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Compilation fix

This commit is contained in:
Eladash 2020-09-24 20:37:49 +03:00 committed by Ivan
parent c806da51f8
commit 6164b3d2e2

View File

@ -808,7 +808,7 @@ error_code cellGameDeleteGameData(vm::cptr<char> dirName)
auto remove_gd = [&]() -> error_code
{
if (Emu.GetCat() == "GD" && Emu.GetDir().substr(Emu.GetDir().find_last_of('/') + 1) == name)
if (Emu.GetCat() == "GD" && Emu.GetDir().substr(Emu.GetDir().find_last_of('/') + 1) == vfs::escape(name))
{
// Boot patch cannot delete its own directory
return CELL_GAME_ERROR_NOTSUPPORTED;
@ -833,7 +833,7 @@ error_code cellGameDeleteGameData(vm::cptr<char> dirName)
}
// Actually remove game data
if (!vfs::host::remove_all(dir, Emu.GetHddDir(), true))
if (!vfs::host::remove_all(dir, Emu.GetHddDir(), &g_mp_sys_dev_hdd0, true))
{
return {CELL_GAME_ERROR_ACCESS_ERROR, dir};
}