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Qt: fix empty game list phenomenon
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parent
2dc6adc038
commit
766cc2d42f
@ -133,6 +133,12 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std
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connect(&m_refresh_watcher, &QFutureWatcher<void>::finished, this, &game_list_frame::OnRefreshFinished);
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connect(&m_refresh_watcher, &QFutureWatcher<void>::canceled, this, [this]()
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{
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if (m_repaint_watcher.isRunning())
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{
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m_repaint_watcher.cancel();
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m_repaint_watcher.waitForFinished();
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}
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m_path_list.clear();
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m_game_data.clear();
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m_serials.clear();
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@ -430,7 +436,10 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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if (m_refresh_watcher.isRunning())
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{
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m_refresh_watcher.cancel();
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if (from_drive)
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{
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m_refresh_watcher.cancel();
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}
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m_refresh_watcher.waitForFinished();
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}
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@ -672,6 +681,7 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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m_games.push(std::make_shared<gui_game_info>(gui_game_info{game, qt_cat, compat, {}, {}, hasCustomConfig, hasCustomPadConfig, has_hover_gif, nullptr}));
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}));
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return;
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}
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@ -701,6 +711,12 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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void game_list_frame::OnRefreshFinished()
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{
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if (m_repaint_watcher.isRunning())
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{
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m_repaint_watcher.cancel();
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m_repaint_watcher.waitForFinished();
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}
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for (auto&& g : m_games.pop_all())
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{
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m_game_data.push_back(g);
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