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Fix 16 bit audio mode
Pointed by @ruipin, some backends may be affected Reuse float buffer for conversion result
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4baa159523
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7f1cbb1136
@ -267,22 +267,16 @@ void audio_thread::operator()()
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// 2x CVTPS2DQ (converts float to s32)
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// PACKSSDW (converts s32 to s16 with signed saturation)
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__m128i buf_u16[BUFFER_SIZE];
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for (size_t i = 0; i < 8 * BUFFER_SIZE; i += 8)
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{
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const auto scale = _mm_set1_ps(0x8000);
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buf_u16[i / 8] = _mm_packs_epi32(
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_mm_store_ps(out_buffer[out_pos].get() + i / 2, _mm_castsi128_ps(_mm_packs_epi32(
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_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(out_buffer[out_pos].get() + i), scale)),
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_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(out_buffer[out_pos].get() + i + 4), scale)));
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_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(out_buffer[out_pos].get() + i + 4), scale)))));
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}
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}
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audio->AddData(buf_u16, buf_sz);
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}
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else
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{
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audio->AddData(out_buffer[out_pos].get(), buf_sz);
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}
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audio->AddData(out_buffer[out_pos].get(), buf_sz);
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const u64 stamp2 = get_system_time();
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