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Remove fragment constants
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beabc88f79
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67f1f0fea3
@ -331,16 +331,16 @@ void D3D12GSRender::FillPixelShaderConstantsBuffer()
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// Is it assigned by color register in command buffer ?
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// TODO : we loop every iteration, we might do better...
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bool isCommandBufferSetConstant = false;
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for (const RSXTransformConstant& c : m_fragment_constants)
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for (const auto& entry : fragment_constants)
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{
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size_t fragmentId = c.id - m_cur_fragment_prog->offset;
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size_t fragmentId = entry.first - m_cur_fragment_prog->offset;
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if (fragmentId == offsetInFP)
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{
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isCommandBufferSetConstant = true;
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vector[0] = (u32&)c.x;
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vector[1] = (u32&)c.y;
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vector[2] = (u32&)c.z;
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vector[3] = (u32&)c.w;
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vector[0] = (u32&)entry.second.x;
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vector[1] = (u32&)entry.second.y;
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vector[2] = (u32&)entry.second.z;
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vector[3] = (u32&)entry.second.w;
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break;
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}
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}
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@ -1090,7 +1090,7 @@ void GLGSRender::InitFragmentData()
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checkForGlError("glUniform4f " + name + fmt::format(" %u [%f %f %f %f]", l, f0, f1, f2, f3));
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}
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for (const RSXTransformConstant& c : m_fragment_constants)
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/* for (const RSXTransformConstant& c : m_fragment_constants)
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{
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u32 id = c.id - m_cur_fragment_prog->offset;
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@ -1102,7 +1102,7 @@ void GLGSRender::InitFragmentData()
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glUniform4f(l, c.x, c.y, c.z, c.w);
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checkForGlError("glUniform4f " + name + fmt::format(" %u [%f %f %f %f]", l, c.x, c.y, c.z, c.w));
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}
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}*/
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//if (m_fragment_constants.GetCount())
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@ -1783,8 +1783,8 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
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case NV308A_COLOR:
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{
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RSXTransformConstant c;
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c.id = m_dst_offset | ((u32)m_point_x << 2);
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color4f c;
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u32 id = m_dst_offset | ((u32)m_point_x << 2);
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if (count >= 1)
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{
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@ -1819,9 +1819,7 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, const u32 args_addr, const
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LOG_ERROR(RSX, "NV308A_COLOR: unknown arg count (%d)", count);
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}
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m_fragment_constants.push_back(c);
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//LOG_WARNING(RSX, "NV308A_COLOR: [%d]: %f, %f, %f, %f", c.id, c.x, c.y, c.z, c.w);
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fragment_constants[id] = c;
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break;
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}
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@ -2147,7 +2145,7 @@ void RSXThread::End()
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}
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m_indexed_array.Reset();
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m_fragment_constants.clear();
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fragment_constants.clear();
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m_cur_fragment_prog_num = 0;
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m_clear_surface_mask = 0;
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@ -154,9 +154,7 @@ public:
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RSXIndexArrayData m_indexed_array;
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std::unordered_map<u32, color4_base<f32>> transform_constants;
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std::vector<RSXTransformConstant> m_fragment_constants;
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std::unordered_map<u32, color4_base<f32>> fragment_constants;
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u32 m_shader_ctrl, m_cur_fragment_prog_num;
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RSXFragmentProgram m_fragment_progs[rsx::limits::fragment_count];
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