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rsx: Improve section scanning when updating surface cache resources in blit engine.

This commit is contained in:
kd-11 2020-03-14 23:23:19 +03:00 committed by kd-11
parent a756c0679e
commit 7025985c0d

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@ -2681,13 +2681,27 @@ namespace rsx
// Reset this object's synchronization status if it is locked
lock.upgrade();
if (const auto found = find_cached_texture(dst_subres.surface->get_memory_range(), 0, false, false))
if (const auto found = find_cached_texture(dst_subres.surface->get_memory_range(), RSX_GCM_FORMAT_IGNORED, false, false))
{
if (found->is_locked())
{
verify(HERE), found->is_flushable();
found->touch(m_cache_update_tag);
update_cache_tag();
if (found->get_rsx_pitch() == dst.pitch)
{
// It is possible for other resource types to overlap this fbo if it only covers a small section of its max width.
// Blit engine read and write resources do not allow clipping and would have been recreated at the same address.
// TODO: In cases of clipped data, generate the blit resources in the surface cache instead.
if (found->get_context() == rsx::texture_upload_context::framebuffer_storage)
{
found->touch(m_cache_update_tag);
update_cache_tag();
}
}
else
{
// Unlikely situation, but the only one which would allow re-upload from CPU to overlap this section.
verify(HERE), !found->is_flushable();
found->discard(true);
}
}
}