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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 02:32:36 +01:00

rsx: initial capture/replay functionality (#4510)

* rsx: initial capture/replay functionality
This commit is contained in:
Jake 2018-05-13 04:18:05 -05:00 committed by kd-11
parent 177da2984d
commit 75b40931fc
29 changed files with 1530 additions and 92 deletions

3
.gitmodules vendored
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@ -42,3 +42,6 @@
[submodule "3rdparty/pugixml"]
path = 3rdparty/pugixml
url = https://github.com/zeux/pugixml
[submodule "3rdparty/xxHash"]
path = 3rdparty/xxHash
url = https://github.com/Cyan4973/xxHash

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@ -47,7 +47,7 @@ install:
fi;
before_script:
- git submodule update --init asmjit 3rdparty/ffmpeg 3rdparty/pugixml 3rdparty/GSL 3rdparty/libpng Utilities/yaml-cpp 3rdparty/cereal 3rdparty/hidapi 3rdparty/Optional Vulkan/glslang Vulkan/Vulkan-LoaderAndValidationLayers
- git submodule update --init asmjit 3rdparty/ffmpeg 3rdparty/pugixml 3rdparty/GSL 3rdparty/libpng Utilities/yaml-cpp 3rdparty/cereal 3rdparty/hidapi 3rdparty/Optional 3rdparty/xxHash Vulkan/glslang Vulkan/Vulkan-LoaderAndValidationLayers
- mkdir build ; cd build
- export CMAKE_PREFIX_PATH=~/Qt/${QTVER}/gcc_64/lib/cmake
- if [ "$TRAVIS_PULL_REQUEST" = false ]; then

1
3rdparty/xxHash vendored Submodule

@ -0,0 +1 @@
Subproject commit 3064d42e7d74b0921bdd1818395d9cb37bb8976a

59
3rdparty/xxhash.vcxproj vendored Normal file
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@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{939FE206-1182-ABC3-1234-FEAB88E98404}</ProjectGuid>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\rpcs3_default.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="..\rpcs3_debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="..\rpcs3_release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="xxHash/xxhash.c" />
</ItemGroup>
<ItemGroup>
<Text Include="LICENSE" />
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="xxHash/xxhash.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -44,6 +44,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${PROJECT_BINARY_DIR}/bin")
add_subdirectory( Vulkan )
add_subdirectory( rpcs3 )
add_subdirectory(3rdparty/xxHash/cmake_unofficial)
include_directories(3rdparty/hidapi/hidapi)
if(APPLE)

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@ -46,6 +46,7 @@ install:
3rdparty/libpng `
3rdparty/Optional `
3rdparty/pugixml `
3rdparty/xxHash `
3rdparty/zlib `
asmjit `
Utilities/yaml-cpp `

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@ -74,6 +74,10 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "hidapi", "hidapi", "{FA1E6C
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hidapi", "3rdparty\hidapi\windows\hidapi.vcxproj", "{A107C21C-418A-4697-BB10-20C3AA60E2E4}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "xxhash", "xxhash", "{D16E245C-CC5A-4B9A-8BAB-1176F02C1631}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xxhash", "3rdparty\xxhash.vcxproj", "{939FE206-1182-ABC3-1234-FEAB88E98404}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - LLVM|x64 = Debug - LLVM|x64
@ -223,6 +227,16 @@ Global
{A107C21C-418A-4697-BB10-20C3AA60E2E4}.Release - LLVM|x64.Build.0 = Release|x64
{A107C21C-418A-4697-BB10-20C3AA60E2E4}.Release|x64.ActiveCfg = Release|x64
{A107C21C-418A-4697-BB10-20C3AA60E2E4}.Release|x64.Build.0 = Release|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Debug - LLVM|x64.ActiveCfg = Debug|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Debug - LLVM|x64.Build.0 = Debug|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Debug - MemLeak|x64.ActiveCfg = Debug|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Debug - MemLeak|x64.Build.0 = Debug|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Debug|x64.ActiveCfg = Debug|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Debug|x64.Build.0 = Debug|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Release - LLVM|x64.ActiveCfg = Release|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Release - LLVM|x64.Build.0 = Release|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Release|x64.ActiveCfg = Release|x64
{939FE206-1182-ABC3-1234-FEAB88E98404}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -242,5 +256,6 @@ Global
{3EE5F075-B546-42C4-B6A8-E3CCEF38B78D} = {10FBF193-D532-4CCF-B875-4C7091A7F6C2}
{FDC361C5-7734-493B-8CFB-037308B35122} = {DDF904CA-2771-441A-8629-5DF2EB922A79}
{A107C21C-418A-4697-BB10-20C3AA60E2E4} = {FA1E6C16-CA63-45F8-8D52-E21DF396BE36}
{939FE206-1182-ABC3-1234-FEAB88E98404} = {D16E245C-CC5A-4B9A-8BAB-1176F02C1631}
EndGlobalSection
EndGlobal

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@ -300,6 +300,7 @@ ${LLVM_INCLUDE_DIRS}
"${RPCS3_SRC_DIR}/../3rdparty/cereal/include"
"${RPCS3_SRC_DIR}/../3rdparty/Optional"
"${RPCS3_SRC_DIR}/../3rdparty/discord-rpc/include"
"${RPCS3_SRC_DIR}/../3rdparty/xxHash"
)
if(WIN32)
@ -408,6 +409,8 @@ if(UNIX)
target_link_libraries(rpcs3 ${X11_LIBRARIES})
endif()
target_link_libraries(rpcs3 xxhash)
if(WIN32)
target_link_libraries(rpcs3 ws2_32.lib Winmm.lib Psapi.lib gdi32.lib VKstatic.1 glslang OSDependent OGLCompiler SPIRV HLSL setupapi.lib hidapi-hid Shlwapi.lib)
if(NOT MSVC)

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@ -0,0 +1,627 @@
#include "stdafx.h"
#include "rsx_capture.h"
#include "Emu/RSX/Common/BufferUtils.h"
#include "Emu/RSX/Common/TextureUtils.h"
#include "Emu/RSX/Common/surface_store.h"
#include "Emu/RSX/GCM.h"
#include "Emu/RSX/RSXThread.h"
#include "Emu/Memory/Memory.h"
#include "xxhash.h"
namespace rsx
{
namespace capture
{
u32 get_io_offset(u32 offset, u32 location)
{
switch (location)
{
case CELL_GCM_CONTEXT_DMA_MEMORY_HOST_BUFFER:
case CELL_GCM_LOCATION_MAIN:
{
if (u32 result = RSXIOMem.RealAddr(offset))
{
return offset;
}
}
case CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_MAIN:
{
if (u32 result = RSXIOMem.RealAddr(0x0e000000 + offset))
{
return 0x0e000000 + offset;
}
}
default: return 0xFFFFFFFFu;
}
}
void insert_mem_block_in_map(std::unordered_set<u64>& mem_changes, frame_capture_data::memory_block&& block, frame_capture_data::memory_block_data&& data)
{
u64 data_hash = 0;
if (data.data.size() > 0)
{
data_hash = XXH64(data.data.data(), data.data.size(), 0);
// using 0 to signify no block in use, so this one is 'reserved'
if (data_hash == 0)
fmt::throw_exception("Memory block data hash equal to 0");
block.size = data.data.size();
block.data_state = data_hash;
auto it = frame_capture.memory_data_map.find(data_hash);
if (it != frame_capture.memory_data_map.end())
{
if (it->second.data != data.data)
// screw this
fmt::throw_exception("Memory map hash collision detected...cant capture");
}
else
frame_capture.memory_data_map.insert(std::make_pair(data_hash, std::move(data)));
}
u64 block_hash = XXH64(&block, sizeof(frame_capture_data::memory_block), 0);
mem_changes.insert(block_hash);
if (frame_capture.memory_map.find(block_hash) == frame_capture.memory_map.end())
frame_capture.memory_map.insert(std::make_pair(block_hash, std::move(block)));
}
void capture_draw_memory(thread* rsx)
{
// the idea here is to copy any memory that is needed to make the calls work
// todo:
// - tile / zcull state changing during other commands
// - track memory that is rendered into and ignore saving it later, this one will be tough
if (frame_capture.replay_commands.empty())
fmt::throw_exception("no replay commands to attach memory state to");
// shove the mem_changes onto the last issued command
std::unordered_set<u64>& mem_changes = frame_capture.replay_commands.back().memory_state;
// capture fragment shader mem
const u32 shader_program = method_registers.shader_program_address();
if (shader_program != 0)
{
const u32 program_location = (shader_program & 0x3) - 1;
const u32 program_offset = (shader_program & ~0x3);
const u32 addr = get_address(program_offset, program_location);
const u32 program_start = program_hash_util::fragment_program_utils::get_fragment_program_start(vm::base(addr));
const u32 ucode_size = program_hash_util::fragment_program_utils::get_fragment_program_ucode_size(vm::base(addr + program_start));
frame_capture_data::memory_block block;
block.addr = addr;
block.ioOffset = get_io_offset(program_offset, program_location);
frame_capture_data::memory_block_data block_data;
block_data.data.resize(ucode_size + program_start);
std::memcpy(block_data.data.data(), vm::base(addr), ucode_size + program_start);
insert_mem_block_in_map(mem_changes, std::move(block), std::move(block_data));
}
// vertex shader is passed in registers, so it can be ignored
// save fragment tex mem
for (const auto& tex : method_registers.fragment_textures)
{
if (!tex.enabled())
continue;
const u32 texaddr = get_address(tex.offset(), tex.location());
auto layout = get_subresources_layout(tex);
// todo: dont use this function and just get size somehow
size_t texSize = 0;
for (const auto& l : layout)
texSize += l.data.size();
if (!texaddr || !texSize)
continue;
frame_capture_data::memory_block block;
block.addr = texaddr;
block.ioOffset = get_io_offset(tex.offset(), tex.location());
frame_capture_data::memory_block_data block_data;
block_data.data.resize(texSize);
std::memcpy(block_data.data.data(), vm::base(texaddr), texSize);
insert_mem_block_in_map(mem_changes, std::move(block), std::move(block_data));
}
// save vertex texture mem
for (const auto& tex : method_registers.vertex_textures)
{
if (!tex.enabled())
continue;
const u32 texaddr = get_address(tex.offset(), tex.location());
auto layout = get_subresources_layout(tex);
// todo: dont use this function and just get size somehow
size_t texSize = 0;
for (const auto& l : layout)
texSize += l.data.size();
if (!texaddr || !texSize)
continue;
frame_capture_data::memory_block block;
block.addr = texaddr;
block.ioOffset = get_io_offset(tex.offset(), tex.location());
frame_capture_data::memory_block_data block_data;
block_data.data.resize(texSize);
std::memcpy(block_data.data.data(), vm::base(texaddr), texSize);
insert_mem_block_in_map(mem_changes, std::move(block), std::move(block_data));
}
// save vertex buffer memory
if (method_registers.current_draw_clause.command == draw_command::array)
{
const u32 input_mask = method_registers.vertex_attrib_input_mask();
for (u8 index = 0; index < limits::vertex_count; ++index)
{
const bool enabled = !!(input_mask & (1 << index));
if (!enabled)
continue;
const auto& info = method_registers.vertex_arrays_info[index];
if (!info.size())
continue;
// vert buffer
const u32 base_address = get_vertex_offset_from_base(method_registers.vertex_data_base_offset(), info.offset() & 0x7fffffff);
const u32 memory_location = info.offset() >> 31;
const u32 addr = get_address(base_address, memory_location);
const u32 vertSize = get_vertex_type_size_on_host(info.type(), info.size());
const u32 vertStride = info.stride();
for (const auto& count : method_registers.current_draw_clause.first_count_commands)
{
const u32 vertCount = count.second;
const size_t bufferSize = vertCount * vertStride + vertSize;
frame_capture_data::memory_block block;
block.addr = addr;
block.ioOffset = get_io_offset(base_address, memory_location);
block.offset = (count.first * vertStride);
frame_capture_data::memory_block_data block_data;
block_data.data.resize(bufferSize);
std::memcpy(block_data.data.data(), vm::base(addr + block.offset), bufferSize);
insert_mem_block_in_map(mem_changes, std::move(block), std::move(block_data));
}
}
}
// save index buffer if used
else if (method_registers.current_draw_clause.command == draw_command::indexed)
{
const u32 input_mask = method_registers.vertex_attrib_input_mask();
const u32 base_address = method_registers.index_array_address();
const u32 memory_location = method_registers.index_array_location();
const u32 base_addr = get_address(base_address, memory_location);
const u32 type_size = get_index_type_size(method_registers.index_type());
const auto index_type = method_registers.index_type();
// manually parse index buffer and copy vertex buffer
u32 min_index = 0xFFFF, max_index = 0;
if (index_type == index_array_type::u32)
min_index = 0xFFFFFFFF;
const bool is_primitive_restart_enabled = method_registers.restart_index_enabled();
const u32 primitive_restart_index = method_registers.restart_index();
for (const auto& count : method_registers.current_draw_clause.first_count_commands)
{
const u32 idxFirst = count.first;
const u32 idxCount = count.second;
const u32 idxAddr = base_addr + (idxFirst * type_size);
const size_t bufferSize = idxCount * type_size;
frame_capture_data::memory_block block;
block.addr = base_addr;
block.ioOffset = get_io_offset(base_address, memory_location);
block.offset = (idxFirst * type_size);
frame_capture_data::memory_block_data block_data;
block_data.data.resize(bufferSize);
std::memcpy(block_data.data.data(), vm::base(idxAddr), bufferSize);
insert_mem_block_in_map(mem_changes, std::move(block), std::move(block_data));
switch (index_type)
{
case index_array_type::u16:
{
auto fifo = vm::ptr<u16>::make(idxAddr);
for (u32 i = 0; i < idxCount; ++i)
{
u16 index = fifo[i];
if (is_primitive_restart_enabled && index == (u16)primitive_restart_index)
continue;
index = (u16)get_index_from_base(index, method_registers.vertex_data_base_index());
min_index = (u16)std::min(index, (u16)min_index);
max_index = (u16)std::max(index, (u16)max_index);
}
break;
}
case index_array_type::u32:
{
auto fifo = vm::ptr<u32>::make(idxAddr);
for (u32 i = 0; i < idxCount; ++i)
{
u32 index = fifo[i];
if (is_primitive_restart_enabled && index == primitive_restart_index)
continue;
index = get_index_from_base(index, method_registers.vertex_data_base_index());
min_index = std::min(index, min_index);
max_index = std::max(index, max_index);
}
break;
}
}
}
if (min_index > max_index)
{
// ignore?
}
for (u8 index = 0; index < limits::vertex_count; ++index)
{
const bool enabled = !!(input_mask & (1 << index));
if (!enabled)
continue;
const auto& info = method_registers.vertex_arrays_info[index];
if (!info.size())
continue;
// vert buffer
const u32 vertStride = info.stride();
const u32 base_address = get_vertex_offset_from_base(method_registers.vertex_data_base_offset(), info.offset() & 0x7fffffff);
const u32 memory_location = info.offset() >> 31;
const u32 addr = get_address(base_address, memory_location);
const u32 vertSize = get_vertex_type_size_on_host(info.type(), info.size());
const u32 bufferSize = vertStride * (max_index - min_index + 1) + vertSize;
frame_capture_data::memory_block block;
block.addr = addr;
block.ioOffset = get_io_offset(base_address, memory_location);
block.offset = (min_index * vertStride);
frame_capture_data::memory_block_data block_data;
block_data.data.resize(bufferSize);
std::memcpy(block_data.data.data(), vm::base(addr + block.offset), bufferSize);
insert_mem_block_in_map(mem_changes, std::move(block), std::move(block_data));
}
}
capture_display_tile_state(rsx, frame_capture.replay_commands.back());
capture_surface_state(rsx, frame_capture.replay_commands.back());
}
// i realize these are a slight copy pasta of the rsx_method implementations but its kinda unavoidable currently
void capture_image_in(thread* rsx, frame_capture_data::replay_command& replay_command)
{
const rsx::blit_engine::transfer_operation operation = method_registers.blit_engine_operation();
const u16 out_x = method_registers.blit_engine_output_x();
const u16 out_y = method_registers.blit_engine_output_y();
const u16 out_w = method_registers.blit_engine_output_width();
const u16 out_h = method_registers.blit_engine_output_height();
const u16 in_w = method_registers.blit_engine_input_width();
const u16 in_h = method_registers.blit_engine_input_height();
const blit_engine::transfer_origin in_origin = method_registers.blit_engine_input_origin();
const blit_engine::transfer_interpolator in_inter = method_registers.blit_engine_input_inter();
const rsx::blit_engine::transfer_source_format src_color_format = method_registers.blit_engine_src_color_format();
const f32 in_x = std::ceil(method_registers.blit_engine_in_x());
const f32 in_y = std::ceil(method_registers.blit_engine_in_y());
u16 in_pitch = method_registers.blit_engine_input_pitch();
if (in_w == 0 || in_h == 0 || out_w == 0 || out_h == 0)
{
return;
}
const u32 src_offset = method_registers.blit_engine_input_offset();
const u32 src_dma = method_registers.blit_engine_input_location();
const u32 in_bpp = (src_color_format == rsx::blit_engine::transfer_source_format::r5g6b5) ? 2 : 4; // bytes per pixel
const u32 in_offset = u32(in_x * in_bpp + in_pitch * in_y);
const tiled_region src_region = rsx->get_tiled_address(src_offset + in_offset, src_dma & 0xf);
frame_capture_data::memory_block block;
block.addr = src_region.address;
block.ioOffset = get_io_offset(src_region.tile ? src_region.base : src_offset + in_offset, src_dma & 0xf);
u8* pixels_src = src_region.tile ? src_region.ptr + src_region.base : src_region.ptr;
if (in_pitch == 0)
{
in_pitch = in_bpp * in_w;
}
rsx->read_barrier(src_region.address, in_pitch * in_h);
frame_capture_data::memory_block_data block_data;
block_data.data.resize(in_pitch * in_h);
std::memcpy(block_data.data.data(), pixels_src, in_pitch * in_h);
insert_mem_block_in_map(replay_command.memory_state, std::move(block), std::move(block_data));
// 'capture' destination to ensure memory is alloc'd and usable in replay
u32 dst_offset = 0;
u32 dst_dma = 0;
rsx::blit_engine::transfer_destination_format dst_color_format;
u32 out_pitch = 0;
u32 out_aligment = 64;
switch (method_registers.blit_engine_context_surface())
{
case blit_engine::context_surface::surface2d:
dst_dma = method_registers.blit_engine_output_location_nv3062();
dst_offset = method_registers.blit_engine_output_offset_nv3062();
dst_color_format = method_registers.blit_engine_nv3062_color_format();
out_pitch = method_registers.blit_engine_output_pitch_nv3062();
out_aligment = method_registers.blit_engine_output_alignment_nv3062();
break;
case blit_engine::context_surface::swizzle2d:
dst_dma = method_registers.blit_engine_nv309E_location();
dst_offset = method_registers.blit_engine_nv309E_offset();
dst_color_format = method_registers.blit_engine_output_format_nv309E();
break;
default: break;
}
const u32 out_bpp = (dst_color_format == rsx::blit_engine::transfer_destination_format::r5g6b5) ? 2 : 4;
const s32 out_offset = out_x * out_bpp + out_pitch * out_y;
const tiled_region dst_region = rsx->get_tiled_address(dst_offset + out_offset, dst_dma & 0xf);
frame_capture_data::memory_block blockDst;
blockDst.addr = dst_region.address;
blockDst.ioOffset = get_io_offset(dst_region.tile ? dst_region.base : dst_offset + out_offset, dst_dma & 0xf);
if (blockDst.ioOffset != -1)
{
u32 blockSize = method_registers.blit_engine_context_surface() != blit_engine::context_surface::swizzle2d ? out_pitch * out_h : out_bpp * next_pow2(out_w) * next_pow2(out_h);
blockDst.size = blockSize;
frame_capture_data::memory_block_data block_data;
insert_mem_block_in_map(replay_command.memory_state, std::move(blockDst), std::move(block_data));
}
capture_display_tile_state(rsx, replay_command);
}
void capture_buffer_notify(thread* rsx, frame_capture_data::replay_command& replay_command)
{
s32 in_pitch = method_registers.nv0039_input_pitch();
const u32 line_length = method_registers.nv0039_line_length();
const u32 line_count = method_registers.nv0039_line_count();
const u8 in_format = method_registers.nv0039_input_format();
if (!in_pitch)
{
in_pitch = line_length;
}
u32 src_offset = method_registers.nv0039_input_offset();
u32 src_dma = method_registers.nv0039_input_location();
u32 src_addr = get_address(src_offset, src_dma);
rsx->read_barrier(src_addr, in_pitch * line_count);
const u8* src = (u8*)vm::base(src_addr);
frame_capture_data::memory_block block;
block.addr = src_addr;
block.ioOffset = get_io_offset(src_offset, src_dma);
frame_capture_data::memory_block_data block_data;
block_data.data.resize(in_pitch * line_count);
for (u32 i = 0; i < line_count; ++i)
{
std::memcpy(block_data.data.data() + (line_length * i), src, line_length);
src += in_pitch;
}
insert_mem_block_in_map(replay_command.memory_state, std::move(block), std::move(block_data));
// we 'capture' destination mostly to ensure that the location is allocated when replaying
u32 dst_offset = method_registers.nv0039_output_offset();
u32 dst_dma = method_registers.nv0039_output_location();
u32 dst_addr = get_address(dst_offset, dst_dma);
s32 out_pitch = method_registers.nv0039_output_pitch();
if (!out_pitch)
{
out_pitch = line_length;
}
frame_capture_data::memory_block blockDst;
blockDst.addr = dst_addr;
blockDst.ioOffset = get_io_offset(dst_offset, dst_dma);
// only check for iooffset'd data
if (blockDst.ioOffset != -1)
{
frame_capture_data::memory_block_data block_data;
blockDst.size = out_pitch * line_count;
insert_mem_block_in_map(replay_command.memory_state, std::move(blockDst), std::move(block_data));
}
capture_display_tile_state(rsx, replay_command);
}
void capture_display_tile_state(thread* rsx, frame_capture_data::replay_command& replay_command)
{
frame_capture_data::display_buffers_state dbstate;
dbstate.count = rsx->display_buffers_count;
// should this only happen on flip?
for (u32 i = 0; i < rsx->display_buffers_count; ++i)
{
const auto& db = rsx->display_buffers[i];
dbstate.buffers[i].height = db.height;
dbstate.buffers[i].width = db.width;
dbstate.buffers[i].offset = db.offset;
dbstate.buffers[i].pitch = db.pitch;
}
const u64 dbnum = XXH64(&dbstate, sizeof(frame_capture_data::display_buffers_state), 0);
if (frame_capture.display_buffers_map.find(dbnum) == frame_capture.display_buffers_map.end())
frame_capture.display_buffers_map.insert(std::make_pair(dbnum, std::move(dbstate)));
// todo: hook tile call sys_rsx call or something
frame_capture_data::tile_state tilestate;
for (u32 i = 0; i < limits::tiles_count; ++i)
{
const auto& tile = rsx->tiles[i];
auto& tstate = tilestate.tiles[i];
tstate.bank = tile.bank;
tstate.base = tile.base;
tstate.binded = tile.binded;
tstate.comp = tile.comp;
tstate.location = tile.location;
tstate.offset = tile.offset;
tstate.pitch = tile.pitch;
tstate.size = tile.size;
}
for (u32 i = 0; i < limits::zculls_count; ++i)
{
const auto& zc = rsx->zculls[i];
auto& zcstate = tilestate.zculls[i];
zcstate.aaFormat = zc.aaFormat;
zcstate.binded = zc.binded;
zcstate.cullStart = zc.cullStart;
zcstate.height = zc.height;
zcstate.offset = zc.offset;
zcstate.sFunc = zc.sFunc;
zcstate.sMask = zc.sMask;
zcstate.sRef = zc.sRef;
zcstate.width = zc.width;
zcstate.zcullDir = zc.zcullDir;
zcstate.zcullFormat = zc.zcullFormat;
zcstate.zFormat = zc.zFormat;
}
const u64 tsnum = XXH64(&tilestate, sizeof(frame_capture_data::tile_state), 0);
if (frame_capture.tile_map.find(tsnum) == frame_capture.tile_map.end())
frame_capture.tile_map.insert(std::make_pair(tsnum, std::move(tilestate)));
replay_command.display_buffer_state = dbnum;
replay_command.tile_state = tsnum;
}
// for the most part capturing this is just to make sure the iomemory is recorded/allocated and accounted for in replay
void capture_get_report(thread* rsx, frame_capture_data::replay_command& replay_command, u32 arg)
{
u32 location = 0;
u32 offset = arg & 0xffffff;
blit_engine::context_dma report_dma = method_registers.context_dma_report();
switch (report_dma)
{
// ignore regular report location
case blit_engine::context_dma::to_memory_get_report: location = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_LOCAL; return;
case blit_engine::context_dma::report_location_main: location = CELL_GCM_CONTEXT_DMA_REPORT_LOCATION_MAIN; break;
case blit_engine::context_dma::memory_host_buffer: location = CELL_GCM_CONTEXT_DMA_MEMORY_HOST_BUFFER; break;
default: return;
}
u32 addr = get_address(offset, location);
frame_capture_data::memory_block block;
block.addr = addr;
block.ioOffset = get_io_offset(offset, location);
block.size = 16;
frame_capture_data::memory_block_data block_data;
insert_mem_block_in_map(replay_command.memory_state, std::move(block), std::move(block_data));
}
// This just checks the color/depth addresses and makes sure they are accounted for in io allocations
// Hopefully this works without fully having to calculate actual size
void capture_surface_state(thread* rsx, frame_capture_data::replay_command& replay_command)
{
const auto target = rsx::method_registers.surface_color_target();
u32 offset_color[] =
{
rsx::method_registers.surface_a_offset(),
rsx::method_registers.surface_b_offset(),
rsx::method_registers.surface_c_offset(),
rsx::method_registers.surface_d_offset(),
};
u32 context_dma_color[] =
{
rsx::method_registers.surface_a_dma(),
rsx::method_registers.surface_b_dma(),
rsx::method_registers.surface_c_dma(),
rsx::method_registers.surface_d_dma(),
};
auto check_add = [&replay_command](u32 offset, u32 dma) -> void
{
u32 ioOffset = get_io_offset(offset, dma);
if (ioOffset == -1)
return;
u32 addr = get_address(offset, dma);
frame_capture_data::memory_block block;
block.addr = addr;
block.ioOffset = ioOffset;
block.size = 64;
frame_capture_data::memory_block_data block_data;
insert_mem_block_in_map(replay_command.memory_state, std::move(block), std::move(block_data));
};
for (const auto& index : utility::get_rtt_indexes(target))
{
check_add(offset_color[index], context_dma_color[index]);
}
check_add(rsx::method_registers.surface_z_offset(), rsx::method_registers.surface_z_dma());
}
void capture_inline_transfer(thread* rsx, frame_capture_data::replay_command& replay_command, u32 idx, u32 arg)
{
const u16 x = method_registers.nv308a_x();
const u16 y = method_registers.nv308a_y();
const u32 pixel_offset = (method_registers.blit_engine_output_pitch_nv3062() * y) + (x << 2);
const u32 addr_offset = method_registers.blit_engine_output_offset_nv3062() + pixel_offset + idx * 4;
// just need to capture dst for allocation later if in iomem
u32 ioOffset = get_io_offset(addr_offset, method_registers.blit_engine_output_location_nv3062());
if (ioOffset == -1)
return;
u32 addr = get_address(addr_offset, method_registers.blit_engine_output_location_nv3062());
frame_capture_data::memory_block block;
block.addr = addr;
block.ioOffset = ioOffset;
block.size = 4;
frame_capture_data::memory_block_data block_data;
insert_mem_block_in_map(replay_command.memory_state, std::move(block), std::move(block_data));
}
}
}

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#pragma once
#include "rsx_replay.h"
namespace rsx
{
class thread;
namespace capture
{
void capture_draw_memory(thread* rsx);
void capture_image_in(thread* rsx, frame_capture_data::replay_command& replay_command);
void capture_buffer_notify(thread* rsx, frame_capture_data::replay_command& replay_command);
void capture_display_tile_state(thread* rsx, frame_capture_data::replay_command& replay_command);
void capture_surface_state(thread* rsx, frame_capture_data::replay_command& replay_command);
void capture_get_report(thread* rsx, frame_capture_data::replay_command& replay_command, u32 arg);
void capture_inline_transfer(thread* rsx, frame_capture_data::replay_command& replay_command, u32 idx, u32 arg);
}
}

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#include "stdafx.h"
#include "rsx_replay.h"
#include "Emu/System.h"
#include "Emu/Cell/lv2/sys_rsx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/RSX/GSRender.h"
#include <map>
namespace rsx
{
be_t<u32> rsx_replay_thread::allocate_context()
{
const u32 contextAddr = vm::alloc(sizeof(rsx_context), vm::main);
if (contextAddr == 0)
fmt::throw_exception("Capture Replay: context alloc failed");
const auto& contextInfo = vm::_ref<rsx_context>(contextAddr);
if (sys_rsx_memory_allocate(vm::get_addr(&contextInfo.mem_handle), vm::get_addr(&contextInfo.mem_addr), 0x0F900000, 0, 0, 0, 0) != CELL_OK)
fmt::throw_exception("Capture Replay: sys_rsx_memory_allocate failed!");
if (sys_rsx_context_allocate(vm::get_addr(&contextInfo.context_id), vm::get_addr(&contextInfo.dma_addr), vm::get_addr(&contextInfo.driver_info), vm::get_addr(&contextInfo.reports_addr), contextInfo.mem_handle, 0) != CELL_OK)
fmt::throw_exception("Capture Replay: sys_rsx_context_allocate failed!");
// 'fake' initialize usermemory
// todo: seriously, need to probly watch the replay memory map and just make sure its mapped before we copy rather than do this
vm::falloc(0x20000000, 0x10000000, vm::user_space);
return contextInfo.context_id;
}
std::tuple<u32, u32> rsx_replay_thread::get_usable_fifo_range()
{
u32 fifo_size = 4;
// run through replay commands to figure out how big command buffer needs to be
// technically we could do this in batches if it gets too big, but we should be fine
// as we aren't allocating anything on main memory, although it may make issues with iooffset later
for (const auto& rc : frame->replay_commands)
{
const u32 count = (rc.rsx_command.first >> 18) & 0x7ff;
// allocate for register plus w/e number of arguments it has
fifo_size += (count + 1) * 4;
}
// safety check for now
// since we are allocating iobuffer, we need to make sure that any memory we use is not being used by the replay
std::map<u32, u32> ioOffsets;
u32 lowest_iooffset = 0xFFFFFFFF;
for (const auto& mm : frame->memory_map)
{
u32 offset = mm.second.ioOffset;
lowest_iooffset = std::min(lowest_iooffset, offset);
if (offset != 0xFFFFFFFF)
{
u32 iosize = mm.second.size + mm.second.offset;
auto it = ioOffsets.find(offset);
if (it == ioOffsets.end())
ioOffsets[offset] = iosize;
else
ioOffsets[offset] = std::max(ioOffsets[offset], iosize);
}
}
// if we cant use fifo starting at 0, try to find a block between them
u32 fifo_start_addr = 0;
if (fifo_size >= lowest_iooffset)
{
u32 largest_free_block = 0;
u32 largest_cur_end = 0; // this keeps track of largest end, in case allocations 'overlap'
for (auto io = ioOffsets.begin(); io != ioOffsets.end(); ++io)
{
auto next = std::next(io);
// last 'offset' is just end of memory
u32 nextOffset = 0x0F900000;
if (next != ioOffsets.end())
nextOffset = next->first - 4;
largest_cur_end = std::max(largest_cur_end, io->first + io->second + 4);
if (largest_cur_end < nextOffset)
{
u32 freeSize = nextOffset - largest_cur_end;
if (freeSize > largest_free_block)
{
fifo_start_addr = largest_cur_end;
largest_free_block = freeSize;
}
if (largest_free_block > fifo_size)
break;
}
if (next == ioOffsets.end())
break;
}
// todo: figure out *another* way to inject fifo if both ideas above fail
if (largest_free_block < fifo_size)
fmt::throw_exception("Capture Replay: no space in io for fifo commands! size: 0x%x, lowest in capture: 0x%x, largest_free_block: 0x%x", fifo_size, lowest_iooffset, largest_free_block);
}
return std::make_tuple(fifo_start_addr, fifo_size);
}
std::vector<u32> rsx_replay_thread::alloc_write_fifo(be_t<u32> context_id, u32 fifo_start_addr, u32 fifo_size)
{
const u32 fifo_mem = vm::alloc(fifo_size, vm::main);
if (fifo_mem == 0)
fmt::throw_exception("Capture Replay: fifo alloc failed! size: 0x%x", fifo_size);
// copy commands into fifo buffer
// todo: could change rsx_command to just be values to avoid this loop,
auto fifo_addr = vm::ptr<u32>::make(fifo_mem);
u32 count = 0;
std::vector<u32> fifo_stops;
u32 currentOffset = fifo_start_addr;
for (const auto& rc : frame->replay_commands)
{
bool hasState = (rc.memory_state.size() > 0) || (rc.display_buffer_state != 0) || (rc.tile_state != 0);
if (hasState)
{
if (count != 0)
{
// todo: support memory state in the middle of incrememented command
// This shouldn't ever happen as long as captures stay in 'strict' aka non-multidraw mode
fmt::throw_exception("capture replay: state change not supported between increment commands");
}
fifo_stops.emplace_back(currentOffset);
}
// spit out command
if (count == 0)
{
count = (rc.rsx_command.first >> 18) & 0x7ff;
*fifo_addr = rc.rsx_command.first;
fifo_addr++;
currentOffset += 4;
}
if (count != 0)
{
*fifo_addr = rc.rsx_command.second;
fifo_addr++;
count--;
currentOffset += 4;
}
}
fifo_stops.emplace_back(currentOffset);
if (sys_rsx_context_iomap(context_id, fifo_start_addr, fifo_mem, fifo_size, 0) != CELL_OK)
fmt::throw_exception("Capture Replay: fifo mapping failed");
return fifo_stops;
}
void rsx_replay_thread::apply_frame_state(be_t<u32> context_id, const frame_capture_data::replay_command& replay_cmd)
{
// apply memory needed for command
for (const auto& state : replay_cmd.memory_state)
{
auto it = frame->memory_map.find(state);
if (it == frame->memory_map.end())
fmt::throw_exception("requested memory state for command not found in memory_map");
if (it->second.data_state != 0)
{
const auto& memblock = it->second;
auto it_data = frame->memory_data_map.find(it->second.data_state);
if (it_data == frame->memory_data_map.end())
fmt::throw_exception("requested memory data state for command not found in memory_data_map");
const auto& data_block = it_data->second;
std::memcpy(vm::base(memblock.addr + memblock.offset), data_block.data.data(), data_block.data.size());
}
}
if (replay_cmd.display_buffer_state != 0 && replay_cmd.display_buffer_state != cs.display_buffer_hash)
{
auto it = frame->display_buffers_map.find(replay_cmd.display_buffer_state);
if (it == frame->display_buffers_map.end())
fmt::throw_exception("requested display buffer for command not found");
const auto& dbstate = it->second;
for (u32 i = 0; i < dbstate.count; ++i)
{
const auto& buf = dbstate.buffers[i];
if (cs.display_buffer_hash != 0 && memcmp(&cs.buffer_state.buffers[i], &buf, sizeof(rsx::frame_capture_data::buffer_state)) == 0)
continue;
cs.buffer_state.buffers[i] = buf;
sys_rsx_context_attribute(context_id, 0x104, i,
(u64)dbstate.buffers[i].width << 32 | dbstate.buffers[i].height, (u64)dbstate.buffers[i].pitch << 32 | dbstate.buffers[i].offset, 0);
}
cs.display_buffer_hash = replay_cmd.display_buffer_state;
}
if (replay_cmd.tile_state != 0 && replay_cmd.tile_state != cs.tile_hash)
{
auto it = frame->tile_map.find(replay_cmd.tile_state);
if (it == frame->tile_map.end())
fmt::throw_exception("requested tile state command not found");
const auto& tstate = it->second;
for (u32 i = 0; i < limits::tiles_count; ++i)
{
const auto& tstile = tstate.tiles[i];
if (cs.tile_hash != 0 && memcmp(&cs.tile_state.tiles[i], &tstile, sizeof(rsx::frame_capture_data::tile_info)) == 0)
continue;
cs.tile_state.tiles[i] = tstile;
GcmTileInfo t;
t.bank = tstile.bank;
t.base = tstile.base;
t.binded = tstile.binded;
t.comp = tstile.comp;
t.location = tstile.location;
t.offset = tstile.offset;
t.pitch = tstile.pitch;
t.size = tstile.size;
const auto& ti = t.pack();
sys_rsx_context_attribute(context_id, 0x300, i, (u64)ti.tile << 32 | ti.limit, (u64)ti.pitch << 32 | ti.format, 0);
}
for (u32 i = 0; i < limits::zculls_count; ++i)
{
const auto& zctile = tstate.zculls[i];
if (cs.tile_hash != 0 && memcmp(&cs.tile_state.zculls[i], &zctile, sizeof(rsx::frame_capture_data::zcull_info)) == 0)
continue;
cs.tile_state.zculls[i] = zctile;
GcmZcullInfo zc;
zc.aaFormat = zctile.aaFormat;
zc.binded = zctile.binded;
zc.cullStart = zctile.cullStart;
zc.height = zctile.height;
zc.offset = zctile.offset;
zc.sFunc = zctile.sFunc;
zc.sMask = zctile.sMask;
zc.sRef = zctile.sRef;
zc.width = zctile.width;
zc.zcullDir = zctile.zcullDir;
zc.zcullFormat = zctile.zcullFormat;
zc.zFormat = zctile.zFormat;
const auto& zci = zc.pack();
sys_rsx_context_attribute(context_id, 0x301, i, (u64)zci.region << 32 | zci.size, (u64)zci.start << 32 | zci.offset, (u64)zci.status0 << 32 | zci.status1);
}
cs.tile_hash = replay_cmd.tile_state;
}
}
void rsx_replay_thread::cpu_task()
{
be_t<u32> context_id = allocate_context();
auto fifo_info = get_usable_fifo_range();
const u32 fifo_start_addr = std::get<0>(fifo_info);
const u32 fifo_size = std::get<1>(fifo_info);
auto fifo_stops = alloc_write_fifo(context_id, fifo_start_addr, fifo_size);
// map game io
for (const auto it : frame->memory_map)
{
const auto& memblock = it.second;
if (memblock.ioOffset == 0xFFFFFFFF)
continue;
// sanity check
if (memblock.ioOffset <= fifo_start_addr + fifo_size && fifo_start_addr <= memblock.size + memblock.offset)
fmt::throw_exception("Capture Replay: overlap detected between game io allocs and fifo alloc, algorithms botched.");
if (sys_rsx_context_iomap(context_id, memblock.ioOffset, memblock.addr, memblock.size + memblock.offset, 0) != CELL_OK)
fmt::throw_exception("rsx io map failed for block");
}
while (!Emu.IsStopped())
{
// start up fifo buffer by dumping the put ptr to first stop
sys_rsx_context_attribute(context_id, 0x001, fifo_start_addr, fifo_stops[0], 0, 0);
auto renderer = fxm::get<GSRender>();
size_t stopIdx = 0;
for (const auto& replay_cmd : frame->replay_commands)
{
while (Emu.IsPaused())
std::this_thread::sleep_for(10ms);
if (Emu.IsStopped())
break;
// Loop and hunt down our next state change that needs to be done
if (!((replay_cmd.memory_state.size() > 0) || (replay_cmd.display_buffer_state != 0) || (replay_cmd.tile_state != 0)))
continue;
// wait until rsx idle and at our first 'stop' to apply state
while (!Emu.IsStopped() && (renderer->ctrl->get != renderer->ctrl->put) && (renderer->ctrl->get != fifo_stops[stopIdx]))
{
while (Emu.IsPaused())
std::this_thread::sleep_for(10ms);
std::this_thread::yield();
}
stopIdx++;
apply_frame_state(context_id, replay_cmd);
// move put ptr to next stop
if (stopIdx >= fifo_stops.size())
fmt::throw_exception("Capture Replay: StopIdx greater than size of fifo_stops");
renderer->ctrl->put = fifo_stops[stopIdx];
}
// dump put to end of stops, which should have actual end
u32 end = fifo_stops.back();
renderer->ctrl->put = end;
while (renderer->ctrl->get != end && !Emu.IsStopped())
{
while (Emu.IsPaused())
std::this_thread::sleep_for(10ms);
}
// random pause to not destroy gpu
std::this_thread::sleep_for(10ms);
}
state += cpu_flag::exit;
}
}

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#pragma once
#include "Emu/System.h"
#include "Emu/IdManager.h"
#include "Emu/Cell/PPUModule.h"
#include "Emu/Cell/lv2/sys_sync.h"
#include "Emu/Cell/lv2/sys_ppu_thread.h"
#include <cereal/types/vector.hpp>
#include <cereal/types/array.hpp>
#include <cereal/types/string.hpp>
#include <cereal/types/utility.hpp>
#include <cereal/types/unordered_set.hpp>
namespace rsx
{
constexpr u32 FRAME_CAPTURE_MAGIC = 0x52524300; // ascii 'RRC/0'
constexpr u32 FRAME_CAPTURE_VERSION = 0x1;
struct frame_capture_data
{
struct memory_block_data
{
std::vector<u8> data;
template<typename Archive>
void serialize(Archive& ar)
{
ar(data);
}
};
// simple block to hold ps3 address and data
struct memory_block
{
u32 addr{0};
u32 ioOffset{0xFFFFFFFF}; // rsx ioOffset, -1 signifies unused
u32 offset{0}; // offset into addr/ioOffset to copy state into
u32 size{0}; // size of block needed
u64 data_state{0}; // this can be 0, in which case its just needed as an alloc
template<typename Archive>
void serialize(Archive & ar)
{
ar(addr);
ar(ioOffset);
ar(offset);
ar(size);
ar(data_state);
}
};
struct replay_command
{
std::pair<u32, u32> rsx_command; // fifo command
std::unordered_set<u64> memory_state; // index into memory_map for the various memory blocks that need applying before this command can run
u64 tile_state{0}; // tile state for this command
u64 display_buffer_state{0};
template<typename Archive>
void serialize(Archive & ar)
{
ar(rsx_command);
ar(memory_state);
ar(tile_state);
ar(display_buffer_state);
}
};
// same thing as gcmtileinfo
struct tile_info
{
u32 location{0};
u32 offset{0};
u32 size{0};
u32 pitch{0};
u32 comp{0};
u32 base{0};
u32 bank{0};
bool binded{false};
template<typename Archive>
void serialize(Archive & ar)
{
ar(location);
ar(offset);
ar(size);
ar(pitch);
ar(comp);
ar(base);
ar(bank);
ar(binded);
}
};
// same thing as gcmzcullinfo
struct zcull_info
{
u32 offset{0};
u32 width{0};
u32 height{0};
u32 cullStart{0};
u32 zFormat{0};
u32 aaFormat{0};
u32 zcullDir{0};
u32 zcullFormat{0};
u32 sFunc{0};
u32 sRef{0};
u32 sMask{0};
bool binded{false};
template<typename Archive>
void serialize(Archive & ar)
{
ar(offset);
ar(width);
ar(cullStart);
ar(zFormat);
ar(aaFormat);
ar(zcullDir);
ar(zcullFormat);
ar(sFunc);
ar(sRef);
ar(sMask);
ar(binded);
}
};
// bleh, may need to break these out, might be unneccessary to do both always
struct tile_state
{
tile_info tiles[15];
zcull_info zculls[8];
template<typename Archive>
void serialize(Archive & ar)
{
ar(tiles);
ar(zculls);
}
};
struct buffer_state
{
u32 width{0};
u32 height{0};
u32 pitch{0};
u32 offset{0};
template<typename Archive>
void serialize(Archive & ar)
{
ar(width);
ar(height);
ar(pitch);
ar(offset);
}
};
struct display_buffers_state
{
std::array<buffer_state, 8> buffers;
u32 count{0};
template<typename Archive>
void serialize(Archive & ar)
{
ar(buffers);
ar(count);
}
};
u32 magic;
u32 version;
// hashmap of holding various states for tile
std::unordered_map<u64, tile_state> tile_map;
// hashmap of various memory 'changes' that can be applied to ps3 memory
std::unordered_map<u64, memory_block> memory_map;
// hashmap of memory blocks that can be applied, this is split from above for size decrease
std::unordered_map<u64, memory_block_data> memory_data_map;
// display buffer state map
std::unordered_map<u64, display_buffers_state> display_buffers_map;
// actual command queue to hold everything above
std::vector<replay_command> replay_commands;
template<typename Archive>
void serialize(Archive & ar)
{
ar(magic);
ar(version);
ar(tile_map);
ar(memory_map);
ar(memory_data_map);
ar(display_buffers_map);
ar(replay_commands);
}
void reset()
{
magic = FRAME_CAPTURE_MAGIC;
version = FRAME_CAPTURE_VERSION;
tile_map.clear();
memory_map.clear();
replay_commands.clear();
}
};
class rsx_replay_thread : public ppu_thread
{
struct rsx_context
{
be_t<u32> mem_handle;
be_t<u32> context_id;
be_t<u64> mem_addr;
be_t<u64> dma_addr;
be_t<u64> reports_addr;
be_t<u64> driver_info;
};
struct current_state
{
u64 tile_hash{0};
u64 display_buffer_hash{0};
frame_capture_data::display_buffers_state buffer_state;
frame_capture_data::tile_state tile_state;
};
current_state cs;
std::unique_ptr<frame_capture_data> frame;
public:
rsx_replay_thread(std::unique_ptr<frame_capture_data>&& frame_data)
: ppu_thread("Rsx Capture Replay Thread"), frame(std::move(frame_data)) {};
virtual void cpu_task() override;
private:
be_t<u32> allocate_context();
std::tuple<u32, u32> get_usable_fifo_range();
std::vector<u32> alloc_write_fifo(be_t<u32> context_id, u32 fifo_start_addr, u32 fifo_size);
void apply_frame_state(be_t<u32> context_id, const frame_capture_data::replay_command& replay_cmd);
};
}

View File

@ -0,0 +1,33 @@
#pragma once
#include <string>
#include <array>
#include <vector>
#include "Utilities/types.h"
#include "Emu/RSX/rsx_methods.h"
namespace rsx
{
struct frame_trace_data
{
struct draw_state
{
std::string name;
std::pair<std::string, std::string> programs;
rsx::rsx_state state;
std::array<std::vector<gsl::byte>, 4> color_buffer;
std::array<std::vector<gsl::byte>, 2> depth_stencil;
std::vector<gsl::byte> index;
u32 vertex_count;
};
std::vector<std::pair<u32, u32>> command_queue;
std::vector<draw_state> draw_calls;
void reset()
{
command_queue.clear();
draw_calls.clear();
}
};
}

View File

@ -8,6 +8,7 @@
#include "Common/BufferUtils.h"
#include "Common/texture_cache.h"
#include "Capture/rsx_capture.h"
#include "rsx_methods.h"
#include "rsx_utils.h"
@ -15,6 +16,7 @@
#include "Utilities/StrUtil.h"
#include <thread>
#include <unordered_set>
#include <fenv.h>
class GSRender;
@ -22,9 +24,8 @@ class GSRender;
#define CMD_DEBUG 0
bool user_asked_for_frame_capture = false;
rsx::frame_capture_data frame_debug;
rsx::frame_trace_data frame_debug;
rsx::frame_capture_data frame_capture;
namespace rsx
{
@ -255,22 +256,7 @@ namespace rsx
void thread::capture_frame(const std::string &name)
{
frame_capture_data::draw_state draw_state = {};
int clip_w = rsx::method_registers.surface_clip_width();
int clip_h = rsx::method_registers.surface_clip_height();
draw_state.state = rsx::method_registers;
draw_state.color_buffer = std::move(copy_render_targets_to_memory());
draw_state.depth_stencil = std::move(copy_depth_stencil_buffer_to_memory());
if (draw_state.state.current_draw_clause.command == rsx::draw_command::indexed)
{
draw_state.vertex_count = 0;
draw_state.vertex_count = draw_state.state.current_draw_clause.get_elements_count();
auto index_raw_data_ptr = get_raw_index_array(draw_state.state.current_draw_clause.first_count_commands);
draw_state.index.resize(index_raw_data_ptr.size_bytes());
std::copy(index_raw_data_ptr.begin(), index_raw_data_ptr.end(), draw_state.index.begin());
}
frame_trace_data::draw_state draw_state = {};
draw_state.programs = get_programs();
draw_state.name = name;
@ -330,6 +316,9 @@ namespace rsx
void thread::end()
{
if (capture_current_frame)
capture::capture_draw_memory(this);
in_begin_end = false;
for (u8 index = 0; index < rsx::limits::vertex_count; ++index)
@ -847,13 +836,45 @@ namespace rsx
}
}
method_registers.decode(reg, value);
if (capture_current_frame)
{
frame_debug.command_queue.push_back(std::make_pair(reg, value));
if (!(reg == NV406E_SET_REFERENCE || reg == NV406E_SEMAPHORE_RELEASE || reg == NV406E_SEMAPHORE_ACQUIRE))
{
// todo: handle nv406e methods better?, do we care about call/jumps?
rsx::frame_capture_data::replay_command replay_cmd;
replay_cmd.rsx_command = std::make_pair(i == 0 ? cmd : 0, value);
frame_capture.replay_commands.push_back(replay_cmd);
// to make this easier, use the replay command 'i' positions back
auto it = std::prev(frame_capture.replay_commands.end(), i + 1);
switch (reg)
{
case NV4097_GET_REPORT:
capture::capture_get_report(this, *it, value);
break;
case NV3089_IMAGE_IN:
capture::capture_image_in(this, *it);
break;
case NV0039_BUFFER_NOTIFY:
capture::capture_buffer_notify(this, *it);
break;
case NV4097_CLEAR_SURFACE:
capture::capture_surface_state(this, *it);
break;
default:
if (reg >= NV308A_COLOR && reg < NV3089_SET_OBJECT)
capture::capture_inline_transfer(this, *it, reg - NV308A_COLOR, value);
break;
}
}
}
method_registers.decode(reg, value);
if (execute_method_call)
{
if (auto method = methods[reg])

View File

@ -17,7 +17,8 @@
#include "Utilities/Thread.h"
#include "Utilities/geometry.h"
#include "rsx_trace.h"
#include "Capture/rsx_trace.h"
#include "Capture/rsx_replay.h"
#include "restore_new.h"
#include "Utilities/variant.hpp"
#include "define_new_memleakdetect.h"
@ -27,7 +28,8 @@
extern u64 get_system_time();
extern bool user_asked_for_frame_capture;
extern rsx::frame_capture_data frame_debug;
extern rsx::frame_trace_data frame_debug;
extern rsx::frame_capture_data frame_capture;
namespace rsx
{

View File

@ -301,7 +301,7 @@ namespace rsx
template <typename... Args>
void load(progress_dialog_helper* dlg, Args&& ...args)
{
if (g_cfg.video.disable_on_disk_shader_cache)
if (g_cfg.video.disable_on_disk_shader_cache || Emu.GetCachePath() == "")
{
return;
}
@ -382,7 +382,7 @@ namespace rsx
void store(pipeline_storage_type &pipeline, RSXVertexProgram &vp, RSXFragmentProgram &fp)
{
if (g_cfg.video.disable_on_disk_shader_cache)
if (g_cfg.video.disable_on_disk_shader_cache || Emu.GetCachePath() == "")
{
return;
}

View File

@ -7,6 +7,7 @@
#include "rsx_decode.h"
#include "Emu/Cell/PPUCallback.h"
#include "Emu/Cell/lv2/sys_rsx.h"
#include "Capture/rsx_capture.h"
#include <sstream>
#include <cereal/archives/binary.hpp>
@ -990,22 +991,44 @@ namespace rsx
void flip_command(thread* rsx, u32, u32 arg)
{
if (user_asked_for_frame_capture)
if (user_asked_for_frame_capture && !g_cfg.video.strict_rendering_mode)
{
// not dealing with non-strict rendering capture for now
user_asked_for_frame_capture = false;
LOG_FATAL(RSX, "RSX Capture: Capture only supported when ran with strict rendering mode.");
}
else if (user_asked_for_frame_capture && !rsx->capture_current_frame)
{
rsx->capture_current_frame = true;
user_asked_for_frame_capture = false;
frame_debug.reset();
frame_capture.reset();
// random number just to jumpstart the size
frame_capture.replay_commands.reserve(8000);
// capture first tile state with nop cmd
rsx::frame_capture_data::replay_command replay_cmd;
replay_cmd.rsx_command = std::make_pair(NV4097_NO_OPERATION, 0);
frame_capture.replay_commands.push_back(replay_cmd);
capture::capture_display_tile_state(rsx, frame_capture.replay_commands.back());
}
else if (rsx->capture_current_frame)
{
rsx->capture_current_frame = false;
std::stringstream os;
cereal::BinaryOutputArchive archive(os);
archive(frame_debug);
const std::string& filePath = fs::get_config_dir() + "capture.rrc";
archive(frame_capture);
{
fs::file f(fs::get_config_dir() + "capture.txt", fs::rewrite);
// todo: 'dynamicly' create capture filename, also may want to compress this data?
fs::file f(filePath, fs::rewrite);
f.write(os.str());
}
LOG_SUCCESS(RSX, "capture successful: %s", filePath.c_str());
frame_capture.reset();
Emu.Pause();
}

View File

@ -1,55 +0,0 @@
#pragma once
#include <string>
#include <array>
#include <vector>
#include "Utilities/types.h"
#include "rsx_methods.h"
#include <cereal/types/vector.hpp>
#include <cereal/types/array.hpp>
#include <cereal/types/string.hpp>
#include <cereal/types/utility.hpp>
namespace rsx
{
struct frame_capture_data
{
struct draw_state
{
std::string name;
std::pair<std::string, std::string> programs;
rsx::rsx_state state;
std::array<std::vector<gsl::byte>, 4> color_buffer;
std::array<std::vector<gsl::byte>, 2> depth_stencil;
std::vector<gsl::byte> index;
u32 vertex_count;
template<typename Archive>
void serialize(Archive & ar)
{
ar(name);
ar(programs);
ar(state);
ar(color_buffer);
ar(depth_stencil);
ar(index);
}
};
std::vector<std::pair<u32, u32> > command_queue;
std::vector<draw_state> draw_calls;
template<typename Archive>
void serialize(Archive & ar)
{
ar(command_queue);
ar(draw_calls);
}
void reset()
{
command_queue.clear();
draw_calls.clear();
}
};
}

View File

@ -13,9 +13,11 @@
#include "Emu/Cell/RawSPUThread.h"
#include "Emu/Cell/lv2/sys_sync.h"
#include "Emu/Cell/lv2/sys_prx.h"
#include "Emu/Cell/lv2/sys_rsx.h"
#include "Emu/IdManager.h"
#include "Emu/RSX/GSRender.h"
#include "Emu/RSX/Capture/rsx_replay.h"
#include "Loader/PSF.h"
#include "Loader/ELF.h"
@ -26,9 +28,13 @@
#include "../Crypto/unpkg.h"
#include "yaml-cpp/yaml.h"
#include "cereal/archives/binary.hpp"
#include <thread>
#include <typeinfo>
#include <queue>
#include <fstream>
#include <memory>
#include "Utilities/GDBDebugServer.h"
@ -233,6 +239,50 @@ void Emulator::Init()
fxm::make_always<patch_engine>()->append(fs::get_config_dir() + "/patch.yml");
}
bool Emulator::BootRsxCapture(const std::string& path)
{
if (!fs::is_file(path))
return false;
std::fstream f(path, std::ios::in | std::ios::binary);
cereal::BinaryInputArchive archive(f);
std::unique_ptr<rsx::frame_capture_data> frame = std::make_unique<rsx::frame_capture_data>();
archive(*frame);
if (frame->magic != rsx::FRAME_CAPTURE_MAGIC)
{
LOG_ERROR(LOADER, "Invalid rsx capture file!");
return false;
}
if (frame->version != rsx::FRAME_CAPTURE_VERSION)
{
LOG_ERROR(LOADER, "Rsx capture file version not supported! Expected %d, found %d", rsx::FRAME_CAPTURE_VERSION, frame->version);
return false;
}
Init();
vm::init();
// PS3 'executable'
m_state = system_state::ready;
GetCallbacks().on_ready();
auto gsrender = fxm::import<GSRender>(Emu.GetCallbacks().get_gs_render);
if (gsrender.get() == nullptr)
return false;
GetCallbacks().on_run();
m_state = system_state::running;
auto&& rsxcapture = idm::make_ptr<ppu_thread, rsx::rsx_replay_thread>(std::move(frame));
rsxcapture->run();
return true;
}
bool Emulator::BootGame(const std::string& path, bool direct, bool add_only)
{
static const char* boot_list[] =

View File

@ -260,6 +260,7 @@ public:
}
bool BootGame(const std::string& path, bool direct = false, bool add_only = false);
bool BootRsxCapture(const std::string& path);
bool InstallPkg(const std::string& path);
static std::string GetEmuDir();

View File

@ -97,6 +97,7 @@
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..\Vulkan\Vulkan-LoaderAndValidationLayers\include;..\Vulkan\glslang\glslang\Public;..\Vulkan\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">/bigobj %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -277,6 +277,8 @@
<ClCompile Include="Emu\Cell\SPUInterpreter.cpp" />
<ClCompile Include="Emu\IdManager.cpp" />
<ClCompile Include="Emu\Memory\wait_engine.cpp" />
<ClCompile Include="Emu\RSX\Capture\rsx_capture.cpp" />
<ClCompile Include="Emu\RSX\Capture\rsx_replay.cpp" />
<ClCompile Include="Emu\RSX\CgBinaryFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\CgBinaryVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\Common\BufferUtils.cpp" />
@ -523,6 +525,9 @@
<ClInclude Include="Emu\CPU\CPUDisAsm.h" />
<ClInclude Include="Emu\CPU\CPUThread.h" />
<ClInclude Include="Emu\Memory\wait_engine.h" />
<ClInclude Include="Emu\RSX\Capture\rsx_capture.h" />
<ClInclude Include="Emu\RSX\Capture\rsx_replay.h" />
<ClInclude Include="Emu\RSX\Capture\rsx_trace.h" />
<ClInclude Include="Emu\RSX\Common\GLSLCommon.h" />
<ClInclude Include="Emu\RSX\Common\TextGlyphs.h" />
<ClInclude Include="Emu\RSX\Common\texture_cache.h" />
@ -532,7 +537,6 @@
<ClInclude Include="Emu\RSX\overlay_controls.h" />
<ClInclude Include="Emu\RSX\rsx_cache.h" />
<ClInclude Include="Emu\RSX\rsx_decode.h" />
<ClInclude Include="Emu\RSX\rsx_trace.h" />
<ClInclude Include="Emu\RSX\rsx_vertex_data.h" />
<ClInclude Include="Emu\VFS.h" />
<ClInclude Include="Emu\GameInfo.h" />

View File

@ -63,6 +63,9 @@
<Filter Include="Emu\Cell\Modules">
<UniqueIdentifier>{4317ac27-38e4-4f8d-9bac-496f9b00f615}</UniqueIdentifier>
</Filter>
<Filter Include="Emu\GPU\RSX\Capture">
<UniqueIdentifier>{3f233c0b-4ee1-4c02-963f-0109d3d9c705}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Crypto\aes.cpp">
@ -743,6 +746,12 @@
<ClCompile Include="Emu\Cell\lv2\sys_gpio.cpp">
<Filter>Emu\Cell\lv2</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Capture\rsx_replay.cpp">
<Filter>Emu\GPU\RSX\Capture</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\Capture\rsx_capture.cpp">
<Filter>Emu\GPU\RSX\Capture</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Crypto\aes.h">
@ -1336,9 +1345,6 @@
<ClInclude Include="Emu\RSX\rsx_decode.h">
<Filter>Emu\GPU\RSX</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\rsx_trace.h">
<Filter>Emu\GPU\RSX</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\gcm_enums.h">
<Filter>Emu\GPU\RSX</Filter>
</ClInclude>
@ -1435,5 +1441,14 @@
<ClInclude Include="Emu\Cell\Modules\cellJpgEnc.h">
<Filter>Emu\Cell\Modules</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Capture\rsx_replay.h">
<Filter>Emu\GPU\RSX\Capture</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Capture\rsx_trace.h">
<Filter>Emu\GPU\RSX\Capture</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\Capture\rsx_capture.h">
<Filter>Emu\GPU\RSX\Capture</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -143,7 +143,7 @@
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\hidapi.lib;winmm.lib;OpenAL.lib;XAudio.lib;D3D12GSRender.lib;GLGSRender.lib;shlwapi.lib;VKGSRender.lib;VKstatic.1.lib;glslang.lib;OSDependent.lib;OGLCompiler.lib;SPIRV.lib;HLSL.lib;Advapi32.lib;user32.lib;zlib.lib;..\libpng.lib;asmjit.lib;yaml-cpp.lib;discord-rpc.lib;emucore.lib;dxgi.lib;$(QTDIR)\lib\qtmain.lib;shell32.lib;opengl32.lib;$(QTDIR)\lib\Qt5OpenGL.lib;$(QTDIR)\lib\Qt5Widgets.lib;$(QTDIR)\lib\Qt5Gui.lib;$(QTDIR)\lib\Qt5Qml.lib;$(QTDIR)\lib\Qt5Network.lib;$(QTDIR)\lib\Qt5Core.lib;Qt5Core.lib;Qt5Gui.lib;Qt5Widgets.lib;Qt5WinExtras.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>gdi32.lib;..\hidapi.lib;winmm.lib;OpenAL.lib;XAudio.lib;D3D12GSRender.lib;GLGSRender.lib;shlwapi.lib;VKGSRender.lib;VKstatic.1.lib;glslang.lib;OSDependent.lib;OGLCompiler.lib;SPIRV.lib;HLSL.lib;Advapi32.lib;user32.lib;zlib.lib;..\libpng.lib;asmjit.lib;yaml-cpp.lib;discord-rpc.lib;emucore.lib;dxgi.lib;$(QTDIR)\lib\qtmain.lib;shell32.lib;opengl32.lib;$(QTDIR)\lib\Qt5OpenGL.lib;$(QTDIR)\lib\Qt5Widgets.lib;$(QTDIR)\lib\Qt5Gui.lib;$(QTDIR)\lib\Qt5Qml.lib;$(QTDIR)\lib\Qt5Network.lib;$(QTDIR)\lib\Qt5Core.lib;Qt5Core.lib;Qt5Gui.lib;Qt5Widgets.lib;Qt5WinExtras.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\3rdparty\OpenAL\libs\Win64;..\Vulkan\glslang-build\hlsl\Release;..\Vulkan\glslang-build\SPIRV\Release;..\Vulkan\glslang-build\OGLCompilersDLL\Release;..\Vulkan\glslang-build\glslang\OSDependent\Windows\Release;..\Vulkan\Vulkan-build\loader\Release;..\Vulkan\glslang-build\glslang\Release;..\lib\$(CONFIGURATION)-$(PLATFORM);..\3rdparty\minidx12\Lib;..\3rdparty\discord-rpc\lib;$(QTDIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>"/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'" %(AdditionalOptions)</AdditionalOptions>
<DataExecutionPrevention>true</DataExecutionPrevention>

View File

@ -45,7 +45,7 @@ debugger_frame::debugger_frame(std::shared_ptr<gui_settings> settings, QWidget *
m_go_to_addr = new QPushButton(tr("Go To Address"), this);
m_go_to_pc = new QPushButton(tr("Go To PC"), this);
m_btn_capture = new QPushButton(tr("Capture"), this);
m_btn_capture = new QPushButton(tr("RSX Capture"), this);
m_btn_step = new QPushButton(tr("Step"), this);
m_btn_step_over = new QPushButton(tr("Step Over"), this);
m_btn_run = new QPushButton(RunString, this);

View File

@ -331,6 +331,32 @@ void main_window::BootGame()
Boot(path);
}
void main_window::BootRsxCapture()
{
bool stopped = false;
if (Emu.IsRunning())
{
Emu.Pause();
stopped = true;
}
QString filePath = QFileDialog::getOpenFileName(this, tr("Select RSX Capture"), "", tr("RRC files (*.rrc);;All files (*.*)"));
if (filePath.isEmpty())
{
if (stopped) Emu.Resume();
return;
}
Emu.SetForceBoot(true);
Emu.Stop();
const std::string path = sstr(filePath);
if (!Emu.BootRsxCapture(path))
LOG_ERROR(GENERAL, "Capture Boot Failed");
else
LOG_SUCCESS(LOADER, "Capture Boot Success");
}
void main_window::InstallPkg(const QString& dropPath)
{
QString filePath = dropPath;
@ -1068,6 +1094,7 @@ void main_window::CreateConnects()
{
connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf);
connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame);
connect(ui->actionopen_rsx_capture, &QAction::triggered, this, &main_window::BootRsxCapture);
connect(ui->bootRecentMenu, &QMenu::aboutToShow, [=]
{

View File

@ -90,6 +90,7 @@ private Q_SLOTS:
void Boot(const std::string& path, bool direct = false, bool add_only = false);
void BootElf();
void BootGame();
void BootRsxCapture();
void DecryptSPRXLibraries();
void SaveWindowState();

View File

@ -221,6 +221,7 @@
<addaction name="toolsStringSearchAct"/>
<addaction name="separator"/>
<addaction name="toolsDecryptSprxLibsAct"/>
<addaction name="actionopen_rsx_capture"/>
</widget>
<widget class="QMenu" name="menuView">
<property name="title">
@ -260,6 +261,7 @@
<addaction name="showToolBarAct"/>
<addaction name="separator"/>
<addaction name="showGameListAct"/>
<addaction name="showGameToolBarAct"/>
<addaction name="separator"/>
<addaction name="showHiddenEntriesAct"/>
<addaction name="separator"/>
@ -951,6 +953,11 @@
<string>Show Hidden Entries</string>
</property>
</action>
<action name="actionopen_rsx_capture">
<property name="text">
<string>Open RSX Capture</string>
</property>
</action>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources>

View File

@ -3,7 +3,7 @@
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\Utilities\yaml-cpp\include;..\3rdparty\ffmpeg\WindowsInclude;..\3rdparty\cereal\include;..\3rdparty\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\minidx12\Include;..\3rdparty\GSL\include;..\3rdparty\libpng;..\3rdparty\GL;..\3rdparty\stblib;..\3rdparty\OpenAL\include;..\3rdparty\pugixml\src;..\3rdparty\hidapi\hidapi;..\3rdparty\Optional</IncludePath>
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\Utilities\yaml-cpp\include;..\3rdparty\ffmpeg\WindowsInclude;..\3rdparty\cereal\include;..\3rdparty\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\3rdparty\minidx12\Include;..\3rdparty\GSL\include;..\3rdparty\libpng;..\3rdparty\GL;..\3rdparty\stblib;..\3rdparty\OpenAL\include;..\3rdparty\pugixml\src;..\3rdparty\hidapi\hidapi;..\3rdparty\Optional;..\3rdparty\xxhash</IncludePath>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<LibraryPath>$(SolutionDir)lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
@ -21,7 +21,7 @@
<AdditionalOptions>/Zc:throwingNew</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalDependencies>ws2_32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib</AdditionalDependencies>
<AdditionalDependencies>xxhash.lib;ws2_32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>..\3rdparty\ffmpeg\Windows\x86_64\lib</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>