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Improved RSX emulation
- Fixed NV4097_SET_SHADER_CONTROL - Vertex Shader: SCA instructions don't override VEC result
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parent
bd04990af3
commit
7433a021db
@ -341,6 +341,8 @@ bool GLGSRender::LoadProgram()
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return false;
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}
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m_cur_shader_prog->ctrl = m_shader_ctrl;
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if(!m_cur_vertex_prog)
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{
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LOG_WARNING(RSX, "LoadProgram: m_cur_vertex_prog == NULL");
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@ -41,7 +41,7 @@ std::string GLVertexDecompilerThread::GetDST(bool isSca)
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{
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std::string ret;
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switch(d3.dst)
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switch(isSca ? 0x1f : d3.dst)
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{
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case 0x1f:
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ret += m_parr.AddParam(PARAM_NONE, "vec4", std::string("tmp") + std::to_string(isSca ? d3.sca_dst_tmp : d0.dst_tmp));
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@ -972,13 +972,7 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t args, const u32
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case NV4097_SET_SHADER_CONTROL:
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{
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if(!m_cur_shader_prog)
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{
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LOG_ERROR(RSX, "NV4097_SET_SHADER_CONTROL: m_cur_shader_prog == NULL");
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break;
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}
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m_cur_shader_prog->ctrl = ARGS(0);
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m_shader_ctrl = ARGS(0);
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}
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break;
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@ -113,7 +113,7 @@ public:
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std::vector<RSXTransformConstant> m_fragment_constants;
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std::vector<RSXTransformConstant> m_transform_constants;
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u32 m_cur_shader_prog_num;
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u32 m_shader_ctrl, m_cur_shader_prog_num;
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RSXShaderProgram m_shader_progs[m_fragment_count];
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RSXShaderProgram* m_cur_shader_prog;
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RSXVertexProgram m_vertex_progs[m_vertex_count];
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@ -428,6 +428,7 @@ protected:
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RSXThread()
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: ThreadBase("RSXThread")
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, m_ctrl(nullptr)
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, m_shader_ctrl(0x40)
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, m_flip_status(0)
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, m_flip_mode(CELL_GCM_DISPLAY_VSYNC)
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, m_debug_level(CELL_GCM_DEBUG_LEVEL0)
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