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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-23 03:02:53 +01:00

GL: Factorise getFloatTypeName, getFunction and compareFunction between Fragment and Vertex Decompiler

This commit is contained in:
Vincent Lejeune 2015-05-22 19:18:20 +02:00 committed by vlj
parent 79cb025d25
commit 669a54d071
6 changed files with 92 additions and 109 deletions

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@ -0,0 +1,69 @@
#include "stdafx.h"
#include "GLCommonDecompiler.h"
std::string getFloatTypeNameImpl(size_t elementCount)
{
switch (elementCount)
{
default:
abort();
case 1:
return "float";
case 2:
return "vec2";
case 3:
return "vec3";
case 4:
return "vec4";
}
}
std::string getFunctionImpl(FUNCTION f)
{
switch (f)
{
default:
abort();
case FUNCTION::FUNCTION_DP2:
return "vec4(dot($0.xy, $1.xy))";
case FUNCTION::FUNCTION_DP2A:
return "";
case FUNCTION::FUNCTION_DP3:
return "vec4(dot($0.xyz, $1.xyz))";
case FUNCTION::FUNCTION_DP4:
return "vec4(dot($0, $1))";
case FUNCTION::FUNCTION_DPH:
return "vec4(dot(vec4($0.xyz, 1.0), $1))";
case FUNCTION::FUNCTION_SFL:
return "vec4(0., 0., 0., 0.)";
case FUNCTION::FUNCTION_STR:
return "vec4(1., 1., 1., 1.)";
case FUNCTION::FUNCTION_FRACT:
return "fract($0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE:
return "texture($t, $0.xy)";
case FUNCTION::FUNCTION_DFDX:
return "dFdx($0)";
case FUNCTION::FUNCTION_DFDY:
return "dFdy($0)";
}
}
std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::string &Op1)
{
switch (f)
{
case COMPARE::FUNCTION_SEQ:
return "equal(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGE:
return "greaterThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGT:
return "greaterThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLE:
return "lessThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLT:
return "lessThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SNE:
return "notEqual(" + Op0 + ", " + Op1 + ")";
}
}

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@ -0,0 +1,6 @@
#pragma once
#include "../Common/ShaderParam.h"
std::string getFloatTypeNameImpl(size_t elementCount);
std::string getFunctionImpl(FUNCTION f);
std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::string &Op1);

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@ -4,50 +4,16 @@
#include "Emu/System.h"
#include "GLFragmentProgram.h"
#include "GLCommonDecompiler.h"
std::string GLFragmentDecompilerThread::getFloatTypeName(size_t elementCount)
{
switch (elementCount)
{
default:
abort();
case 1:
return "float";
case 2:
return "vec2";
case 3:
return "vec3";
case 4:
return "vec4";
}
return getFloatTypeNameImpl(elementCount);
}
std::string GLFragmentDecompilerThread::getFunction(FUNCTION f)
{
switch (f)
{
default:
abort();
case FUNCTION::FUNCTION_DP2:
return "vec4(dot($0.xy, $1.xy))";
case FUNCTION::FUNCTION_DP2A:
return "vec4(dot($0.xy, $1.xy) + $2.x)";
case FUNCTION::FUNCTION_DP3:
return "vec4(dot($0.xyz, $1.xyz))";
case FUNCTION::FUNCTION_DP4:
return "vec4(dot($0, $1))";
case FUNCTION::FUNCTION_SFL:
return "vec4(0., 0., 0., 0.)";
case FUNCTION::FUNCTION_STR:
return "vec4(1., 1., 1., 1.)";
case FUNCTION::FUNCTION_FRACT:
return "fract($0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE:
return "texture($t, $0.xy)";
case FUNCTION::FUNCTION_DFDX:
return "dFdx($0)";
case FUNCTION::FUNCTION_DFDY:
return "dFdy($0)";
}
return getFunctionImpl(f);
}
std::string GLFragmentDecompilerThread::saturate(const std::string & code)
@ -57,24 +23,9 @@ std::string GLFragmentDecompilerThread::saturate(const std::string & code)
std::string GLFragmentDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
switch (f)
{
case COMPARE::FUNCTION_SEQ:
return "equal(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGE:
return "greaterThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGT:
return "greaterThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLE:
return "lessThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLT:
return "lessThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SNE:
return "notEqual(" + Op0 + ", " + Op1 + ")";
}
return compareFunctionImpl(f, Op0, Op1);
}
void GLFragmentDecompilerThread::insertHeader(std::stringstream & OS)
{
OS << "#version 420" << std::endl;

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@ -3,72 +3,21 @@
#include "Emu/System.h"
#include "GLVertexProgram.h"
#include "GLCommonDecompiler.h"
std::string GLVertexDecompilerThread::getFloatTypeName(size_t elementCount)
{
switch (elementCount)
{
default:
abort();
case 1:
return "float";
case 2:
return "vec2";
case 3:
return "vec3";
case 4:
return "vec4";
}
return getFloatTypeNameImpl(elementCount);
}
std::string GLVertexDecompilerThread::getFunction(FUNCTION f)
{
switch (f)
{
default:
abort();
case FUNCTION::FUNCTION_DP2:
return "vec4(dot($0.xy, $1.xy))";
case FUNCTION::FUNCTION_DP2A:
return "";
case FUNCTION::FUNCTION_DP3:
return "vec4(dot($0.xyz, $1.xyz))";
case FUNCTION::FUNCTION_DP4:
return "vec4(dot($0, $1))";
case FUNCTION::FUNCTION_DPH:
return "vec4(dot(vec4($0.xyz, 1.0), $1))";
case FUNCTION::FUNCTION_SFL:
return "vec4(0., 0., 0., 0.)";
case FUNCTION::FUNCTION_STR:
return "vec4(1., 1., 1., 1.)";
case FUNCTION::FUNCTION_FRACT:
return "fract($0)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE:
return "texture($t, $0.xy)";
case FUNCTION::FUNCTION_DFDX:
return "dFdx($0)";
case FUNCTION::FUNCTION_DFDY:
return "dFdy($0)";
}
return getFunctionImpl(f);
}
std::string GLVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
switch (f)
{
case COMPARE::FUNCTION_SEQ:
return "equal(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGE:
return "greaterThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SGT:
return "greaterThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLE:
return "lessThanEqual(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SLT:
return "lessThan(" + Op0 + ", " + Op1 + ")";
case COMPARE::FUNCTION_SNE:
return "notEqual(" + Op0 + ", " + Op1 + ")";
}
return compareFunctionImpl(f, Op0, Op1);
}
void GLVertexDecompilerThread::insertHeader(std::stringstream &OS)

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@ -44,6 +44,7 @@
<ClCompile Include="Emu\RSX\Common\FragmentProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" />
<ClCompile Include="Emu\RSX\Common\VertexProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\sys_fs.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellFs.cpp" />
<ClCompile Include="Emu\SysCalls\Modules\cellSpursSpu.cpp" />
@ -425,6 +426,7 @@
<ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\GCM.h" />
<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />

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@ -875,6 +875,9 @@
<ClCompile Include="Emu\RSX\Common\VertexProgramDecompiler.cpp">
<Filter>Emu\GPU\RSX\Common</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp">
<Filter>Emu\GPU\RSX\GL</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Crypto\aes.h">
@ -1570,5 +1573,8 @@
<ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h">
<Filter>Emu\GPU\RSX\Common</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h">
<Filter>Emu\GPU\RSX\GL</Filter>
</ClInclude>
</ItemGroup>
</Project>