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Fix shutting down emulation while save-stating
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e0f08cd5c1
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@ -2759,6 +2759,11 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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auto perform_kill = [read_counter, allow_autoexit, this, info = GetEmulationIdentifier()]()
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{
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if (m_emu_state_close_pending.exchange(true))
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{
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return;
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}
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bool read_sysutil_signal = false;
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for (u32 i = 100; i < 140; i++)
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@ -2781,6 +2786,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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if (static_cast<u64>(info) != m_stop_ctr)
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{
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m_emu_state_close_pending = false;
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return;
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}
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}
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@ -2788,6 +2794,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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// An inevitable attempt to terminate the *current* emulation course will be issued after 7s
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CallFromMainThread([allow_autoexit, this]()
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{
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m_emu_state_close_pending = false;
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Kill(allow_autoexit);
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}, info);
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};
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@ -2822,7 +2829,7 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
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{
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if (!save_stage || !save_stage->prepared)
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{
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if (m_savestate_pending.exchange(true))
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if (m_emu_state_close_pending.exchange(true))
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{
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return;
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}
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@ -2840,7 +2847,7 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
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sys_log.error("Enabling SPU Savestates-Compatible Mode in Advanced tab may fix this.");
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}
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m_savestate_pending = false;
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m_emu_state_close_pending = false;
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CallFromMainThread([pause = std::move(pause_thread)]()
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{
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@ -2859,7 +2866,7 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
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"\nYou need to close the game for it to take effect."
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"\nIf you cannot close the game due to losing important progress, your best chance is to skip the current cutscenes if any are played and retry.");
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m_savestate_pending = false;
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m_emu_state_close_pending = false;
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CallFromMainThread([pause = std::move(pause_thread)]()
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{
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@ -2891,6 +2898,15 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
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return std::string();
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};
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if (save_stage && save_stage->prepared)
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{
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//
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}
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else if (m_emu_state_close_pending.exchange(true))
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{
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return;
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}
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if (system_state old_state = m_state.fetch_op([](system_state& state)
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{
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if (state == system_state::stopping || state == system_state::stopped)
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@ -2922,7 +2938,7 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
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m_config_mode = cfg_mode::custom;
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read_used_savestate_versions();
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m_savestate_extension_flags1 = {};
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m_savestate_pending = false;
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m_emu_state_close_pending = false;
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// Enable logging
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rpcs3::utils::configure_logs(true);
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@ -3400,7 +3416,7 @@ void Emulator::Kill(bool allow_autoexit, bool savestate, savestate_stage* save_s
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m_ar.reset();
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read_used_savestate_versions();
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m_savestate_extension_flags1 = {};
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m_savestate_pending = false;
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m_emu_state_close_pending = false;
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initialize_timebased_time(0, true);
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@ -111,7 +111,7 @@ class Emulator final
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atomic_t<u64> m_pause_start_time{0}; // set when paused
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atomic_t<u64> m_pause_amend_time{0}; // increased when resumed
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atomic_t<u64> m_stop_ctr{1}; // Increments when emulation is stopped
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atomic_t<bool> m_savestate_pending = false;
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atomic_t<bool> m_emu_state_close_pending = false;
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games_config m_games_config;
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