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rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
Fix Super Puzzle Turbo HD 2 and SH3 HD
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@ -341,7 +341,9 @@ bool FragmentProgramDecompiler::handle_sct(u32 opcode)
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{
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case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); return true;
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case RSX_FP_OPCODE_DIV: SetDst("($0 / $1)"); return true;
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case RSX_FP_OPCODE_DIVSQ: SetDst("($0 / sqrt($1).xxxx)"); return true;
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// Note: DIVSQ is not IEEE compliant. divsq(0, 0) is 0 (Super Puzzle Fighter II Turbo HD Remix).
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// sqrt(x, 0) might be equal to some big value (in absolute) whose sign is sign(x) but it has to be proven.
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case RSX_FP_OPCODE_DIVSQ: SetDst("divsq_legacy($0, $1)"); return true;
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case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::FUNCTION_DP2)); return true;
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case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::FUNCTION_DP3)); return true;
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case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::FUNCTION_DP4)); return true;
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@ -351,8 +353,11 @@ bool FragmentProgramDecompiler::handle_sct(u32 opcode)
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case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)"); return true;
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case RSX_FP_OPCODE_MOV: SetDst("$0"); return true;
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case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); return true;
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case RSX_FP_OPCODE_RCP: SetDst("1.0 / $0"); return true;
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case RSX_FP_OPCODE_RSQ: SetDst("1.f / sqrt($0)"); return true;
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// Note: It's higly likely that RCP is not IEEE compliant but a game that uses rcp(0) has to be found
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case RSX_FP_OPCODE_RCP: SetDst("rcp_legacy($0)"); return true;
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// Note: RSQ is not IEEE compliant. rsq(0) is some big number (Silent Hill 3 HD)
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// It is not know what happens if 0 is negative.
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case RSX_FP_OPCODE_RSQ: SetDst("rsq_legacy($0)"); return true;
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case RSX_FP_OPCODE_SEQ: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SEQ, "$0", "$1") + ")"); return true;
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case RSX_FP_OPCODE_SFL: SetDst(getFunction(FUNCTION::FUNCTION_SFL)); return true;
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case RSX_FP_OPCODE_SGE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGE, "$0", "$1") + ")"); return true;
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@ -372,7 +377,9 @@ bool FragmentProgramDecompiler::handle_scb(u32 opcode)
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case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); return true;
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case RSX_FP_OPCODE_COS: SetDst("cos($0.xxxx)"); return true;
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case RSX_FP_OPCODE_DIV: SetDst("($0 / $1)"); return true;
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case RSX_FP_OPCODE_DIVSQ: SetDst("($0 / sqrt($1).xxxx)"); return true;
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// Note: DIVSQ is not IEEE compliant. sqrt(0, 0) is 0 (Super Puzzle Fighter II Turbo HD Remix).
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// sqrt(x, 0) might be equal to some big value (in absolute) whose sign is sign(x) but it has to be proven.
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case RSX_FP_OPCODE_DIVSQ: SetDst("divsq_legacy($0, sqrt($1).xxxx)"); return true;
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case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::FUNCTION_DP2)); return true;
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case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::FUNCTION_DP3)); return true;
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case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::FUNCTION_DP4)); return true;
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@ -141,6 +141,24 @@ void D3D12FragmentDecompiler::insertConstants(std::stringstream & OS)
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void D3D12FragmentDecompiler::insertMainStart(std::stringstream & OS)
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{
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// "lib" function
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// 0.00001 is used as "some non zero very little number"
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OS << "float4 divsq_legacy(float4 num, float4 denum)\n";
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OS << "{\n";
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OS << " return num / sqrt(max(denum.xxxx, 0.00001));\n";
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OS << "}\n";
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OS << "float4 rcp_legacy(float4 denum)\n";
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OS << "{\n";
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OS << " return 1. / denum;\n";
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OS << "}\n";
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OS << "float4 rsq_legacy(float4 denum)\n";
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OS << "{\n";
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OS << " return 1. / sqrt(max(denum, 0.00001));\n";
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OS << "}\n";
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const std::set<std::string> output_value =
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{
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"r0", "r1", "r2", "r3", "r4",
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@ -84,6 +84,23 @@ void GLFragmentDecompilerThread::insertConstants(std::stringstream & OS)
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void GLFragmentDecompilerThread::insertMainStart(std::stringstream & OS)
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{
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// "lib" function
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// 0.00001 is used as "some non zero very little number"
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OS << "vec4 divsq_legacy(vec4 num, vec4 denum)\n";
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OS << "{\n";
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OS << " return num / sqrt(max(denum.xxxx, 0.00001));\n";
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OS << "}\n";
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OS << "vec4 rcp_legacy(vec4 denum)\n";
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OS << "{\n";
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OS << " return 1. / denum;\n";
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OS << "}\n";
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OS << "vec4 rsq_legacy(vec4 denum)\n";
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OS << "{\n";
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OS << " return 1. / sqrt(max(denum, 0.00001));\n";
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OS << "}\n";
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OS << "void main ()" << std::endl;
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OS << "{" << std::endl;
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