From 801609fb7828645e810d3e0b328ea94b470291c4 Mon Sep 17 00:00:00 2001 From: Elad Ashkenazi Date: Sun, 23 Oct 2022 08:13:25 +0300 Subject: [PATCH] Make RPCS3 not delete savestate on boot by default --- rpcs3/Emu/system_config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/system_config.h b/rpcs3/Emu/system_config.h index a6aee3d169..1a06240097 100644 --- a/rpcs3/Emu/system_config.h +++ b/rpcs3/Emu/system_config.h @@ -315,7 +315,7 @@ struct cfg_root : cfg::node node_savestate(cfg::node* _this) : cfg::node(_this, "Savestate") {} cfg::_bool start_paused{ this, "Start Paused" }; // Pause on first frame - cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", true }; // Close emulation when saving, delete save after loading + cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", false }; // Close emulation when saving, delete save after loading cfg::_bool state_inspection_mode{ this, "Inspection Mode Savestates" }; // Save memory stored in executable files, thus allowing to view state without any files (for debugging) cfg::_bool save_disc_game_data{ this, "Save Disc Game Data", false }; } savestate{this};