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Fix for sceNpScoreGetGameData
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@ -5522,7 +5522,7 @@ error_code sceNpScorePollAsync(s32 transId, vm::ptr<s32> result)
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return CELL_OK;
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}
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std::pair<std::optional<error_code>, std::shared_ptr<score_transaction_ctx>> get_score_transaction_context(s32 transId)
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std::pair<std::optional<error_code>, std::shared_ptr<score_transaction_ctx>> get_score_transaction_context(s32 transId, bool reset_transaction = true)
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{
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auto trans_ctx = idm::get<score_transaction_ctx>(transId);
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@ -5531,6 +5531,7 @@ std::pair<std::optional<error_code>, std::shared_ptr<score_transaction_ctx>> get
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return {SCE_NP_COMMUNITY_ERROR_INVALID_ID, {}};
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}
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if (reset_transaction)
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{
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// Check for games reusing score transaction context
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// Unsure about the actual behaviour, only one game does this afaik(Marvel vs Capcom Origins)
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@ -5745,7 +5746,7 @@ error_code scenp_score_get_game_data(s32 transId, SceNpScoreBoardId boardId, vm:
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return SCE_NP_COMMUNITY_ERROR_INSUFFICIENT_ARGUMENT;
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}
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auto [res, trans_ctx] = get_score_transaction_context(transId);
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auto [res, trans_ctx] = get_score_transaction_context(transId, false);
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if (res)
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return *res;
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