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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 10:42:36 +01:00

Fixed crash on start if config does not exists

Cleanup OpenGL renerer
This commit is contained in:
DHrpcs3 2015-12-21 03:28:07 +02:00
parent e4631f93bd
commit 7416fe91fc
10 changed files with 6 additions and 536 deletions

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@ -1,267 +0,0 @@
#include "stdafx.h"
#include "GLBuffers.h"
GLBufferObject::GLBufferObject()
{
}
GLBufferObject::GLBufferObject(u32 type)
{
Create(type);
}
GLBufferObject::~GLBufferObject()
{
Delete();
}
void GLBufferObject::Create(GLuint type, u32 count)
{
if(IsCreated()) return;
m_id.resize(count);
glGenBuffers(count, &m_id[0]);
m_type = type;
}
void GLBufferObject::Delete()
{
if(!IsCreated()) return;
glDeleteBuffers(m_id.size(), &m_id[0]);
m_id.clear();
m_type = 0;
}
void GLBufferObject::Bind(u32 type, u32 num)
{
assert(num < m_id.size());
glBindBuffer(type, m_id[num]);
}
void GLBufferObject::UnBind(u32 type)
{
glBindBuffer(type, 0);
}
void GLBufferObject::Bind(u32 num)
{
Bind(m_type, num);
}
void GLBufferObject::UnBind()
{
UnBind(m_type);
}
void GLBufferObject::SetData(u32 type, const void* data, u32 size, u32 usage)
{
glBufferData(type, size, data, usage);
}
void GLBufferObject::SetData(const void* data, u32 size, u32 usage)
{
SetData(m_type, data, size, usage);
}
void GLBufferObject::SetAttribPointer(int location, int size, int type, GLvoid* pointer, int stride, bool normalized)
{
if(location < 0) return;
glVertexAttribPointer(location, size, type, normalized ? GL_TRUE : GL_FALSE, stride, pointer);
glEnableVertexAttribArray(location);
}
bool GLBufferObject::IsCreated() const
{
return m_id.size() != 0;
}
GLvbo::GLvbo()
{
}
void GLvbo::Create(u32 count)
{
GLBufferObject::Create(GL_ARRAY_BUFFER, count);
}
GLvao::GLvao() : m_id(0)
{
}
GLvao::~GLvao()
{
Delete();
}
void GLvao::Create()
{
if(!IsCreated()) glGenVertexArrays(1, &m_id);
}
void GLvao::Bind() const
{
glBindVertexArray(m_id);
}
void GLvao::Unbind()
{
glBindVertexArray(0);
}
void GLvao::Delete()
{
if(!IsCreated()) return;
Unbind();
glDeleteVertexArrays(1, &m_id);
m_id = 0;
}
bool GLvao::IsCreated() const
{
return m_id != 0;
}
GLrbo::GLrbo()
{
}
GLrbo::~GLrbo()
{
}
void GLrbo::Create(u32 count)
{
if(m_id.size() == count)
{
return;
}
Delete();
m_id.resize(count);
glGenRenderbuffers(count, m_id.data());
}
void GLrbo::Bind(u32 num) const
{
assert(num < m_id.size());
glBindRenderbuffer(GL_RENDERBUFFER, m_id[num]);
}
void GLrbo::Storage(u32 format, u32 width, u32 height)
{
glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
}
void GLrbo::Unbind()
{
glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
void GLrbo::Delete()
{
if(!IsCreated())
{
return;
}
glDeleteRenderbuffers(m_id.size(), m_id.data());
m_id.clear();
}
bool GLrbo::IsCreated() const
{
return m_id.size();
}
u32 GLrbo::GetId(u32 num) const
{
assert(num < m_id.size());
return m_id[num];
}
GLfbo::GLfbo() : m_id(0)
{
}
GLfbo::~GLfbo()
{
}
void GLfbo::Create()
{
if(IsCreated())
{
return;
}
glGenFramebuffers(1, &m_id);
}
void GLfbo::Bind(u32 type, int id)
{
glBindFramebuffer(type, id);
}
void GLfbo::Bind(u32 type)
{
assert(IsCreated());
m_type = type;
Bind(type, m_id);
}
void GLfbo::Texture1D(u32 attachment, u32 texture, int level)
{
glFramebufferTexture1D(m_type, attachment, GL_TEXTURE_1D, texture, level);
}
void GLfbo::Texture2D(u32 attachment, u32 texture, int level)
{
glFramebufferTexture2D(m_type, attachment, GL_TEXTURE_2D, texture, level);
}
void GLfbo::Texture3D(u32 attachment, u32 texture, int zoffset, int level)
{
glFramebufferTexture3D(m_type, attachment, GL_TEXTURE_3D, texture, level, zoffset);
}
void GLfbo::Renderbuffer(u32 attachment, u32 renderbuffer)
{
glFramebufferRenderbuffer(m_type, attachment, GL_RENDERBUFFER, renderbuffer);
}
void GLfbo::Blit(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, u32 mask, u32 filter)
{
glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void GLfbo::Unbind()
{
Unbind(m_type);
}
void GLfbo::Unbind(u32 type)
{
glBindFramebuffer(type, 0);
}
void GLfbo::Delete()
{
if(!IsCreated())
{
return;
}
glDeleteFramebuffers(1, &m_id);
m_id = 0;
}
bool GLfbo::IsCreated() const
{
return m_id != 0;
}

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@ -1,91 +0,0 @@
#pragma once
#include "OpenGL.h"
struct GLBufferObject
{
protected:
std::vector<GLuint> m_id;
GLuint m_type;
public:
GLBufferObject();
GLBufferObject(u32 type);
~GLBufferObject();
void Create(GLuint type, u32 count = 1);
void Delete();
void Bind(u32 type, u32 num);
void UnBind(u32 type);
void Bind(u32 num = 0);
void UnBind();
void SetData(u32 type, const void* data, u32 size, u32 usage = GL_DYNAMIC_DRAW);
void SetData(const void* data, u32 size, u32 usage = GL_DYNAMIC_DRAW);
void SetAttribPointer(int location, int size, int type, GLvoid* pointer, int stride, bool normalized = false);
bool IsCreated() const;
};
struct GLvbo : public GLBufferObject
{
GLvbo();
void Create(u32 count = 1);
};
class GLvao
{
protected:
GLuint m_id;
public:
GLvao();
~GLvao();
void Create();
void Bind() const;
static void Unbind();
void Delete();
bool IsCreated() const;
};
class GLrbo
{
protected:
std::vector<GLuint> m_id;
public:
GLrbo();
~GLrbo();
void Create(u32 count = 1);
void Bind(u32 num = 0) const;
void Storage(u32 format, u32 width, u32 height);
static void Unbind();
void Delete();
bool IsCreated() const;
u32 GetId(u32 num = 0) const;
};
class GLfbo
{
protected:
GLuint m_id;
GLuint m_type;
public:
GLfbo();
~GLfbo();
void Create();
static void Bind(u32 type, int id);
void Bind(u32 type = GL_FRAMEBUFFER);
void Texture1D(u32 attachment, u32 texture, int level = 0);
void Texture2D(u32 attachment, u32 texture, int level = 0);
void Texture3D(u32 attachment, u32 texture, int zoffset = 0, int level = 0);
void Renderbuffer(u32 attachment, u32 renderbuffer);
static void Blit(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, u32 mask, u32 filter);
void Unbind();
static void Unbind(u32 type);
void Delete();
bool IsCreated() const;
};

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@ -1,6 +1,5 @@
#pragma once
#include "Emu/RSX/GSRender.h"
#include "GLBuffers.h"
#include "gl_helpers.h"
#define RSX_DEBUG 1

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@ -1,119 +0,0 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "GLProgram.h"
#include "GLGSRender.h"
/*
GLProgram::GLProgram() : id(0)
{
}
int GLProgram::GetLocation(const std::string& name)
{
for (u32 i=0; i < m_locations.size(); ++i)
{
if (!m_locations[i].name.compare(name))
{
return m_locations[i].loc;
}
}
m_locations.emplace_back();
u32 pos = m_locations.size()-1;
m_locations[pos].name = name;
m_locations[pos].loc = glGetUniformLocation(id, name.c_str());
checkForGlError(fmt::format("glGetUniformLocation(0x%x, %s)", id, name.c_str()));
return m_locations[pos].loc;
}
bool GLProgram::IsCreated() const
{
return id > 0;
}
void GLProgram::Create(const u32 vp, const u32 fp)
{
if (IsCreated())
Delete();
id = glCreateProgram();
glAttachShader(id, vp);
glAttachShader(id, fp);
glLinkProgram(id);
GLint linkStatus = GL_FALSE;
glGetProgramiv(id, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE)
{
GLint bufLength = 0;
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength)
{
char* buf = new char[bufLength + 1]();
glGetProgramInfoLog(id, bufLength, NULL, buf);
LOG_ERROR(RSX, "Could not link program: %s", buf);
delete[] buf;
return;
}
}
//else LOG_NOTICE(HLE, "Program linked!");
glGetProgramiv(id, GL_VALIDATE_STATUS, &linkStatus);
if (linkStatus != GL_TRUE)
{
GLint bufLength = 0;
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength)
{
char* buf = new char[bufLength]();
glGetProgramInfoLog(id, bufLength, NULL, buf);
LOG_ERROR(RSX, "Could not link program: %s", buf);
delete[] buf;
return;
}
}
}
void GLProgram::UnUse()
{
id = 0;
m_locations.clear();
}
void GLProgram::Use()
{
if (id != 0)
glUseProgram(id);
checkForGlError("glUseProgram");
}
void GLProgram::SetTex(u32 index)
{
int loc = GetLocation(fmt::format("tex%u", index));
glProgramUniform1i(id, loc, index);
checkForGlError(fmt::format("SetTex(%u - %d - %d)", id, index, loc));
}
void GLProgram::SetVTex(u32 index)
{
int loc = GetLocation(fmt::format("vtex%u", index));
glProgramUniform1i(id, loc, index);
checkForGlError(fmt::format("SetVTex(%u - %d - %d)", id, index, loc));
}
void GLProgram::Delete()
{
if (!IsCreated())
return;
glDeleteProgram(id);
id = 0;
m_locations.clear();
}
*/

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@ -1,31 +0,0 @@
#pragma once
#include "GLVertexProgram.h"
#include "GLFragmentProgram.h"
/*
struct GLProgram
{
private:
struct Location
{
int loc;
std::string name;
};
std::vector<Location> m_locations;
public:
u32 id;
GLProgram();
int GetLocation(const std::string& name);
bool IsCreated() const;
void Create(const u32 vp, const u32 fp);
void Use();
void UnUse();
void SetTex(u32 index);
void SetVTex(u32 index);
void Delete();
};
*/

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@ -1,5 +0,0 @@
#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
//#include "GLProgramBuffer.h"

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@ -1,5 +1,6 @@
#pragma once
#include "GLProgram.h"
#include "GLVertexProgram.h"
#include "GLFragmentProgram.h"
#include "../Common/ProgramStateCache.h"
#include "Utilities/File.h"

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@ -67,24 +67,19 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
<ClInclude Include="Emu\RSX\GL\GLProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
<ClInclude Include="Emu\RSX\GL\gl_helpers.h" />
<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Emu\RSX\GL\GLBuffers.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
<ClCompile Include="Emu\RSX\GL\GLProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLProgramBuffer.cpp" />
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\gl_helpers.cpp" />
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />

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@ -4,9 +4,6 @@
<ClCompile Include="Emu\RSX\GL\gl_helpers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLBuffers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -16,12 +13,6 @@
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLProgram.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLProgramBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -33,9 +24,6 @@
<ClInclude Include="Emu\RSX\GL\gl_helpers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLBuffers.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h">
<Filter>Source Files</Filter>
</ClInclude>
@ -48,9 +36,6 @@
<ClInclude Include="Emu\RSX\GL\GLProcTable.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLProgram.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h">
<Filter>Source Files</Filter>
</ClInclude>

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@ -33,7 +33,10 @@ namespace rpcs3
void config_t::load()
{
from_string(fs::file(m_path));
fs::file file(m_path);
if (file)
from_string((const std::string)file);
}
void config_t::save() const