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Emu: Fix disc game move from hdd0/game
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c2ab3c664c
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@ -383,12 +383,12 @@ shared_ptr<fs::device_base> fs::set_virtual_device(const std::string& name, shar
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return get_device_manager().set_device(name, std::move(device));
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}
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std::string fs::get_parent_dir(const std::string& path)
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std::string fs::get_parent_dir(const std::string& path, u32 levels)
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{
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std::string_view result = path;
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// Number of path components to remove
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usz to_remove = 1;
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usz to_remove = levels;
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while (to_remove--)
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{
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@ -156,7 +156,7 @@ namespace fs
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shared_ptr<device_base> set_virtual_device(const std::string& name, shared_ptr<device_base> device);
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// Try to get parent directory (returns empty string on failure)
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std::string get_parent_dir(const std::string& path);
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std::string get_parent_dir(const std::string& path, u32 levels = 1);
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// Get file information
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bool stat(const std::string& path, stat_t& info);
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@ -881,8 +881,10 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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// Booting disc game from wrong location
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sys_log.error("Disc game %s found at invalid location /dev_hdd0/game/", m_title_id);
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const std::string dst_dir = hdd0_disc + sfb_dir.substr(hdd0_game.size());
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// Move and retry from correct location
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if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
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if (fs::create_path(fs::get_parent_dir(dst_dir)) && fs::rename(sfb_dir, dst_dir, false))
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{
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sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
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return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only);
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