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Fixup Create PPU Cache
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ee9477dc21
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@ -1467,7 +1467,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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if (obj == elf_error::ok && ppu_load_exec(obj, true, path))
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{
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g_fxo->get<main_ppu_module>().path = path;
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ensure(g_fxo->try_get<main_ppu_module>())->path = path;
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}
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else
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{
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@ -1478,13 +1478,14 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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g_fxo->init<named_thread>("SPRX Loader"sv, [this, dir_queue]() mutable
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{
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if (auto& _main = g_fxo->get<main_ppu_module>(); !_main.path.empty())
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if (auto& _main = *ensure(g_fxo->try_get<main_ppu_module>()); !_main.path.empty())
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{
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if (!_main.analyse(0, _main.elf_entry, _main.seg0_code_end, _main.applied_pathes, [](){ return Emu.IsStopped(); }))
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{
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return;
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}
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Emu.ConfigurePPUCache();
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ppu_initialize(_main);
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}
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