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https://github.com/RPCS3/rpcs3.git
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Qt: adjust custom context menu positions
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parent
03b9ee27c5
commit
77ac875b0b
@ -1,4 +1,4 @@
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#include "auto_pause_settings_dialog.h"
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constexpr auto qstr = QString::fromStdString;
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@ -141,7 +141,6 @@ void auto_pause_settings_dialog::ShowContextMenu(const QPoint &pos)
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{
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int row = pauseList->indexAt(pos).row();
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QPoint globalPos = pauseList->mapToGlobal(pos);
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QMenu myMenu;
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// Make Actions
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@ -174,7 +173,7 @@ void auto_pause_settings_dialog::ShowContextMenu(const QPoint &pos)
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connect(remove, &QAction::triggered, this, &auto_pause_settings_dialog::OnRemove);
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connect(config, &QAction::triggered, [=]() {OnEntryConfig(row, false); });
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myMenu.exec(globalPos);
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myMenu.exec(pauseList->viewport()->mapToGlobal(pos));
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}
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void auto_pause_settings_dialog::OnRemove()
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@ -1,4 +1,4 @@
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#include "breakpoint_list.h"
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#include "breakpoint_list.h"
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#include "Emu/Cell/SPUThread.h"
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@ -127,7 +127,7 @@ void breakpoint_list::OnBreakpointListRightClicked(const QPoint &pos)
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menu->addAction(m_breakpoint_list_delete);
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QAction* selectedItem = menu->exec(QCursor::pos());
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QAction* selectedItem = menu->exec(viewport()->mapToGlobal(pos));
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if (selectedItem)
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{
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if (selectedItem->text() == "Rename")
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "cg_disasm_window.h"
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@ -87,7 +87,24 @@ void cg_disasm_window::ShowContextMenu(const QPoint &pos)
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ShowDisasm();
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});
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myMenu.exec(mapToGlobal(pos));
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const auto obj = qobject_cast<QTextEdit*>(sender());
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QPoint origin;
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if (obj == m_disasm_text)
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{
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origin = m_disasm_text->viewport()->mapToGlobal(pos);
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}
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else if (obj == m_glsl_text)
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{
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origin = m_glsl_text->viewport()->mapToGlobal(pos);
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}
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else
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{
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origin = mapToGlobal(pos);
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}
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myMenu.exec(origin);
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}
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void cg_disasm_window::ShowDisasm()
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@ -119,7 +119,7 @@ game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std:
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{
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QMenu* configure = new QMenu(this);
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configure->addActions(m_columnActs);
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configure->exec(mapToGlobal(pos));
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configure->exec(m_gameList->horizontalHeader()->viewport()->mapToGlobal(pos));
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});
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connect(m_xgrid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
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@ -819,13 +819,13 @@ void game_list_frame::ShowContextMenu(const QPoint &pos)
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if (m_isListLayout)
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{
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item = m_gameList->item(m_gameList->indexAt(pos).row(), gui::column_icon);
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globalPos = m_gameList->mapToGlobal(pos);
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globalPos = m_gameList->viewport()->mapToGlobal(pos);
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}
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else
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{
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QModelIndex mi = m_xgrid->indexAt(pos);
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item = m_xgrid->item(mi.row(), mi.column());
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globalPos = m_xgrid->mapToGlobal(pos);
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globalPos = m_xgrid->viewport()->mapToGlobal(pos);
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}
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game_info gameinfo = GetGameInfoFromItem(item);
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@ -303,7 +303,7 @@ void log_frame::CreateAndConnectActions()
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menu->addAction(m_stackAct_log);
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menu->addSeparator();
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menu->addAction(m_TTYAct);
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menu->exec(mapToGlobal(pos));
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menu->exec(m_log->viewport()->mapToGlobal(pos));
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});
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connect(m_tty, &QWidget::customContextMenuRequested, [=](const QPoint& pos)
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@ -314,7 +314,7 @@ void log_frame::CreateAndConnectActions()
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menu->addAction(m_stackAct_tty);
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menu->addSeparator();
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menu->addActions(m_tty_channel_acts->actions());
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menu->exec(mapToGlobal(pos));
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menu->exec(m_tty->viewport()->mapToGlobal(pos));
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});
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connect(m_tabWidget, &QTabWidget::currentChanged, [this](int/* index*/)
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@ -445,19 +445,18 @@ void save_manager_dialog::OnEntriesRemove()
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// Pop-up a small context-menu, being a replacement for save_data_manage_dialog
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void save_manager_dialog::ShowContextMenu(const QPoint &pos)
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{
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bool selectedItems = m_list->selectionModel()->selectedRows().size() > 1;
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QPoint globalPos = m_list->mapToGlobal(pos);
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QMenu* menu = new QMenu();
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int idx = m_list->currentRow();
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if (idx == -1)
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{
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return;
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}
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const bool selectedItems = m_list->selectionModel()->selectedRows().size() > 1;
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QAction* removeAct = new QAction(tr("&Remove"), this);
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QAction* showDirAct = new QAction(tr("&Open Save Directory"), this);
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QMenu* menu = new QMenu();
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menu->addAction(removeAct);
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menu->addAction(showDirAct);
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@ -478,7 +477,7 @@ void save_manager_dialog::ShowContextMenu(const QPoint &pos)
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QDesktopServices::openUrl(QUrl("file:///" + path));
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});
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menu->exec(globalPos);
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menu->exec(m_list->viewport()->mapToGlobal(pos));
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}
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void save_manager_dialog::SetIconSize(int size)
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@ -636,19 +636,18 @@ void trophy_manager_dialog::ApplyFilter()
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ReadjustTrophyTable();
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}
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void trophy_manager_dialog::ShowContextMenu(const QPoint& loc)
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void trophy_manager_dialog::ShowContextMenu(const QPoint& pos)
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{
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QPoint globalPos = m_trophy_table->mapToGlobal(loc);
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QMenu* menu = new QMenu();
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QTableWidgetItem* item = m_trophy_table->item(m_trophy_table->currentRow(), TrophyColumns::Icon);
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if (!item)
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{
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return;
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}
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QMenu* menu = new QMenu();
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QAction* show_trophy_dir = new QAction(tr("Open Trophy Dir"), menu);
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int db_ind = m_game_combo->currentData().toInt();
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const int db_ind = m_game_combo->currentData().toInt();
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connect(show_trophy_dir, &QAction::triggered, [=]()
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{
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@ -657,7 +656,7 @@ void trophy_manager_dialog::ShowContextMenu(const QPoint& loc)
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});
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menu->addAction(show_trophy_dir);
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menu->exec(globalPos);
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menu->exec(m_trophy_table->viewport()->mapToGlobal(pos));
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}
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void trophy_manager_dialog::StartTrophyLoadThreads()
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@ -406,7 +406,6 @@ void user_manager_dialog::ShowContextMenu(const QPoint &pos)
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return;
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}
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QPoint global_pos = m_table->mapToGlobal(pos);
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QMenu* menu = new QMenu();
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// Create submenu for sort options.
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@ -439,7 +438,7 @@ void user_manager_dialog::ShowContextMenu(const QPoint &pos)
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connect(user_id_act, &QAction::triggered, this, [=] {OnSort(0); });
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connect(username_act, &QAction::triggered, this, [=] {OnSort(1); });
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menu->exec(global_pos);
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menu->exec(m_table->viewport()->mapToGlobal(pos));
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}
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// Returns the current user's key > 0. if no user is selected, return 0
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