stopped())
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{
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thread_ctrl::wait();
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}
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}
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void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> arg, u32 arg_size, u32 arg4)
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{
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ppu.state += cpu_flag::wait;
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sys_process.warning("_sys_process_exit2(status=%d, arg=*0x%x, arg_size=0x%x, arg4=0x%x)", status, arg, arg_size, arg4);
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auto pstr = +arg->args;
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@ -390,10 +403,14 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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if (disc.empty() && !Emu.GetTitleID().empty())
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disc = vfs::get(Emu.GetDir());
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ppu.state += cpu_flag::wait;
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Emu.CallAfter([path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>()->devKlic.load()]() mutable
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Emu.CallAfter([s_ppu = idm::get<named_thread<ppu_thread>>(ppu.id), path = std::move(path), argv = std::move(argv), envp = std::move(envp), data = std::move(data), disc = std::move(disc), hdd1 = std::move(hdd1), klic = g_fxo->get<loaded_npdrm_keys>()->devKlic.load()]() mutable
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{
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if (s_ppu->is_stopped())
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{
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// Stop() was already executed from a signal before
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return;
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}
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sys_process.success("Process finished -> %s", argv[0]);
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Emu.SetForceBoot(true);
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Emu.Stop();
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@ -419,7 +436,11 @@ void _sys_process_exit2(ppu_thread& ppu, s32 status, vm::ptr<sys_exit2_param> ar
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}
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});
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ppu.state += cpu_flag::exit;
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// Wait for GUI thread
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while (!ppu.is_stopped())
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{
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thread_ctrl::wait();
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}
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}
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error_code sys_process_spawns_a_self2(vm::ptr<u32> pid, u32 primary_prio, u64 flags, vm::ptr<void> stack, u32 stack_size, u32 mem_id, vm::ptr<void> param_sfo, vm::ptr<void> dbg_data)
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