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RSX/Qt: Move rrc captures to captures dir
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@ -1107,7 +1107,7 @@ namespace rsx
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rsx->capture_current_frame = false;
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std::stringstream os;
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cereal::BinaryOutputArchive archive(os);
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const std::string& filePath = fs::get_config_dir() + Emu.GetTitleID() + "_" + get_current_date_time() +"_capture.rrc";
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const std::string& filePath = fs::get_config_dir() + "captures/" + Emu.GetTitleID() + "_" + get_current_date_time() +"_capture.rrc";
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archive(frame_capture);
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{
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// todo: 'dynamicly' create capture filename, also may want to compress this data?
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@ -302,6 +302,7 @@ void Emulator::Init()
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fs::create_dir(dev_hdd1 + "game/");
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fs::create_path(fs::get_config_dir() + "shaderlog/");
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fs::create_path(fs::get_config_dir() + "captures/");
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#ifdef WITH_GDB_DEBUGGER
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LOG_SUCCESS(GENERAL, "GDB debug server will be started and listening on %d upon emulator boot", (int) g_cfg.misc.gdb_server_port);
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@ -364,7 +364,7 @@ void main_window::BootRsxCapture(std::string path)
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is_stopped = true;
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}
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QString filePath = QFileDialog::getOpenFileName(this, tr("Select RSX Capture"), "", tr("RRC files (*.rrc);;All files (*.*)"));
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QString filePath = QFileDialog::getOpenFileName(this, tr("Select RSX Capture"), qstr(fs::get_config_dir() + "captures/"), tr("RRC files (*.rrc);;All files (*.*)"));
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if (filePath.isEmpty())
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{
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