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https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 18:53:28 +01:00
Remove /dev_flash/ configuration
Simplify code by using root config location for /dev_flash/ Hide Emu.GetEmuDir() function due to the risk of misuse
This commit is contained in:
parent
e4da284176
commit
81e5f3b7f2
@ -57,7 +57,7 @@ s32 cellSslCertificateLoader(u64 flag, vm::ptr<char> buffer, u32 size, vm::ptr<u
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cellSsl.trace("cellSslCertificateLoader(flag=%llu, buffer=0x%x, size=%zu, required=0x%x)", flag, buffer, size, required);
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const std::bitset<58> flagBits(flag);
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const std::string certPath = vfs::get("/dev_flash/") + "data/cert/";
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const std::string certPath = vfs::get("/dev_flash/data/cert/");
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if (required)
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{
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@ -140,11 +140,11 @@ namespace rsx
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fallback_fonts.push_back("/usr/share/fonts/TTF/DejaVuSans.ttf"); //arch
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#endif
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//Search dev_flash for the font too
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font_dirs.push_back(Emu.GetEmuDir() + "dev_flash/data/font/");
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font_dirs.push_back(Emu.GetEmuDir() + "dev_flash/data/font/SONY-CC/");
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font_dirs.push_back(fs::get_config_dir() + "dev_flash/data/font/");
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font_dirs.push_back(fs::get_config_dir() + "dev_flash/data/font/SONY-CC/");
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//Attempt to load a font from dev_flash as a last resort
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fallback_fonts.push_back(Emu.GetEmuDir() + "dev_flash/data/font/SCE-PS3-VR-R-LATIN.TTF");
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fallback_fonts.push_back(fs::get_config_dir() + "dev_flash/data/font/SCE-PS3-VR-R-LATIN.TTF");
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//Attemt to load requested font
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std::string file_path;
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@ -296,7 +296,8 @@ void Emulator::Init()
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fs::create_dir(dev_hdd0 + "disc/");
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fs::create_dir(dev_hdd1 + "cache/");
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fs::create_dir(dev_hdd1 + "game/");
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fs::create_path(emu_dir + "/shaderlog");
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fs::create_path(fs::get_config_dir() + "shaderlog/");
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#ifdef WITH_GDB_DEBUGGER
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LOG_SUCCESS(GENERAL, "GDB debug server will be started and listening on %d upon emulator boot", (int) g_cfg.misc.gdb_server_port);
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@ -530,11 +531,6 @@ std::string Emulator::GetHddDir()
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return fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", GetEmuDir());
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}
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std::string Emulator::GetLibDir()
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{
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return fmt::replace_all(g_cfg.vfs.dev_flash, "$(EmulatorDir)", GetEmuDir()) + "sys/external/";
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}
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void Emulator::SetForceBoot(bool force_boot)
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{
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m_force_boot = force_boot;
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@ -683,7 +679,7 @@ void Emulator::Load(bool add_only)
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vfs::mount("", fs::get_config_dir() + "delete_this_dir/");
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vfs::mount("dev_hdd0", fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_hdd1", fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_flash", fmt::replace_all(g_cfg.vfs.dev_flash, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_flash", fs::get_config_dir() + "dev_flash/");
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vfs::mount("dev_usb", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
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vfs::mount("dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
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vfs::mount("app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir));
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@ -286,9 +286,10 @@ public:
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bool BootRsxCapture(const std::string& path);
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bool InstallPkg(const std::string& path);
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private:
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static std::string GetEmuDir();
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public:
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static std::string GetHddDir();
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static std::string GetLibDir();
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void SetForceBoot(bool force_boot);
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@ -356,7 +357,6 @@ struct cfg_root : cfg::node
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cfg::string emulator_dir{this, "$(EmulatorDir)"}; // Default (empty): taken from fs::get_config_dir()
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cfg::string dev_hdd0{this, "/dev_hdd0/", "$(EmulatorDir)dev_hdd0/"};
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cfg::string dev_hdd1{this, "/dev_hdd1/", "$(EmulatorDir)dev_hdd1/"};
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cfg::string dev_flash{this, "/dev_flash/", "$(EmulatorDir)dev_flash/"};
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cfg::string dev_usb000{this, "/dev_usb000/", "$(EmulatorDir)dev_usb000/"};
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cfg::string dev_bdvd{this, "/dev_bdvd/"}; // Not mounted
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cfg::string app_home{this, "/app_home/"}; // Not mounted
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@ -396,11 +396,8 @@ void rpcs3_app::OnChangeStyleSheetRequest(const QString& sheetFilePath)
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{
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QString config_dir = qstr(fs::get_config_dir());
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// HACK: dev_flash must be mounted for vfs to work for loading fonts.
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vfs::mount("dev_flash", fmt::replace_all(g_cfg.vfs.dev_flash, "$(EmulatorDir)", Emu.GetEmuDir()));
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// Add PS3 fonts
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QDirIterator ps3_font_it(qstr(vfs::get("/dev_flash/data/font/")), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
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QDirIterator ps3_font_it(qstr(fs::get_config_dir() + "dev_flash/data/font/"), QStringList() << "*.ttf", QDir::Files, QDirIterator::Subdirectories);
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while (ps3_font_it.hasNext())
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QFontDatabase::addApplicationFont(ps3_font_it.next());
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@ -111,7 +111,6 @@ public:
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emulatorLocation,
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dev_hdd0Location,
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dev_hdd1Location,
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dev_flashLocation,
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dev_usb000Location,
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};
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@ -281,7 +280,6 @@ private:
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{ emulatorLocation, { "VFS", "$(EmulatorDir)"}},
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{ dev_hdd0Location, { "VFS", "/dev_hdd0/" }},
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{ dev_hdd1Location, { "VFS", "/dev_hdd1/" }},
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{ dev_flashLocation, { "VFS", "/dev_flash/"}},
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{ dev_usb000Location, { "VFS", "/dev_usb000/"}},
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};
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@ -180,7 +180,6 @@ namespace gui
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const gui_save fs_emulator_dir_list = gui_save(fs, "emulator_dir_list", QStringList());
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const gui_save fs_dev_hdd0_list = gui_save(fs, "dev_hdd0_list", QStringList());
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const gui_save fs_dev_hdd1_list = gui_save(fs, "dev_hdd1_list", QStringList());
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const gui_save fs_dev_flash_list = gui_save(fs, "dev_flash_list", QStringList());
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const gui_save fs_dev_usb000_list = gui_save(fs, "dev_usb000_list", QStringList());
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const gui_save l_tty = gui_save(logger, "TTY", true);
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@ -546,7 +546,7 @@ void main_window::InstallPup(const QString& dropPath)
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}
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tar_object dev_flash_tar(dev_flash_tar_f[2]);
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if (!dev_flash_tar.extract(Emu.GetEmuDir()))
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if (!dev_flash_tar.extract(fs::get_config_dir()))
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{
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LOG_ERROR(GENERAL, "Error while installing firmware: TAR contents are invalid.");
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QMessageBox::critical(this, tr("Failure!"), tr("Error while installing firmware: TAR contents are invalid."));
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@ -587,7 +587,7 @@ void main_window::InstallPup(const QString& dropPath)
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guiSettings->ShowInfoBox(gui::ib_pup_success, tr("Success!"), tr("Successfully installed PS3 firmware and LLE Modules!"), this);
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Emu.SetForceBoot(true);
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Emu.BootGame(Emu.GetLibDir(), true);
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Emu.BootGame(fs::get_config_dir() + "dev_flash/sys/external/", true);
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}
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}
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@ -299,7 +299,8 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> guiSettings, std:
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item->setCheckState(Qt::Checked); // AND initialize check state
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ui->lleList->addItem(item);
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}
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const std::string& lle_dir = Emu.GetLibDir(); // TODO
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const std::string lle_dir = fs::get_config_dir() + "dev_flash/sys/external/";
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std::unordered_set<std::string> set(loadedLibs.begin(), loadedLibs.end());
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std::vector<std::string> lle_module_list_unselected;
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@ -22,16 +22,12 @@ vfs_dialog::vfs_dialog(std::shared_ptr<gui_settings> guiSettings, std::shared_pt
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vfs_dialog_tab* dev_hdd1_tab = new vfs_dialog_tab({ "dev_hdd1", emu_settings::dev_hdd1Location, gui::fs_dev_hdd1_list, &g_cfg.vfs.dev_hdd1 },
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m_gui_settings, m_emu_settings, this);
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vfs_dialog_tab* dev_flash_tab = new vfs_dialog_tab({ "dev_flash", emu_settings::dev_flashLocation, gui::fs_dev_flash_list, &g_cfg.vfs.dev_flash },
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m_gui_settings, m_emu_settings, this);
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vfs_dialog_tab* dev_usb000_tab = new vfs_dialog_tab({ "dev_usb000", emu_settings::dev_usb000Location, gui::fs_dev_usb000_list, &g_cfg.vfs.dev_usb000 },
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m_gui_settings, m_emu_settings, this);
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tabs->addTab(emulator_tab, "$(EmulatorDir)");
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tabs->addTab(dev_hdd0_tab, "dev_hdd0");
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tabs->addTab(dev_hdd1_tab, "dev_hdd1");
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tabs->addTab(dev_flash_tab, "dev_flash");
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tabs->addTab(dev_usb000_tab, "dev_usb000");
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// Create buttons
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