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https://github.com/RPCS3/rpcs3.git
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vulkan: Create program in program_state_cache<>::build_pipeline
This commit is contained in:
parent
1f500aad53
commit
6f9f5f7918
@ -14,4 +14,5 @@ namespace vk
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VkSamplerAddressMode vk_wrap_mode(u32 gcm_wrap);
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float max_aniso(u32 gcm_aniso);
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VkComponentMapping get_component_mapping(u32 format, u8 swizzle_mask);
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}
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VkPrimitiveTopology get_appropriate_topology(rsx::primitive_type& mode, bool &requires_modification);
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}
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@ -502,90 +502,17 @@ void VKGSRender::begin()
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//TODO: Fence sync, ring-buffers, etc
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//CHECK_RESULT(vkDeviceWaitIdle((*m_device)));
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if (!load_program())
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return;
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if (!recording)
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begin_command_buffer_recording();
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init_buffers();
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m_program->set_draw_buffer_count(m_draw_buffers_count);
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u32 color_mask = rsx::method_registers[NV4097_SET_COLOR_MASK];
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bool color_mask_b = !!(color_mask & 0xff);
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bool color_mask_g = !!((color_mask >> 8) & 0xff);
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bool color_mask_r = !!((color_mask >> 16) & 0xff);
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bool color_mask_a = !!((color_mask >> 24) & 0xff);
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VkColorComponentFlags mask = 0;
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if (color_mask_a) mask |= VK_COLOR_COMPONENT_A_BIT;
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if (color_mask_b) mask |= VK_COLOR_COMPONENT_B_BIT;
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if (color_mask_g) mask |= VK_COLOR_COMPONENT_G_BIT;
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if (color_mask_r) mask |= VK_COLOR_COMPONENT_R_BIT;
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VkColorComponentFlags color_masks[4] = { mask };
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u8 render_targets[] = { 0, 1, 2, 3 };
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m_program->set_color_mask(m_draw_buffers_count, render_targets, color_masks);
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//TODO stencil mask
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m_program->set_depth_write_mask(rsx::method_registers[NV4097_SET_DEPTH_MASK]);
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if (rsx::method_registers[NV4097_SET_DEPTH_TEST_ENABLE])
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{
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m_program->set_depth_test_enable(VK_TRUE);
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m_program->set_depth_compare_op(vk::compare_op(rsx::method_registers[NV4097_SET_DEPTH_FUNC]));
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}
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else
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m_program->set_depth_test_enable(VK_FALSE);
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if (rsx::method_registers[NV4097_SET_BLEND_ENABLE])
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{
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u32 sfactor = rsx::method_registers[NV4097_SET_BLEND_FUNC_SFACTOR];
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u32 dfactor = rsx::method_registers[NV4097_SET_BLEND_FUNC_DFACTOR];
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VkBlendFactor sfactor_rgb = vk::get_blend_factor(sfactor);
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VkBlendFactor sfactor_a = vk::get_blend_factor(sfactor >> 16);
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VkBlendFactor dfactor_rgb = vk::get_blend_factor(dfactor);
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VkBlendFactor dfactor_a = vk::get_blend_factor(dfactor >> 16);
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//TODO: Separate target blending
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VkBool32 blend_state = VK_TRUE;
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m_program->set_blend_state(m_draw_buffers_count, render_targets, blend_state);
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m_program->set_blend_func(m_draw_buffers_count, render_targets, sfactor_rgb, dfactor_rgb, sfactor_a, dfactor_a);
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u32 equation = rsx::method_registers[NV4097_SET_BLEND_EQUATION];
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VkBlendOp equation_rgb = vk::get_blend_op(equation);
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VkBlendOp equation_a = vk::get_blend_op(equation >> 16);
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m_program->set_blend_op(m_draw_buffers_count, render_targets, equation_rgb, equation_a);
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}
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else
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{
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VkBool32 blend_state = VK_FALSE;
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m_program->set_blend_state(m_draw_buffers_count, render_targets, blend_state);
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}
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if (rsx::method_registers[NV4097_SET_RESTART_INDEX_ENABLE])
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{
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if (rsx::method_registers[NV4097_SET_RESTART_INDEX] != 0xFFFF &&
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rsx::method_registers[NV4097_SET_RESTART_INDEX] != 0xFFFFFFFF)
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{
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LOG_ERROR(RSX, "Custom primitive restart index 0x%X. Should rewrite index buffer with proper value!", rsx::method_registers[NV4097_SET_RESTART_INDEX]);
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}
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LOG_ERROR(RSX, "Primitive restart enabled!");
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m_program->set_primitive_restart(VK_TRUE);
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}
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else
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m_program->set_primitive_restart(VK_FALSE);
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if (!load_program())
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return;
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u32 line_width = rsx::method_registers[NV4097_SET_LINE_WIDTH];
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float actual_line_width = (line_width >> 3) + (line_width & 7) / 8.f;
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vkCmdSetLineWidth(m_command_buffer, actual_line_width);
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//TODO: Set up other render-state parameters into the program pipeline
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@ -613,6 +540,8 @@ namespace
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}
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}
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void VKGSRender::end()
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{
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size_t idx = vk::get_render_pass_location(
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@ -651,8 +580,8 @@ void VKGSRender::end()
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auto upload_info = upload_vertex_data();
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m_program->set_primitive_topology(std::get<0>(upload_info));
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m_program->use(m_command_buffer, current_render_pass, pipeline_layout, descriptor_sets);
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vkCmdBindPipeline(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_program->pipeline);
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vkCmdBindDescriptorSets(m_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_sets, 0, nullptr);
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if (!std::get<1>(upload_info))
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vkCmdDraw(m_command_buffer, vertex_draw_count, 1, 0, 0);
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@ -841,8 +770,116 @@ bool VKGSRender::load_program()
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RSXVertexProgram vertex_program = get_current_vertex_program();
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RSXFragmentProgram fragment_program = get_current_fragment_program();
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vk::pipeline_props properties = {};
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properties.ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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bool unused;
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properties.ia.topology = vk::get_appropriate_topology(draw_mode, unused);
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if (rsx::method_registers[NV4097_SET_RESTART_INDEX_ENABLE])
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{
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if (rsx::method_registers[NV4097_SET_RESTART_INDEX] != 0xFFFF &&
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rsx::method_registers[NV4097_SET_RESTART_INDEX] != 0xFFFFFFFF)
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{
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LOG_ERROR(RSX, "Custom primitive restart index 0x%X. Should rewrite index buffer with proper value!", rsx::method_registers[NV4097_SET_RESTART_INDEX]);
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}
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properties.ia.primitiveRestartEnable = VK_TRUE;
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}
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else
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properties.ia.primitiveRestartEnable = VK_FALSE;
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for (int i = 0; i < 4; ++i)
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{
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properties.att_state[i].colorWriteMask = 0xf;
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properties.att_state[i].blendEnable = VK_FALSE;
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}
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u32 color_mask = rsx::method_registers[NV4097_SET_COLOR_MASK];
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bool color_mask_b = !!(color_mask & 0xff);
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bool color_mask_g = !!((color_mask >> 8) & 0xff);
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bool color_mask_r = !!((color_mask >> 16) & 0xff);
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bool color_mask_a = !!((color_mask >> 24) & 0xff);
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VkColorComponentFlags mask = 0;
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if (color_mask_a) mask |= VK_COLOR_COMPONENT_A_BIT;
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if (color_mask_b) mask |= VK_COLOR_COMPONENT_B_BIT;
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if (color_mask_g) mask |= VK_COLOR_COMPONENT_G_BIT;
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if (color_mask_r) mask |= VK_COLOR_COMPONENT_R_BIT;
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VkColorComponentFlags color_masks[4] = { mask };
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u8 render_targets[] = { 0, 1, 2, 3 };
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for (u8 idx = 0; idx < m_draw_buffers_count; ++idx)
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{
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properties.att_state[render_targets[idx]].colorWriteMask = mask;
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}
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if (rsx::method_registers[NV4097_SET_BLEND_ENABLE])
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{
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u32 sfactor = rsx::method_registers[NV4097_SET_BLEND_FUNC_SFACTOR];
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u32 dfactor = rsx::method_registers[NV4097_SET_BLEND_FUNC_DFACTOR];
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VkBlendFactor sfactor_rgb = vk::get_blend_factor(sfactor);
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VkBlendFactor sfactor_a = vk::get_blend_factor(sfactor >> 16);
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VkBlendFactor dfactor_rgb = vk::get_blend_factor(dfactor);
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VkBlendFactor dfactor_a = vk::get_blend_factor(dfactor >> 16);
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u32 equation = rsx::method_registers[NV4097_SET_BLEND_EQUATION];
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VkBlendOp equation_rgb = vk::get_blend_op(equation);
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VkBlendOp equation_a = vk::get_blend_op(equation >> 16);
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//TODO: Separate target blending
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for (u8 idx = 0; idx < m_draw_buffers_count; ++idx)
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{
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properties.att_state[render_targets[idx]].blendEnable = VK_TRUE;
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properties.att_state[render_targets[idx]].srcColorBlendFactor = sfactor_rgb;
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properties.att_state[render_targets[idx]].dstColorBlendFactor = dfactor_rgb;
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properties.att_state[render_targets[idx]].srcAlphaBlendFactor = sfactor_a;
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properties.att_state[render_targets[idx]].dstAlphaBlendFactor = dfactor_a;
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properties.att_state[render_targets[idx]].colorBlendOp = equation_rgb;
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properties.att_state[render_targets[idx]].alphaBlendOp = equation_a;
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}
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}
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else
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{
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for (u8 idx = 0; idx < m_draw_buffers_count; ++idx)
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{
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properties.att_state[render_targets[idx]].blendEnable = VK_FALSE;
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}
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}
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properties.ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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properties.ds.depthWriteEnable = (!!rsx::method_registers[NV4097_SET_DEPTH_MASK]) ? VK_TRUE : VK_FALSE;
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properties.ds.depthBoundsTestEnable = VK_FALSE;
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properties.ds.back.failOp = VK_STENCIL_OP_KEEP;
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properties.ds.back.passOp = VK_STENCIL_OP_KEEP;
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properties.ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
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properties.ds.stencilTestEnable = VK_FALSE;
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properties.ds.front = properties.ds.back;
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if (!!rsx::method_registers[NV4097_SET_DEPTH_TEST_ENABLE])
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{
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properties.ds.depthTestEnable = VK_TRUE;
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properties.ds.depthCompareOp = vk::compare_op(rsx::method_registers[NV4097_SET_DEPTH_FUNC]);
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}
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else
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properties.ds.depthTestEnable = VK_FALSE;
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size_t idx = vk::get_render_pass_location(
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vk::get_compatible_surface_format(m_surface.color_format),
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vk::get_compatible_depth_surface_format(m_optimal_tiling_supported_formats, m_surface.depth_format),
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(u8)vk::get_draw_buffers(rsx::to_surface_target(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])).size());
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properties.render_pass = m_render_passes[idx];
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properties.num_targets = m_draw_buffers_count;
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//Load current program from buffer
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m_program = &m_prog_buffer.getGraphicPipelineState(vertex_program, fragment_program, nullptr);
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m_program = m_prog_buffer.getGraphicPipelineState(vertex_program, fragment_program, properties, *m_device, pipeline_layout).get();
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//TODO: Update constant buffers..
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//1. Update scale-offset matrix
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@ -1159,76 +1159,17 @@ namespace vk
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class program
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{
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struct pipeline_state
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{
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VkGraphicsPipelineCreateInfo pipeline;
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VkPipelineCacheCreateInfo pipeline_cache_desc;
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VkPipelineCache pipeline_cache;
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VkPipelineVertexInputStateCreateInfo vi;
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VkPipelineInputAssemblyStateCreateInfo ia;
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VkPipelineRasterizationStateCreateInfo rs;
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VkPipelineColorBlendStateCreateInfo cb;
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VkPipelineDepthStencilStateCreateInfo ds;
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VkPipelineViewportStateCreateInfo vp;
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VkPipelineMultisampleStateCreateInfo ms;
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VkDynamicState dynamic_state_descriptors[VK_DYNAMIC_STATE_RANGE_SIZE];
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VkPipelineDynamicStateCreateInfo dynamic_state;
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VkPipelineColorBlendAttachmentState att_state[4];
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VkPipelineShaderStageCreateInfo shader_stages[2];
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VkRenderPass render_pass = nullptr;
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VkShaderModule vs, fs;
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VkPipeline pipeline_handle = nullptr;
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int num_targets = 1;
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bool dirty;
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bool in_use;
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}
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pstate;
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bool uniforms_changed = true;
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vk::render_device *device = nullptr;
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std::vector<program_input> uniforms;
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void init_pipeline();
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std::vector<program_input> uniforms;
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VkDevice m_device;
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public:
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program();
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program(const program&) = delete;
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program(program&& other);
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program(vk::render_device &renderer);
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VkPipeline pipeline;
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program(VkDevice dev, VkPipeline p, const std::vector<program_input> &vertex_input, const std::vector<program_input>& fragment_inputs);
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program(const program&) = delete;
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program(program&& other) = delete;
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~program();
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program& attach_device(vk::render_device &dev);
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program& attachFragmentProgram(VkShaderModule prog);
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program& attachVertexProgram(VkShaderModule prog);
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void make();
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void destroy();
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//Render state stuff...
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void set_depth_compare_op(VkCompareOp op);
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void set_depth_write_mask(VkBool32 write_enable);
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void set_depth_test_enable(VkBool32 state);
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void set_primitive_topology(VkPrimitiveTopology topology);
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void set_color_mask(int num_targets, u8* targets, VkColorComponentFlags *flags);
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void set_blend_state(int num_targets, u8* targets, VkBool32 *enable);
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void set_blend_state(int num_targets, u8* targets, VkBool32 enable);
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void set_blend_func(int num_targets, u8* targets, VkBlendFactor *src_color, VkBlendFactor *dst_color, VkBlendFactor *src_alpha, VkBlendFactor *dst_alpha);
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void set_blend_func(int num_targets, u8 * targets, VkBlendFactor src_color, VkBlendFactor dst_color, VkBlendFactor src_alpha, VkBlendFactor dst_alpha);
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void set_blend_op(int num_targets, u8* targets, VkBlendOp* color_ops, VkBlendOp* alpha_ops);
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void set_blend_op(int num_targets, u8 * targets, VkBlendOp color_op, VkBlendOp alpha_op);
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void set_primitive_restart(VkBool32 state);
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void set_draw_buffer_count(u8 draw_buffers);
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program& load_uniforms(program_domain domain, std::vector<program_input>& inputs);
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void use(vk::command_buffer& commands, VkRenderPass pass, VkPipelineLayout pipeline_layout, VkDescriptorSet descriptor_set);
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program& load_uniforms(program_domain domain, const std::vector<program_input>& inputs);
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bool has_uniform(std::string uniform_name);
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#define VERTEX_BUFFERS_FIRST_BIND_SLOT 3
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@ -1239,9 +1180,6 @@ namespace vk
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void bind_uniform(VkDescriptorImageInfo image_descriptor, std::string uniform_name, VkDescriptorSet &descriptor_set);
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void bind_uniform(VkDescriptorBufferInfo buffer_descriptor, uint32_t binding_point, VkDescriptorSet &descriptor_set);
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void bind_uniform(const VkBufferView &buffer_view, const std::string &binding_name, VkDescriptorSet &descriptor_set);
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program& operator = (const program&) = delete;
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program& operator = (program&& other);
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};
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}
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}
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@ -3,12 +3,63 @@
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#include "VKFragmentProgram.h"
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#include "../Common/ProgramStateCache.h"
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namespace vk
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{
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struct pipeline_props
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{
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VkPipelineInputAssemblyStateCreateInfo ia;
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VkPipelineDepthStencilStateCreateInfo ds;
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VkPipelineColorBlendAttachmentState att_state[4];
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VkRenderPass render_pass;
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int num_targets;
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bool operator==(const pipeline_props& other) const
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{
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if (memcmp(&ia, &other.ia, sizeof(VkPipelineInputAssemblyStateCreateInfo)))
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return false;
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if (memcmp(&ds, &other.ds, sizeof(VkPipelineDepthStencilStateCreateInfo)))
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return false;
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if (memcmp(&att_state[0], &other.att_state[0], sizeof(VkPipelineColorBlendAttachmentState)))
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return false;
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return num_targets == other.num_targets;
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}
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};
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}
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namespace
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{
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template<typename T>
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size_t hash_struct(const T& structure)
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{
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char *data = (char*)(&structure);
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size_t result = 0;
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for (unsigned i = 0; i < sizeof(T); i++)
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result ^= std::hash<char>()(data[i]);
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return result;
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}
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}
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namespace std
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{
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template <>
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struct hash<vk::pipeline_props> {
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size_t operator()(const vk::pipeline_props &pipelineProperties) const {
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size_t seed = hash<unsigned>()(pipelineProperties.num_targets);
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seed ^= hash_struct(pipelineProperties.ia);
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seed ^= hash_struct(pipelineProperties.ds);
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seed ^= hash_struct(pipelineProperties.att_state[0]);
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return hash<size_t>()(seed);
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}
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};
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}
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struct VKTraits
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{
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using vertex_program_type = VKVertexProgram;
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using fragment_program_type = VKFragmentProgram;
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using pipeline_storage_type = vk::glsl::program;
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using pipeline_properties = void*;
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using pipeline_storage_type = std::unique_ptr<vk::glsl::program>;
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using pipeline_properties = vk::pipeline_props;
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static
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void recompile_fragment_program(const RSXFragmentProgram &RSXFP, fragment_program_type& fragmentProgramData, size_t ID)
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@ -25,18 +76,78 @@ struct VKTraits
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}
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static
|
||||
pipeline_storage_type build_pipeline(const vertex_program_type &vertexProgramData, const fragment_program_type &fragmentProgramData, const pipeline_properties &pipelineProperties)
|
||||
pipeline_storage_type build_pipeline(const vertex_program_type &vertexProgramData, const fragment_program_type &fragmentProgramData, const vk::pipeline_props &pipelineProperties, VkDevice dev, VkPipelineLayout common_pipeline_layout)
|
||||
{
|
||||
pipeline_storage_type result(*vk::get_current_renderer());
|
||||
// pstate.dynamic_state.pDynamicStates = pstate.dynamic_state_descriptors;
|
||||
// pstate.cb.pAttachments = pstate.att_state;
|
||||
// pstate.cb.attachmentCount = pstate.num_targets;
|
||||
|
||||
std::vector<vk::glsl::program_input> vertex_uniforms = vertexProgramData.uniforms;
|
||||
std::vector<vk::glsl::program_input> fragment_uniforms = fragmentProgramData.uniforms;
|
||||
|
||||
result.attachVertexProgram(vertexProgramData.handle)
|
||||
.attachFragmentProgram(fragmentProgramData.handle)
|
||||
.load_uniforms(vk::glsl::glsl_vertex_program, vertex_uniforms)
|
||||
.load_uniforms(vk::glsl::glsl_fragment_program, fragment_uniforms)
|
||||
.make();
|
||||
VkPipelineShaderStageCreateInfo shader_stages[2] = {};
|
||||
shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
shader_stages[0].module = vertexProgramData.handle;
|
||||
shader_stages[0].pName = "main";
|
||||
|
||||
shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
shader_stages[1].module = fragmentProgramData.handle;
|
||||
shader_stages[1].pName = "main";
|
||||
|
||||
VkDynamicState dynamic_state_descriptors[VK_DYNAMIC_STATE_RANGE_SIZE] = {};
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state_info = {};
|
||||
dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
|
||||
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
|
||||
dynamic_state_descriptors[dynamic_state_info.dynamicStateCount++] = VK_DYNAMIC_STATE_LINE_WIDTH;
|
||||
dynamic_state_info.pDynamicStates = dynamic_state_descriptors;
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vi = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
|
||||
|
||||
VkPipelineViewportStateCreateInfo vp = {};
|
||||
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
vp.viewportCount = 1;
|
||||
vp.scissorCount = 1;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms = {};
|
||||
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
ms.pSampleMask = NULL;
|
||||
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo cb = {};
|
||||
cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
cb.attachmentCount = 1;
|
||||
cb.pAttachments = pipelineProperties.att_state;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rs = {};
|
||||
rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rs.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rs.cullMode = VK_CULL_MODE_NONE;
|
||||
rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
rs.depthClampEnable = VK_FALSE;
|
||||
rs.rasterizerDiscardEnable = VK_FALSE;
|
||||
rs.depthBiasEnable = VK_FALSE;
|
||||
|
||||
VkPipeline pipeline;
|
||||
VkGraphicsPipelineCreateInfo info = {};
|
||||
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
info.pVertexInputState = &vi;
|
||||
info.pInputAssemblyState = &pipelineProperties.ia;
|
||||
info.pRasterizationState = &rs;
|
||||
info.pColorBlendState = &cb;
|
||||
info.pMultisampleState = &ms;
|
||||
info.pViewportState = &vp;
|
||||
info.pDepthStencilState = &pipelineProperties.ds;
|
||||
info.stageCount = 2;
|
||||
info.pStages = shader_stages;
|
||||
info.pDynamicState = &dynamic_state_info;
|
||||
info.layout = common_pipeline_layout;
|
||||
info.basePipelineIndex = -1;
|
||||
info.basePipelineHandle = VK_NULL_HANDLE;
|
||||
info.renderPass = pipelineProperties.render_pass;
|
||||
|
||||
CHECK_RESULT(vkCreateGraphicsPipelines(dev, nullptr, 1, &info, NULL, &pipeline));
|
||||
|
||||
pipeline_storage_type result = std::make_unique<vk::glsl::program>(dev, pipeline, vertexProgramData.uniforms, fragmentProgramData.uniforms);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -5,385 +5,20 @@ namespace vk
|
||||
{
|
||||
namespace glsl
|
||||
{
|
||||
program::program()
|
||||
program::program(VkDevice dev, VkPipeline p, const std::vector<program_input> &vertex_input, const std::vector<program_input>& fragment_inputs)
|
||||
: m_device(dev), pipeline(p)
|
||||
{
|
||||
memset(&pstate, 0, sizeof(pstate));
|
||||
load_uniforms(glsl::program_domain::glsl_vertex_program, vertex_input);
|
||||
load_uniforms(glsl::program_domain::glsl_vertex_program, fragment_inputs);
|
||||
}
|
||||
|
||||
program::program(vk::render_device &renderer)
|
||||
{
|
||||
memset(&pstate, 0, sizeof(pstate));
|
||||
init_pipeline();
|
||||
device = &renderer;
|
||||
}
|
||||
|
||||
program::program(program&& other)
|
||||
{
|
||||
//This object does not yet exist in a valid state. Clear the original
|
||||
memset(&pstate, 0, sizeof(pstate));
|
||||
|
||||
pipeline_state tmp;
|
||||
memcpy(&tmp, &pstate, sizeof pstate);
|
||||
memcpy(&pstate, &other.pstate, sizeof pstate);
|
||||
memcpy(&other.pstate, &tmp, sizeof pstate);
|
||||
|
||||
std::vector<program_input> tmp_uniforms = uniforms;
|
||||
uniforms = other.uniforms;
|
||||
other.uniforms = tmp_uniforms;
|
||||
|
||||
vk::render_device *tmp_dev = device;
|
||||
device = other.device;
|
||||
other.device = tmp_dev;
|
||||
|
||||
bool _uniforms_changed = uniforms_changed;
|
||||
uniforms_changed = other.uniforms_changed;
|
||||
other.uniforms_changed = _uniforms_changed;
|
||||
}
|
||||
|
||||
program& program::operator = (program&& other)
|
||||
{
|
||||
pipeline_state tmp;
|
||||
memcpy(&tmp, &pstate, sizeof pstate);
|
||||
memcpy(&pstate, &other.pstate, sizeof pstate);
|
||||
memcpy(&other.pstate, &tmp, sizeof pstate);
|
||||
|
||||
std::vector<program_input> tmp_uniforms = uniforms;
|
||||
uniforms = other.uniforms;
|
||||
other.uniforms = tmp_uniforms;
|
||||
|
||||
vk::render_device *tmp_dev = device;
|
||||
device = other.device;
|
||||
other.device = tmp_dev;
|
||||
|
||||
bool _uniforms_changed = uniforms_changed;
|
||||
uniforms_changed = other.uniforms_changed;
|
||||
other.uniforms_changed = _uniforms_changed;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void program::init_pipeline()
|
||||
{
|
||||
pstate.dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
pstate.dynamic_state.pDynamicStates = pstate.dynamic_state_descriptors;
|
||||
|
||||
pstate.pipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
pstate.pipeline.layout = nullptr;
|
||||
|
||||
pstate.vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
|
||||
pstate.ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
pstate.ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
|
||||
pstate.rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
pstate.rs.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
pstate.rs.cullMode = VK_CULL_MODE_NONE;
|
||||
pstate.rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
pstate.rs.depthClampEnable = VK_FALSE;
|
||||
pstate.rs.rasterizerDiscardEnable = VK_FALSE;
|
||||
pstate.rs.depthBiasEnable = VK_FALSE;
|
||||
|
||||
pstate.cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
pstate.cb.attachmentCount = 1;
|
||||
pstate.cb.pAttachments = pstate.att_state;
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
pstate.att_state[i].colorWriteMask = 0xf;
|
||||
pstate.att_state[i].blendEnable = VK_FALSE;
|
||||
}
|
||||
|
||||
pstate.vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
pstate.vp.viewportCount = 1;
|
||||
pstate.dynamic_state_descriptors[pstate.dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
|
||||
pstate.vp.scissorCount = 1;
|
||||
pstate.dynamic_state_descriptors[pstate.dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
|
||||
pstate.dynamic_state_descriptors[pstate.dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_LINE_WIDTH;
|
||||
|
||||
pstate.ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
pstate.ds.depthTestEnable = VK_FALSE;
|
||||
pstate.ds.depthWriteEnable = VK_TRUE;
|
||||
pstate.ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
pstate.ds.depthBoundsTestEnable = VK_FALSE;
|
||||
pstate.ds.back.failOp = VK_STENCIL_OP_KEEP;
|
||||
pstate.ds.back.passOp = VK_STENCIL_OP_KEEP;
|
||||
pstate.ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
pstate.ds.stencilTestEnable = VK_FALSE;
|
||||
pstate.ds.front = pstate.ds.back;
|
||||
|
||||
pstate.ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
pstate.ms.pSampleMask = NULL;
|
||||
pstate.ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
pstate.fs = nullptr;
|
||||
pstate.vs = nullptr;
|
||||
pstate.dirty = true;
|
||||
|
||||
pstate.pipeline.stageCount = 2;
|
||||
|
||||
pstate.shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
pstate.shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
pstate.shader_stages[0].module = nullptr;
|
||||
pstate.shader_stages[0].pName = "main";
|
||||
|
||||
pstate.shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
pstate.shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
pstate.shader_stages[1].module = nullptr;
|
||||
pstate.shader_stages[1].pName = "main";
|
||||
|
||||
pstate.pipeline_cache_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
||||
}
|
||||
|
||||
program::~program()
|
||||
program::~program()
|
||||
{
|
||||
LOG_ERROR(RSX, "Program destructor invoked!");
|
||||
destroy();
|
||||
vkDestroyPipeline(m_device, pipeline, nullptr);
|
||||
}
|
||||
|
||||
program& program::attach_device(vk::render_device &dev)
|
||||
{
|
||||
if (!device)
|
||||
init_pipeline();
|
||||
|
||||
device = &dev;
|
||||
return *this;
|
||||
}
|
||||
|
||||
program& program::attachFragmentProgram(VkShaderModule prog)
|
||||
{
|
||||
pstate.fs = prog;
|
||||
return *this;
|
||||
}
|
||||
|
||||
program& program::attachVertexProgram(VkShaderModule prog)
|
||||
{
|
||||
pstate.vs = prog;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void program::make()
|
||||
{
|
||||
if (pstate.fs == nullptr || pstate.vs == nullptr)
|
||||
throw EXCEPTION("Missing shader stage!");
|
||||
|
||||
pstate.shader_stages[0].module = pstate.vs;
|
||||
pstate.shader_stages[1].module = pstate.fs;
|
||||
|
||||
CHECK_RESULT(vkCreatePipelineCache((*device), &pstate.pipeline_cache_desc, nullptr, &pstate.pipeline_cache));
|
||||
}
|
||||
|
||||
void program::set_depth_compare_op(VkCompareOp op)
|
||||
{
|
||||
if (pstate.ds.depthCompareOp != op)
|
||||
{
|
||||
pstate.ds.depthCompareOp = op;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_depth_write_mask(VkBool32 write_enable)
|
||||
{
|
||||
if (pstate.ds.depthWriteEnable != write_enable)
|
||||
{
|
||||
pstate.ds.depthWriteEnable = write_enable;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_depth_test_enable(VkBool32 state)
|
||||
{
|
||||
if (pstate.ds.depthTestEnable != state)
|
||||
{
|
||||
pstate.ds.depthTestEnable = state;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_primitive_topology(VkPrimitiveTopology topology)
|
||||
{
|
||||
if (pstate.ia.topology != topology)
|
||||
{
|
||||
pstate.ia.topology = topology;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_color_mask(int num_targets, u8* targets, VkColorComponentFlags* flags)
|
||||
{
|
||||
if (num_targets)
|
||||
{
|
||||
for (u8 idx = 0; idx < num_targets; ++idx)
|
||||
{
|
||||
u8 &id = targets[idx];
|
||||
if (pstate.att_state[id].colorWriteMask != flags[idx])
|
||||
{
|
||||
pstate.att_state[id].colorWriteMask = flags[idx];
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_blend_state(int num_targets, u8* targets, VkBool32* enable)
|
||||
{
|
||||
if (num_targets)
|
||||
{
|
||||
for (u8 idx = 0; idx < num_targets; ++idx)
|
||||
{
|
||||
u8 &id = targets[idx];
|
||||
if (pstate.att_state[id].blendEnable != enable[idx])
|
||||
{
|
||||
pstate.att_state[id].blendEnable = enable[idx];
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_blend_state(int num_targets, u8 *targets, VkBool32 enable)
|
||||
{
|
||||
for (u8 idx = 0; idx < num_targets; ++idx)
|
||||
{
|
||||
u8 &id = targets[idx];
|
||||
if (pstate.att_state[id].blendEnable != enable)
|
||||
{
|
||||
pstate.att_state[id].blendEnable = enable;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_blend_func(int num_targets, u8* targets, VkBlendFactor* src_color, VkBlendFactor* dst_color, VkBlendFactor* src_alpha, VkBlendFactor* dst_alpha)
|
||||
{
|
||||
if (num_targets)
|
||||
{
|
||||
for (u8 idx = 0; idx < num_targets; ++idx)
|
||||
{
|
||||
u8 &id = targets[idx];
|
||||
if (pstate.att_state[id].srcColorBlendFactor != src_color[idx])
|
||||
{
|
||||
pstate.att_state[id].srcColorBlendFactor = src_color[idx];
|
||||
pstate.dirty = true;
|
||||
}
|
||||
|
||||
if (pstate.att_state[id].dstColorBlendFactor != dst_color[idx])
|
||||
{
|
||||
pstate.att_state[id].dstColorBlendFactor = dst_color[idx];
|
||||
pstate.dirty = true;
|
||||
}
|
||||
|
||||
if (pstate.att_state[id].srcAlphaBlendFactor != src_alpha[idx])
|
||||
{
|
||||
pstate.att_state[id].srcAlphaBlendFactor = src_alpha[idx];
|
||||
pstate.dirty = true;
|
||||
}
|
||||
|
||||
if (pstate.att_state[id].dstAlphaBlendFactor != dst_alpha[idx])
|
||||
{
|
||||
pstate.att_state[id].dstAlphaBlendFactor = dst_alpha[idx];
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_blend_func(int num_targets, u8* targets, VkBlendFactor src_color, VkBlendFactor dst_color, VkBlendFactor src_alpha, VkBlendFactor dst_alpha)
|
||||
{
|
||||
if (num_targets)
|
||||
{
|
||||
for (u8 idx = 0; idx < num_targets; ++idx)
|
||||
{
|
||||
u8 &id = targets[idx];
|
||||
if (pstate.att_state[id].srcColorBlendFactor != src_color)
|
||||
{
|
||||
pstate.att_state[id].srcColorBlendFactor = src_color;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
|
||||
if (pstate.att_state[id].dstColorBlendFactor != dst_color)
|
||||
{
|
||||
pstate.att_state[id].dstColorBlendFactor = dst_color;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
|
||||
if (pstate.att_state[id].srcAlphaBlendFactor != src_alpha)
|
||||
{
|
||||
pstate.att_state[id].srcAlphaBlendFactor = src_alpha;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
|
||||
if (pstate.att_state[id].dstAlphaBlendFactor != dst_alpha)
|
||||
{
|
||||
pstate.att_state[id].dstAlphaBlendFactor = dst_alpha;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_blend_op(int num_targets, u8* targets, VkBlendOp* color_ops, VkBlendOp* alpha_ops)
|
||||
{
|
||||
if (num_targets)
|
||||
{
|
||||
for (u8 idx = 0; idx < num_targets; ++idx)
|
||||
{
|
||||
u8 &id = targets[idx];
|
||||
if (pstate.att_state[id].colorBlendOp != color_ops[idx])
|
||||
{
|
||||
pstate.att_state[id].colorBlendOp = color_ops[idx];
|
||||
pstate.dirty = true;
|
||||
}
|
||||
|
||||
if (pstate.att_state[id].alphaBlendOp != alpha_ops[idx])
|
||||
{
|
||||
pstate.att_state[id].alphaBlendOp = alpha_ops[idx];
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_blend_op(int num_targets, u8* targets, VkBlendOp color_op, VkBlendOp alpha_op)
|
||||
{
|
||||
if (num_targets)
|
||||
{
|
||||
for (u8 idx = 0; idx < num_targets; ++idx)
|
||||
{
|
||||
u8 &id = targets[idx];
|
||||
if (pstate.att_state[id].colorBlendOp != color_op)
|
||||
{
|
||||
pstate.att_state[id].colorBlendOp = color_op;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
|
||||
if (pstate.att_state[id].alphaBlendOp != alpha_op)
|
||||
{
|
||||
pstate.att_state[id].alphaBlendOp = alpha_op;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_primitive_restart(VkBool32 state)
|
||||
{
|
||||
if (pstate.ia.primitiveRestartEnable != state)
|
||||
{
|
||||
pstate.ia.primitiveRestartEnable = state;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void program::set_draw_buffer_count(u8 draw_buffers)
|
||||
{
|
||||
if (pstate.num_targets != draw_buffers)
|
||||
{
|
||||
pstate.num_targets = draw_buffers;
|
||||
pstate.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
program& program::load_uniforms(program_domain domain, std::vector<program_input>& inputs)
|
||||
program& program::load_uniforms(program_domain domain, const std::vector<program_input>& inputs)
|
||||
{
|
||||
std::vector<program_input> store = uniforms;
|
||||
uniforms.resize(0);
|
||||
@ -399,46 +34,6 @@ namespace vk
|
||||
return *this;
|
||||
}
|
||||
|
||||
void program::use(vk::command_buffer& commands, VkRenderPass pass, VkPipelineLayout pipeline_layout, VkDescriptorSet descriptor_set)
|
||||
{
|
||||
if (/*uniforms_changed*/true)
|
||||
{
|
||||
uniforms_changed = false;
|
||||
}
|
||||
|
||||
if (pstate.dirty)
|
||||
{
|
||||
if (pstate.pipeline_handle)
|
||||
vkDestroyPipeline((*device), pstate.pipeline_handle, nullptr);
|
||||
|
||||
pstate.dynamic_state.pDynamicStates = pstate.dynamic_state_descriptors;
|
||||
pstate.cb.pAttachments = pstate.att_state;
|
||||
pstate.cb.attachmentCount = pstate.num_targets;
|
||||
|
||||
//Reconfigure this..
|
||||
pstate.pipeline.pVertexInputState = &pstate.vi;
|
||||
pstate.pipeline.pInputAssemblyState = &pstate.ia;
|
||||
pstate.pipeline.pRasterizationState = &pstate.rs;
|
||||
pstate.pipeline.pColorBlendState = &pstate.cb;
|
||||
pstate.pipeline.pMultisampleState = &pstate.ms;
|
||||
pstate.pipeline.pViewportState = &pstate.vp;
|
||||
pstate.pipeline.pDepthStencilState = &pstate.ds;
|
||||
pstate.pipeline.pStages = pstate.shader_stages;
|
||||
pstate.pipeline.pDynamicState = &pstate.dynamic_state;
|
||||
pstate.pipeline.layout = pipeline_layout;
|
||||
pstate.pipeline.basePipelineIndex = -1;
|
||||
pstate.pipeline.basePipelineHandle = VK_NULL_HANDLE;
|
||||
|
||||
pstate.pipeline.renderPass = pass;
|
||||
|
||||
CHECK_RESULT(vkCreateGraphicsPipelines((*device), nullptr, 1, &pstate.pipeline, NULL, &pstate.pipeline_handle));
|
||||
pstate.dirty = false;
|
||||
}
|
||||
|
||||
vkCmdBindPipeline(commands, VK_PIPELINE_BIND_POINT_GRAPHICS, pstate.pipeline_handle);
|
||||
vkCmdBindDescriptorSets(commands, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set, 0, nullptr);
|
||||
}
|
||||
|
||||
bool program::has_uniform(std::string uniform_name)
|
||||
{
|
||||
for (auto &uniform : uniforms)
|
||||
@ -465,7 +60,7 @@ namespace vk
|
||||
descriptor_writer.dstArrayElement = 0;
|
||||
descriptor_writer.dstBinding = uniform.location + TEXTURES_FIRST_BIND_SLOT;
|
||||
|
||||
vkUpdateDescriptorSets((*device), 1, &descriptor_writer, 0, nullptr);
|
||||
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -484,7 +79,7 @@ namespace vk
|
||||
descriptor_writer.dstArrayElement = 0;
|
||||
descriptor_writer.dstBinding = binding_point;
|
||||
|
||||
vkUpdateDescriptorSets((*device), 1, &descriptor_writer, 0, nullptr);
|
||||
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
|
||||
}
|
||||
|
||||
void program::bind_uniform(const VkBufferView &buffer_view, const std::string &binding_name, VkDescriptorSet &descriptor_set)
|
||||
@ -502,28 +97,11 @@ namespace vk
|
||||
descriptor_writer.dstArrayElement = 0;
|
||||
descriptor_writer.dstBinding = uniform.location + VERTEX_BUFFERS_FIRST_BIND_SLOT;
|
||||
|
||||
vkUpdateDescriptorSets((*device), 1, &descriptor_writer, 0, nullptr);
|
||||
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
throw EXCEPTION("vertex buffer not found");
|
||||
}
|
||||
|
||||
void program::destroy()
|
||||
{
|
||||
if (device)
|
||||
{
|
||||
uniforms.resize(0);
|
||||
|
||||
if (pstate.pipeline_handle)
|
||||
vkDestroyPipeline((*device), pstate.pipeline_handle, nullptr);
|
||||
|
||||
if (pstate.pipeline_cache)
|
||||
vkDestroyPipelineCache((*device), pstate.pipeline_cache, nullptr);
|
||||
}
|
||||
|
||||
memset(&pstate, 0, sizeof pstate);
|
||||
device = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user