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Disable macOS swizzling workaround
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f2ed50e6b0
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@ -770,26 +770,9 @@ namespace glsl
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{
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OS <<
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#ifdef __APPLE__
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"vec4 remap_vector_m(const in vec4 rgba, const in uint remap_bits)\n"
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"{\n"
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" uvec4 selector = (uvec4(remap_bits) >> uvec4(3, 6, 9, 0)) & 0x7;\n"
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" bvec4 choice = greaterThan(selector, uvec4(1));\n"
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"\n"
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" vec4 direct = vec4(selector);\n"
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" selector = min(selector - 2, selector);\n"
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" vec4 indexed = vec4(rgba[selector.r], rgba[selector.g], rgba[selector.b], rgba[selector.a]);\n"
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" return mix(direct, indexed, choice);\n"
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"}\n\n"
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#endif
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//TODO: Move all the texture read control operations here
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"vec4 process_texel(in vec4 rgba, const in uint control_bits)\n"
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"{\n"
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#ifdef __APPLE__
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" uint remap_bits = (control_bits >> 16) & 0xFFFF;\n"
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" if (remap_bits != 0x8D5) rgba = remap_vector_m(rgba, remap_bits);\n\n"
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#endif
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" if (control_bits == 0)\n"
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" {\n"
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" return rgba;\n"
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@ -2086,9 +2086,6 @@ namespace rsx
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}
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}
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#ifdef __APPLE__
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texture_control |= (sampler_descriptors[i]->encoded_component_map() << 16);
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#endif
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current_fragment_program.texture_params[i].control = texture_control;
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}
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}
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@ -12,11 +12,7 @@
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//using enum rsx::format_class;
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using namespace ::rsx::format_class_;
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#ifdef __APPLE__
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#define VK_DISABLE_COMPONENT_SWIZZLE 1
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#else
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#define VK_DISABLE_COMPONENT_SWIZZLE 0
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#endif
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namespace vk
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{
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