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rsx: Improve section scanning when updating surface cache resources in blit engine.
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parent
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commit
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@ -2681,15 +2681,29 @@ namespace rsx
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// Reset this object's synchronization status if it is locked
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lock.upgrade();
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if (const auto found = find_cached_texture(dst_subres.surface->get_memory_range(), 0, false, false))
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if (const auto found = find_cached_texture(dst_subres.surface->get_memory_range(), RSX_GCM_FORMAT_IGNORED, false, false))
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{
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if (found->is_locked())
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{
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verify(HERE), found->is_flushable();
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if (found->get_rsx_pitch() == dst.pitch)
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{
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// It is possible for other resource types to overlap this fbo if it only covers a small section of its max width.
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// Blit engine read and write resources do not allow clipping and would have been recreated at the same address.
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// TODO: In cases of clipped data, generate the blit resources in the surface cache instead.
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if (found->get_context() == rsx::texture_upload_context::framebuffer_storage)
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{
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found->touch(m_cache_update_tag);
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update_cache_tag();
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}
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}
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else
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{
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// Unlikely situation, but the only one which would allow re-upload from CPU to overlap this section.
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verify(HERE), !found->is_flushable();
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found->discard(true);
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}
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}
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}
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if (src_is_render_target)
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{
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