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stb_truetype: Update from 1.25 to 1.26
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102
3rdparty/stblib/include/stb_truetype.h
vendored
102
3rdparty/stblib/include/stb_truetype.h
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@ -1,4 +1,4 @@
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// stb_truetype.h - v1.25 - public domain
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// stb_truetype.h - v1.26 - public domain
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// authored from 2009-2021 by Sean Barrett / RAD Game Tools
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//
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// =======================================================================
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@ -58,6 +58,7 @@
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//
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// VERSION HISTORY
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//
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// 1.26 (2021-08-28) fix broken rasterizer
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// 1.25 (2021-07-11) many fixes
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// 1.24 (2020-02-05) fix warning
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// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS)
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@ -271,8 +272,8 @@
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//// SAMPLE PROGRAMS
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////
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//
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// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless
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//
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// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless.
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// See "tests/truetype_demo_win32.c" for a complete version.
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#if 0
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#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
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#include "stb_truetype.h"
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@ -307,10 +308,10 @@ void my_stbtt_print(float x, float y, char *text)
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if (*text >= 32 && *text < 128) {
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stbtt_aligned_quad q;
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stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9
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glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0);
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glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0);
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glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1);
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glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1);
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glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0);
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glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0);
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glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1);
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glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1);
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}
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++text;
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}
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@ -3061,6 +3062,23 @@ static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edg
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}
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}
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static float stbtt__sized_trapezoid_area(float height, float top_width, float bottom_width)
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{
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STBTT_assert(top_width >= 0);
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STBTT_assert(bottom_width >= 0);
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return (top_width + bottom_width) / 2.0f * height;
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}
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static float stbtt__position_trapezoid_area(float height, float tx0, float tx1, float bx0, float bx1)
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{
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return stbtt__sized_trapezoid_area(height, tx1 - tx0, bx1 - bx0);
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}
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static float stbtt__sized_triangle_area(float height, float width)
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{
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return height * width / 2;
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}
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static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
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{
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float y_bottom = y_top+1;
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@ -3115,10 +3133,10 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
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float height;
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// simple case, only spans one pixel
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int x = (int) x_top;
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height = sy1 - sy0;
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height = (sy1 - sy0) * e->direction;
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STBTT_assert(x >= 0 && x < len);
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scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height;
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scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
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scanline[x] += stbtt__position_trapezoid_area(height, x_top, x+1.0f, x_bottom, x+1.0f);
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scanline_fill[x] += height; // everything right of this pixel is filled
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} else {
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int x,x1,x2;
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float y_crossing, y_final, step, sign, area;
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@ -3134,40 +3152,79 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
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dy = -dy;
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t = x0, x0 = xb, xb = t;
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}
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assert(dy >= 0);
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assert(dx >= 0);
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STBTT_assert(dy >= 0);
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STBTT_assert(dx >= 0);
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x1 = (int) x_top;
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x2 = (int) x_bottom;
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// compute intersection with y axis at x1+1
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y_crossing = (x1+1 - x0) * dy + y_top;
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y_crossing = y_top + dy * (x1+1 - x0);
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// compute intersection with y axis at x2
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y_final = y_top + dy * (x2 - x0);
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// x1 x_top x2 x_bottom
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// y_top +------|-----+------------+------------+--------|---+------------+
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// | | | | | |
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// | | | | | |
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// sy0 | Txxxxx|............|............|............|............|
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// y_crossing | *xxxxx.......|............|............|............|
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// | | xxxxx..|............|............|............|
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// | | /- xx*xxxx........|............|............|
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// | | dy < | xxxxxx..|............|............|
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// y_final | | \- | xx*xxx.........|............|
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// sy1 | | | | xxxxxB...|............|
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// | | | | | |
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// | | | | | |
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// y_bottom +------------+------------+------------+------------+------------+
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//
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// goal is to measure the area covered by '.' in each pixel
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// if x2 is right at the right edge of x1, y_crossing can blow up, github #1057
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// @TODO: maybe test against sy1 rather than y_bottom?
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if (y_crossing > y_bottom)
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y_crossing = y_bottom;
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sign = e->direction;
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// area of the rectangle covered from y0..y_crossing
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// area of the rectangle covered from sy0..y_crossing
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area = sign * (y_crossing-sy0);
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// area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing)
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scanline[x1] += area * (x1+1 - x_top)/2;
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// area of the triangle (x_top,sy0), (x1+1,sy0), (x1+1,y_crossing)
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scanline[x1] += stbtt__sized_triangle_area(area, x1+1 - x_top);
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// check if final y_crossing is blown up; no test case for this
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y_final = y_crossing + dy * (x2 - (x1+1)); // advance y by number of steps taken below
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if (y_final > y_bottom) {
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y_final = y_bottom;
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dy = (y_final - y_crossing ) / (x2 - (x1+1)); // if denom=0, y_final = y_crossing, so y_final <= y_bottom
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}
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step = sign * dy * 1; // dy is dy/dx, change in y for every 1 change in x, which is also how much pixel area changes for each step in x
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// in second pixel, area covered by line segment found in first pixel
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// is always a rectangle 1 wide * the height of that line segment; this
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// is exactly what the variable 'area' stores. it also gets a contribution
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// from the line segment within it. the THIRD pixel will get the first
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// pixel's rectangle contribution, the second pixel's rectangle contribution,
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// and its own contribution. the 'own contribution' is the same in every pixel except
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// the leftmost and rightmost, a trapezoid that slides down in each pixel.
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// the second pixel's contribution to the third pixel will be the
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// rectangle 1 wide times the height change in the second pixel, which is dy.
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step = sign * dy * 1; // dy is dy/dx, change in y for every 1 change in x,
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// which multiplied by 1-pixel-width is how much pixel area changes for each step in x
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// so the area advances by 'step' every time
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for (x = x1+1; x < x2; ++x) {
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scanline[x] += area + step/2; // area of parallelogram is step/2
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scanline[x] += area + step/2; // area of trapezoid is 1*step/2
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area += step;
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}
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STBTT_assert(STBTT_fabs(area) <= 1.01f); // accumulated error from area += step unless we round step down
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STBTT_assert(sy1 > y_final-0.01f);
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// area of the triangle (x2,y_crossing), (x_bottom,y1), (x2,y1)
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scanline[x2] += area + sign * (x_bottom - x2)/2 * (sy1-y_crossing);
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// area covered in the last pixel is the rectangle from all the pixels to the left,
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// plus the trapezoid filled by the line segment in this pixel all the way to the right edge
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scanline[x2] += area + sign * stbtt__position_trapezoid_area(sy1-y_final, (float) x2, x2+1.0f, x_bottom, x2+1.0f);
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// the rest of the line is filled based on the total height of the line segment in this pixel
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scanline_fill[x2] += sign * (sy1-sy0);
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}
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} else {
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@ -3175,6 +3232,9 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
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// clipping logic. since this does not match the intended use
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// of this library, we use a different, very slow brute
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// force implementation
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// note though that this does happen some of the time because
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// x_top and x_bottom can be extrapolated at the top & bottom of
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// the shape and actually lie outside the bounding box
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int x;
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for (x=0; x < len; ++x) {
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// cases:
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