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https://github.com/RPCS3/rpcs3.git
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Implement reserved memory in virtual memory block
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parent
4e4dd43646
commit
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@ -516,7 +516,7 @@ VirtualMemoryBlock::VirtualMemoryBlock() : MemoryBlock()
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bool VirtualMemoryBlock::IsInMyRange(const u64 addr)
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{
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return addr >= GetStartAddr() && addr < GetStartAddr() + GetSize();
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return addr >= GetStartAddr() && addr < GetStartAddr() + GetSize() - GetResevedAmount();
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}
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bool VirtualMemoryBlock::IsInMyRange(const u64 addr, const u32 size)
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@ -549,10 +549,11 @@ u64 VirtualMemoryBlock::Map(u64 realaddr, u32 size, u64 addr)
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}
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else
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{
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for(u64 addr = GetStartAddr(); addr <= GetEndAddr() - size;)
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for(u64 addr = GetStartAddr(); addr <= GetEndAddr() - GetResevedAmount() - size;)
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{
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bool is_good_addr = true;
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// check if address is already mapped
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for(u32 i=0; i<m_mapped_memory.GetCount(); ++i)
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{
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if((addr >= m_mapped_memory[i].addr && addr < m_mapped_memory[i].addr + m_mapped_memory[i].size) ||
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@ -579,7 +580,7 @@ bool VirtualMemoryBlock::UnmapRealAddress(u64 realaddr)
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{
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for(u32 i=0; i<m_mapped_memory.GetCount(); ++i)
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{
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if(m_mapped_memory[i].realAddress == realaddr)
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if(m_mapped_memory[i].realAddress == realaddr && IsInMyRange(m_mapped_memory[i].addr, m_mapped_memory[i].size))
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{
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m_mapped_memory.RemoveAt(i);
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return true;
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@ -593,7 +594,7 @@ bool VirtualMemoryBlock::UnmapAddress(u64 addr)
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{
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for(u32 i=0; i<m_mapped_memory.GetCount(); ++i)
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{
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if(m_mapped_memory[i].addr == addr)
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if(m_mapped_memory[i].addr == addr && IsInMyRange(m_mapped_memory[i].addr, m_mapped_memory[i].size))
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{
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m_mapped_memory.RemoveAt(i);
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return true;
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@ -704,4 +705,27 @@ void VirtualMemoryBlock::Delete()
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m_mapped_memory.Clear();
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MemoryBlock::Delete();
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}
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bool VirtualMemoryBlock::Reserve(u32 size)
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{
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if(size + GetResevedAmount() > GetEndAddr() - GetStartAddr())
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return false;
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m_reserve_size += size;
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return true;
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}
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bool VirtualMemoryBlock::Unreserve(u32 size)
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{
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if(size > GetResevedAmount())
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return false;
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m_reserve_size -= size;
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return true;
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}
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u32 VirtualMemoryBlock::GetResevedAmount()
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{
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return m_reserve_size;
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}
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@ -226,6 +226,7 @@ private:
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class VirtualMemoryBlock : public MemoryBlock
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{
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Array<VirtualMemInfo> m_mapped_memory;
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u32 m_reserve_size;
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public:
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VirtualMemoryBlock();
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@ -245,6 +246,15 @@ public:
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// Unmap address (please specify only starting point, no midway memory will be unmapped)
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virtual bool UnmapAddress(u64 addr);
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// Reserve a certain amount so no one can use it, returns true on succces, false on failure
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virtual bool Reserve(u32 size);
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// Unreserve a certain amount of bytes, returns true on succcess, false if size is bigger than the reserved amount
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virtual bool Unreserve(u32 size);
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// Return the total amount of reserved memory
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virtual u32 GetResevedAmount();
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virtual bool Read8(const u64 addr, u8* value);
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virtual bool Read16(const u64 addr, u16* value);
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virtual bool Read32(const u64 addr, u32* value);
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