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sys_game_watchdog minor fixups
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parent
035d410a89
commit
7ea0a6d642
@ -5,53 +5,107 @@
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#include "Emu/System.h"
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#include "Emu/system_config.h"
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#include <thread>
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#include "Emu/IdManager.h"
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#include "Utilities/Thread.h"
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#include "sys_game.h"
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LOG_CHANNEL(sys_game);
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atomic_t<bool> watchdog_stopped = true;
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atomic_t<u64> watchdog_last_clear;
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u64 get_timestamp()
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struct watchdog_t
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{
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return (get_system_time() - Emu.GetPauseTime());
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struct alignas(8) control_t
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{
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bool needs_restart = false;
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bool active = false;
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char pad[sizeof(u32) - sizeof(bool) * 2]{};
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u32 timeout = 0;
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};
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atomic_t<control_t> control;
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void operator()()
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{
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u64 start_time = get_system_time();
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u64 old_time = start_time;
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u64 current_time = old_time;
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constexpr u64 sleep_time = 50'000;
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while (thread_ctrl::state() != thread_state::aborting)
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{
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if (Emu.GetStatus(false) == system_state::paused)
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{
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start_time += current_time - old_time;
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old_time = current_time;
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thread_ctrl::wait_for(sleep_time);
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current_time = get_system_time();
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continue;
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}
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old_time = std::exchange(current_time, get_system_time());
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const auto old = control.fetch_op([&](control_t& data)
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{
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if (data.needs_restart)
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{
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data.needs_restart = false;
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return true;
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}
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return false;
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}).first;
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if (old.active && old.needs_restart)
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{
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start_time = current_time;
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old_time = current_time;
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continue;
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}
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if (old.active && current_time - start_time >= old.timeout)
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{
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sys_game.warning("Watchdog timeout! Restarting the game...");
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Emu.CallFromMainThread([]()
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{
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Emu.Restart();
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});
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return;
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}
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thread_ctrl::wait_for(sleep_time);
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}
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}
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static constexpr auto thread_name = "LV2 Watchdog Thread"sv;
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};
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error_code _sys_game_watchdog_start(u32 timeout)
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{
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sys_game.trace("sys_game_watchdog_start(timeout=%d)", timeout);
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if (!watchdog_stopped)
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// According to disassembly
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timeout *= 1'000'000;
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timeout &= -64;
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if (!g_fxo->get<named_thread<watchdog_t>>().control.fetch_op([&](watchdog_t::control_t& data)
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{
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if (data.active)
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{
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return false;
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}
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data.needs_restart = true;
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data.active = true;
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data.timeout = timeout;
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return true;
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}).second)
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{
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return CELL_EABORT;
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}
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auto watchdog = [=]()
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{
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while (!watchdog_stopped)
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{
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if (Emu.IsStopped() || get_timestamp() - watchdog_last_clear > timeout * 1000000)
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{
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watchdog_stopped = true;
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if (!Emu.IsStopped())
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{
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sys_game.warning("Watchdog timeout! Restarting the game...");
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Emu.CallFromMainThread([]()
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{
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Emu.Restart();
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});
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}
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break;
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}
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std::this_thread::sleep_for(1s);
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}
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};
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watchdog_stopped = false;
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watchdog_last_clear = get_timestamp();
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std::thread(watchdog).detach();
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return CELL_OK;
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}
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@ -59,7 +113,16 @@ error_code _sys_game_watchdog_stop()
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{
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sys_game.trace("sys_game_watchdog_stop()");
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watchdog_stopped = true;
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g_fxo->get<named_thread<watchdog_t>>().control.fetch_op([](watchdog_t::control_t& data)
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{
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if (!data.active)
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{
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return false;
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}
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data.active = false;
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return true;
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});
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return CELL_OK;
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}
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@ -68,7 +131,16 @@ error_code _sys_game_watchdog_clear()
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{
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sys_game.trace("sys_game_watchdog_clear()");
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watchdog_last_clear = get_timestamp();
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g_fxo->get<named_thread<watchdog_t>>().control.fetch_op([](watchdog_t::control_t& data)
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{
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if (!data.active || data.needs_restart)
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{
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return false;
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}
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data.needs_restart = true;
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return true;
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});
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return CELL_OK;
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}
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@ -314,7 +314,7 @@ public:
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bool IsStopped() const { return m_state == system_state::stopped; }
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bool IsReady() const { return m_state == system_state::ready; }
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bool IsStarting() const { return m_state == system_state::starting; }
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auto GetStatus() const { system_state state = m_state; return state == system_state::frozen ? system_state::paused : state; }
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auto GetStatus(bool fixup = true) const { system_state state = m_state; return fixup && state == system_state::frozen ? system_state::paused : state; }
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bool HasGui() const { return m_has_gui; }
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void SetHasGui(bool has_gui) { m_has_gui = has_gui; }
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