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d3d12: Rename d3d12.h to avoid conflicts
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@ -78,7 +78,7 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\D3D12\D3D12.h" />
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<ClInclude Include="Emu\RSX\D3D12\D3D12Utils.h" />
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<ClInclude Include="Emu\RSX\D3D12\D3D12Buffer.h" />
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<ClInclude Include="Emu\RSX\D3D12\D3D12CommonDecompiler.h" />
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<ClInclude Include="Emu\RSX\D3D12\D3D12FragmentProgramDecompiler.h" />
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@ -8,9 +8,6 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\D3D12\D3D12.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\D3D12\D3D12Buffer.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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@ -41,6 +38,9 @@
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<ClInclude Include="stdafx_d3d12.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\D3D12\D3D12Utils.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Emu\RSX\D3D12\D3D12Buffer.cpp">
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@ -1,6 +1,6 @@
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#pragma once
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#include "D3D12.h"
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#include "D3D12Utils.h"
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#include "Utilities/rPlatform.h" // only for rImage
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#include "Utilities/File.h"
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#include "Utilities/Log.h"
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@ -1,6 +1,6 @@
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#pragma once
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#include "D3D12.h"
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#include "D3D12Utils.h"
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#include "../Common/ProgramStateCache.h"
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#include "D3D12VertexProgramDecompiler.h"
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#include "D3D12FragmentProgramDecompiler.h"
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@ -9,8 +9,6 @@
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using namespace Microsoft::WRL;
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#define SAFE_RELEASE(x) if (x) x->Release();
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// From DX12 D3D11On12 Sample (MIT Licensed)
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inline void ThrowIfFailed(HRESULT hr)
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{
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@ -27,7 +25,6 @@ inline void ThrowIfFailed(HRESULT hr)
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inline
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void streamToBuffer(void* dst, void* src, size_t sizeInBytes)
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{
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#pragma omp parallel for
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for (int i = 0; i < sizeInBytes / 16; i++)
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{
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const __m128i &srcPtr = _mm_loadu_si128((__m128i*) ((char*)src + i * 16));
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@ -45,7 +42,6 @@ void streamBuffer(void* dst, void* src, size_t sizeInBytes)
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// Assume 64 bytes cache line
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int offset = 0;
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bool isAligned = !((size_t)src & 15);
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#pragma omp parallel for
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for (offset = 0; offset < sizeInBytes - 64; offset += 64)
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{
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char *line = (char*)src + offset;
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