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PPU LLVM: Fix crash in Unity games
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@ -5055,12 +5055,19 @@ bool ppu_initialize(const ppu_module& info, bool check_only, u64 file_size)
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// Try to patch all single and unregistered BLRs with the same function (TODO: Maybe generalize it into PIC code detection and patching)
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// Try to patch all single and unregistered BLRs with the same function (TODO: Maybe generalize it into PIC code detection and patching)
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ppu_intrp_func_t BLR_func = nullptr;
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ppu_intrp_func_t BLR_func = nullptr;
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const bool is_first = jit && !jit_mod.init;
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const bool showing_only_apply_stage = !g_progr.load() && !g_progr_ptotal && !g_progr_ftotal && g_progr_ptotal.compare_and_swap_test(0, 1);
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const bool showing_only_apply_stage = !g_progr.load() && !g_progr_ptotal && !g_progr_ftotal && g_progr_ptotal.compare_and_swap_test(0, 1);
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progr = "Applying PPU Code...";
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progr = "Applying PPU Code...";
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if (!jit)
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{
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// No functions - nothing to do
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ensure(info.funcs.empty());
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return compiled_new;
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}
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const bool is_first = !jit_mod.init;
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if (is_first)
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if (is_first)
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{
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{
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jit->fin();
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jit->fin();
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