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https://github.com/RPCS3/rpcs3.git
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rsx: Add 120fps and monitor refresh-rate frame limits
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parent
0a54e34a9b
commit
743f9a9f51
@ -25,6 +25,7 @@ public:
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virtual void flip(draw_context_t ctx, bool skip_frame = false) = 0;
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virtual int client_width() = 0;
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virtual int client_height() = 0;
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virtual f64 client_display_rate() = 0;
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virtual bool has_alpha() = 0;
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virtual display_handle_t handle() const = 0;
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@ -52,3 +52,14 @@ void GSRender::flip(const rsx::display_flip_info_t&)
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m_frame->flip(m_context);
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}
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}
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f64 GSRender::get_display_refresh_rate() const
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{
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if (m_frame)
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{
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return m_frame->client_display_rate();
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}
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// Minimum
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return 20.;
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}
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@ -31,6 +31,7 @@ public:
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void on_exit() override;
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void flip(const rsx::display_flip_info_t& info) override;
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f64 get_display_refresh_rate() const override;
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GSFrameBase* get_frame() const { return m_frame; }
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};
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@ -3775,6 +3775,39 @@ namespace rsx
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m_profiler.enabled = !!g_cfg.video.overlay;
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}
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f64 thread::get_cached_display_refresh_rate()
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{
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constexpr u64 uses_per_query = 512;
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f64 result = m_cached_display_rate;
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u64 count = m_display_rate_fetch_count++;
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while (true)
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{
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if (count % 512 == 0)
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{
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result = get_display_refresh_rate();
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m_cached_display_rate.store(result);
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m_display_rate_fetch_count += uses_per_query; // Notify users of the new value
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break;
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}
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const u64 new_count = m_display_rate_fetch_count;
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const f64 new_cached = m_cached_display_rate;
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if (result == new_cached && count / uses_per_query == new_count / uses_per_query)
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{
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break;
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}
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// An update might have gone through
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count = new_count;
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result = new_cached;
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}
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return result;
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}
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bool thread::request_emu_flip(u32 buffer)
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{
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if (is_current_thread()) // requested through command buffer
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@ -3826,9 +3859,11 @@ namespace rsx
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switch (frame_limit)
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{
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case frame_limit_type::none: limit = g_cfg.core.max_cpu_preempt_count_per_frame ? static_cast<double>(g_cfg.video.vblank_rate) : 0.; break;
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case frame_limit_type::_30: limit = 30.; break;
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case frame_limit_type::_50: limit = 50.; break;
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case frame_limit_type::_60: limit = 60.; break;
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case frame_limit_type::_30: limit = 30.; break;
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case frame_limit_type::_120: limit = 120.; break;
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case frame_limit_type::display_rate: limit = get_cached_display_refresh_rate(); break;
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case frame_limit_type::_auto: limit = static_cast<double>(g_cfg.video.vblank_rate); break;
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case frame_limit_type::_ps3: limit = 0.; break;
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case frame_limit_type::infinite: limit = 0.; break;
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@ -194,6 +194,11 @@ namespace rsx
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// Overlays
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rsx::overlays::display_manager* m_overlay_manager = nullptr;
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atomic_t<u64> m_display_rate_fetch_count = 0;
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atomic_t<f64> m_cached_display_rate = 60.;
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f64 get_cached_display_refresh_rate();
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virtual f64 get_display_refresh_rate() const = 0;
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// Invalidated memory range
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address_range m_invalidated_memory_range;
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@ -332,9 +332,11 @@ void fmt_class_string<frame_limit_type>::format(std::string& out, u64 arg)
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switch (value)
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{
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case frame_limit_type::none: return "Off";
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case frame_limit_type::_30: return "30";
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case frame_limit_type::_50: return "50";
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case frame_limit_type::_60: return "60";
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case frame_limit_type::_30: return "30";
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case frame_limit_type::_120: return "60";
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case frame_limit_type::display_rate: return "Display";
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case frame_limit_type::_auto: return "Auto";
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case frame_limit_type::_ps3: return "PS3 Native";
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case frame_limit_type::infinite: return "Infinite";
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@ -206,9 +206,11 @@ enum class video_aspect
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enum class frame_limit_type
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{
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none,
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_30,
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_50,
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_60,
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_30,
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_120,
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display_rate,
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_auto,
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_ps3,
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infinite,
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@ -958,9 +958,11 @@ QString emu_settings::GetLocalizedSetting(const QString& original, emu_settings_
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switch (static_cast<frame_limit_type>(index))
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{
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case frame_limit_type::none: return tr("Off", "Frame limit");
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case frame_limit_type::_30: return tr("30", "Frame limit");
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case frame_limit_type::_50: return tr("50", "Frame limit");
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case frame_limit_type::_60: return tr("60", "Frame limit");
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case frame_limit_type::_30: return tr("30", "Frame limit");
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case frame_limit_type::_120: return tr("120", "Frame limit");
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case frame_limit_type::display_rate: return tr("Display", "Frame limit");
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case frame_limit_type::_auto: return tr("Auto", "Frame limit");
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case frame_limit_type::_ps3: return tr("PS3 Native", "Frame limit");
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case frame_limit_type::infinite: return tr("Infinite", "Frame limit");
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@ -781,6 +781,23 @@ int gs_frame::client_height()
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return height() * devicePixelRatio();
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}
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f64 gs_frame::client_display_rate()
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{
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f64 rate = 20.; // Minimum is 20
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Emu.BlockingCallFromMainThread([this, &rate]()
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{
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const QList<QScreen*> screens = QGuiApplication::screens();
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for (int i = 0; i < screens.count(); i++)
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{
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rate = std::fmax(rate, ::at32(screens, i)->refreshRate());
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}
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});
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return rate;
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}
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void gs_frame::flip(draw_context_t, bool /*skip_frame*/)
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{
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static Timer fps_t;
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@ -89,6 +89,7 @@ protected:
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void flip(draw_context_t context, bool skip_frame = false) override;
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int client_width() override;
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int client_height() override;
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f64 client_display_rate() override;
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bool has_alpha() override;
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bool event(QEvent* ev) override;
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@ -545,6 +545,33 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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m_emu_settings->EnhanceComboBox(ui->frameLimitBox, emu_settings_type::FrameLimit);
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SubscribeTooltip(ui->gb_frameLimit, tooltips.settings.frame_limit);
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{
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const QList<QScreen*> screens = QGuiApplication::screens();
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f64 rate = 20.; // Minimum rate
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for (int i = 0; i < screens.count(); i++)
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{
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rate = std::fmax(rate, ::at32(screens, i)->refreshRate());
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}
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for (int i = 0; i < ui->frameLimitBox->count(); i++)
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{
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const QVariantList var_list = ui->frameLimitBox->itemData(i).toList();
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if (var_list.size() != 2 || !var_list[1].canConvert<int>())
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{
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fmt::throw_exception("Invalid data found in combobox entry %d (text='%s', listsize=%d, itemcount=%d)", i, ui->frameLimitBox->itemText(i), var_list.size(), ui->frameLimitBox->count());
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}
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if (static_cast<int>(frame_limit_type::display_rate) == var_list[1].toInt())
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{
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ui->frameLimitBox->setItemText(i, tr("Display (%1)", "Frame Limit").arg(std::round(rate)));
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break;
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}
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}
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}
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m_emu_settings->EnhanceComboBox(ui->antiAliasing, emu_settings_type::MSAA);
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SubscribeTooltip(ui->gb_antiAliasing, tooltips.settings.anti_aliasing);
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@ -172,7 +172,7 @@ public:
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const QString resolution = tr("This setting will be ignored if the Resolution Scale is set to anything other than 100%!\nLeave this on 1280x720. Every PS3 game is compatible with this resolution.\nOnly use 1920x1080 if the game supports it.\nRarely due to emulation bugs some games will only render at low resolutions like 480p.");
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const QString graphics_adapter = tr("On multi GPU systems select which GPU to use in RPCS3 when using Vulkan.\nThis is not needed when using OpenGL.");
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const QString aspect_ratio = tr("Leave this on 16:9 unless you have a 4:3 monitor.");
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const QString frame_limit = tr("Off is the fastest option.\nUsing the frame limiter will add extra overhead and slow down the game. However, some games will crash if the framerate is too high.\nPS3 native should only be used if Auto is not working correctly as it can introduce frame-pacing issues.\nInfinite adds a positive feedback loop which adds another vblank signal per frame allowing more games to be fps limitless.");
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const QString frame_limit = tr("Off is the fastest option.\nUsing the frame limiter will add extra overhead and slow down the game. However, some games will crash if the framerate is too high.\nPS3 native should only be used if Auto is not working correctly as it can introduce frame-pacing issues.\nInfinite adds a positive feedback loop which adds another vblank signal per frame allowing more games to be fps limitless.\nExperienced users with need of other frame limits should use the setting \"Second Frame Limit\" in the configuration file.");
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const QString anti_aliasing = tr("Emulate PS3 multisampling layout.\nCan fix some otherwise difficult to solve graphics glitches.\nLow to moderate performance hit depending on your GPU hardware.");
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const QString anisotropic_filter = tr("Higher values increase sharpness of textures on sloped surfaces at the cost of GPU resources.\nModern GPUs can handle this setting just fine, even at 16x.\nKeep this on Automatic if you want to use the original setting used by a real PS3.");
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const QString resolution_scale = tr("Scales the game's resolution by the given percentage.\nThe base resolution is always 1280x720.\nSet this value to 100% if you want to use the normal Resolution options.\nValues below 100% will usually not improve performance.");
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