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Qt: only do a hard refresh when new games may have been added
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parent
96165cd21d
commit
711afeb688
@ -455,7 +455,7 @@ void main_window::show_boot_error(game_boot_result status)
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msg.exec();
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}
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void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, cfg_mode config_mode, const std::string& config_path)
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void main_window::Boot(const std::string& path, const std::string& title_id, bool direct, bool refresh_list, cfg_mode config_mode, const std::string& config_path)
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{
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if (!m_gui_settings->GetBootConfirmation(this, gui::ib_confirm_boot))
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{
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@ -476,9 +476,12 @@ void main_window::Boot(const std::string& path, const std::string& title_id, boo
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gui_log.success("Boot successful.");
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AddRecentAction(gui::Recent_Game(qstr(Emu.GetBoot()), qstr(Emu.GetTitleAndTitleID())));
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}
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if (refresh_list)
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{
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m_game_list_frame->Refresh(true);
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}
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}
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}
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void main_window::BootElf()
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@ -517,7 +520,7 @@ void main_window::BootElf()
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const std::string path = sstr(QFileInfo(file_path).absoluteFilePath());
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gui_log.notice("Booting from BootElf...");
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Boot(path, "", true);
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Boot(path, "", true, true);
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}
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void main_window::BootTest()
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@ -615,7 +618,7 @@ void main_window::BootGame()
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m_gui_settings->SetValue(gui::fd_boot_game, QFileInfo(dir_path).path());
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gui_log.notice("Booting from BootGame...");
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Boot(sstr(dir_path));
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Boot(sstr(dir_path), "", false, true);
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}
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void main_window::BootVSH()
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@ -2886,7 +2889,7 @@ void main_window::CreateDockWindows()
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connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, cfg_mode config_mode, const std::string& config_path, const std::string& savestate)
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{
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Boot(savestate.empty() ? game->info.path : savestate, game->info.serial, false, config_mode, config_path);
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Boot(savestate.empty() ? game->info.path : savestate, game->info.serial, false, false, config_mode, config_path);
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});
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connect(m_game_list_frame, &game_list_frame::NotifyEmuSettingsChange, this, &main_window::NotifyEmuSettingsChange);
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@ -109,7 +109,7 @@ public Q_SLOTS:
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private Q_SLOTS:
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void OnPlayOrPause();
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void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, cfg_mode config_mode = cfg_mode::custom, const std::string& config_path = "");
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void Boot(const std::string& path, const std::string& title_id = "", bool direct = false, bool refresh_list = false, cfg_mode config_mode = cfg_mode::custom, const std::string& config_path = "");
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void BootElf();
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void BootTest();
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void BootGame();
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