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Qt/input: update buttons at 100 hz instead of 1000 hz.
This reduces cpu usage without any noticeable drawback.
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cb122819ae
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@ -560,7 +560,7 @@ void pad_settings_dialog::InitButtons()
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while (thread_ctrl::state() != thread_state::aborting)
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{
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thread_ctrl::wait_for(1000);
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thread_ctrl::wait_for(10000);
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if (m_input_thread_state != input_thread_state::active)
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{
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@ -796,7 +796,7 @@ void pad_settings_dialog::ReactivateButtons()
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ui->chooseProduct->setFocusPolicy(Qt::WheelFocus);
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}
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void pad_settings_dialog::RepaintPreviewLabel(QLabel* l, int deadzone, int anti_deadzone, int desired_width, int x, int y, int squircle, double multiplier) const
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void pad_settings_dialog::RepaintPreviewLabel(QLabel* label, int deadzone, int anti_deadzone, int desired_width, int x, int y, int squircle, double multiplier) const
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{
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desired_width = 100; // Let's keep a fixed size for these labels for now
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const qreal deadzone_max = m_handler ? m_handler->thumb_max : 255; // 255 used as fallback. The deadzone circle shall be small.
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@ -884,7 +884,7 @@ void pad_settings_dialog::RepaintPreviewLabel(QLabel* l, int deadzone, int anti_
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painter.end();
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l->setPixmap(pixmap);
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label->setPixmap(pixmap);
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}
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void pad_settings_dialog::keyPressEvent(QKeyEvent *keyEvent)
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@ -1624,7 +1624,7 @@ void pad_settings_dialog::ChangeHandler()
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if (ui->chooseDevice->isEnabled() && ui->chooseDevice->currentIndex() >= 0)
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{
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start_input_thread();
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m_timer_input.start(1);
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m_timer_input.start(10);
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m_timer_pad_refresh.start(1000);
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}
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}
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@ -207,7 +207,7 @@ private:
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void ReloadButtons();
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/** Repaints a stick deadzone preview label */
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void RepaintPreviewLabel(QLabel* l, int deadzone, int anti_deadzone, int desired_width, int x, int y, int squircle, double multiplier) const;
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void RepaintPreviewLabel(QLabel* label, int deadzone, int anti_deadzone, int desired_width, int x, int y, int squircle, double multiplier) const;
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QString GetLocalizedPadHandler(const QString& original, pad_handler handler);
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QString GetLocalizedPadName(pad_handler handler, const QString& original, usz index);
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