mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-23 03:02:53 +01:00
PPU LLVM: Fix crash in Unity games
This commit is contained in:
parent
093198e3d5
commit
7bf8917c08
@ -5055,12 +5055,19 @@ bool ppu_initialize(const ppu_module& info, bool check_only, u64 file_size)
|
|||||||
// Try to patch all single and unregistered BLRs with the same function (TODO: Maybe generalize it into PIC code detection and patching)
|
// Try to patch all single and unregistered BLRs with the same function (TODO: Maybe generalize it into PIC code detection and patching)
|
||||||
ppu_intrp_func_t BLR_func = nullptr;
|
ppu_intrp_func_t BLR_func = nullptr;
|
||||||
|
|
||||||
const bool is_first = jit && !jit_mod.init;
|
|
||||||
|
|
||||||
const bool showing_only_apply_stage = !g_progr.load() && !g_progr_ptotal && !g_progr_ftotal && g_progr_ptotal.compare_and_swap_test(0, 1);
|
const bool showing_only_apply_stage = !g_progr.load() && !g_progr_ptotal && !g_progr_ftotal && g_progr_ptotal.compare_and_swap_test(0, 1);
|
||||||
|
|
||||||
progr = "Applying PPU Code...";
|
progr = "Applying PPU Code...";
|
||||||
|
|
||||||
|
if (!jit)
|
||||||
|
{
|
||||||
|
// No functions - nothing to do
|
||||||
|
ensure(info.funcs.empty());
|
||||||
|
return compiled_new;
|
||||||
|
}
|
||||||
|
|
||||||
|
const bool is_first = !jit_mod.init;
|
||||||
|
|
||||||
if (is_first)
|
if (is_first)
|
||||||
{
|
{
|
||||||
jit->fin();
|
jit->fin();
|
||||||
|
Loading…
Reference in New Issue
Block a user