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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-23 03:02:53 +01:00

GUI: show game icons in GameViewer

This commit is contained in:
Oil 2014-12-13 21:27:34 +04:00
parent 0e81313477
commit 6bd041f800
3 changed files with 38 additions and 8 deletions

View File

@ -4,6 +4,7 @@ struct GameInfo
{
std::string root;
std::string icon_path;
std::string name;
std::string serial;
std::string app_ver;

View File

@ -24,7 +24,7 @@ public:
bool operator()(const GameInfo& game1, const GameInfo& game2) const
{
// Note that the column index has to match the appropriate GameInfo member
switch (sortColumn)
switch (sortColumn - 1) // skip *icon* column
{
case 0: return sortAscending ? (game1.name < game2.name) : (game1.name > game2.name);
case 1: return sortAscending ? (game1.serial < game2.serial) : (game1.serial > game2.serial);
@ -149,6 +149,7 @@ void GameViewer::LoadPSF()
continue;
GameInfo game;
game.icon_path = wxGetCwd() + m_path + m_games[i] + "/ICON0.PNG";
game.root = m_games[i];
game.serial = psf.GetString("TITLE_ID");
game.name = psf.GetString("TITLE");

View File

@ -1,5 +1,6 @@
#pragma once
#include <wx/listctrl.h>
#include <wx/imaglist.h>
#include "rpcs3/Ini.h"
#include "Emu/GameInfo.h"
@ -69,6 +70,7 @@ struct ColumnsArr
}
public:
Column* m_col_icon;
Column* m_col_name;
Column* m_col_serial;
Column* m_col_fw;
@ -76,36 +78,46 @@ public:
Column* m_col_category;
Column* m_col_path;
wxImageList* m_img_list;
std::vector<int> m_icon_indexes;
void Init()
{
m_img_list = new wxImageList(80, 44);
m_columns.clear();
m_columns.emplace_back(m_columns.size(), 100, "Icon");
m_columns.emplace_back(m_columns.size(), 160, "Name");
m_columns.emplace_back(m_columns.size(), 85, "Serial");
m_columns.emplace_back(m_columns.size(), 55, "FW");
m_columns.emplace_back(m_columns.size(), 55, "App version");
m_columns.emplace_back(m_columns.size(), 55, "Category");
m_columns.emplace_back(m_columns.size(), 160, "Path");
m_col_name = &m_columns[0];
m_col_serial = &m_columns[1];
m_col_fw = &m_columns[2];
m_col_app_ver = &m_columns[3];
m_col_category = &m_columns[4];
m_col_path = &m_columns[5];
m_col_icon = &m_columns[0];
m_col_name = &m_columns[1];
m_col_serial = &m_columns[2];
m_col_fw = &m_columns[3];
m_col_app_ver = &m_columns[4];
m_col_category = &m_columns[5];
m_col_path = &m_columns[6];
}
void Update(const std::vector<GameInfo>& game_data)
{
m_col_icon->data.clear();
m_col_name->data.clear();
m_col_serial->data.clear();
m_col_fw->data.clear();
m_col_app_ver->data.clear();
m_col_category->data.clear();
m_col_path->data.clear();
m_icon_indexes.clear();
if(m_columns.size() == 0) return;
for(const auto& game : game_data)
{
m_col_icon->data.push_back(game.icon_path);
m_col_name->data.push_back(game.name);
m_col_serial->data.push_back(game.serial);
m_col_fw->data.push_back(game.fw);
@ -113,11 +125,25 @@ public:
m_col_category->data.push_back(game.category);
m_col_path->data.push_back(game.root);
}
// load icons
for (const auto& path : m_col_icon->data)
{
wxImage game_icon(80, 44);
{
wxLogNull logNo; // temporary disable wx warnings ("iCCP: known incorrect sRGB profile" spamming)
if (game_icon.LoadFile(fmt::FromUTF8(path), wxBITMAP_TYPE_PNG))
game_icon.Rescale(80, 44);
}
m_icon_indexes.push_back(m_img_list->Add(game_icon));
}
}
void Show(wxListView* list)
{
list->DeleteAllColumns();
list->SetImageList(m_img_list, wxIMAGE_LIST_SMALL);
std::vector<Column *> c_col = GetSortedColumnsByPos();
for(u32 i=0, c=0; i<c_col.size(); ++i)
{
@ -129,6 +155,7 @@ public:
void ShowData(wxListView* list)
{
list->DeleteAllItems();
list->SetImageList(m_img_list, wxIMAGE_LIST_SMALL);
for(int c=0; c<list->GetColumnCount(); ++c)
{
Column* col = GetColumnByPos(c);
@ -147,7 +174,8 @@ public:
list->SetItemData(i, i);
}
list->SetItem(i, c, fmt::FromUTF8(col->data[i]));
list->SetItem(i, 0, wxEmptyString); // don't insert icon path
list->SetItemColumnImage(i, 0, m_icon_indexes[i]);
}
}
}