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overlays: Change how padding and margin work
- Also add 3 helper functions to compiled_resource
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parent
07731d0228
commit
84d1cf5065
@ -627,6 +627,26 @@ namespace rsx
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draw_commands[n].config.clip_region = true;
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}
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}
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//! Clear commands list
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void clear()
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{
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draw_commands.clear();
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}
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//! Append the command to the back of the commands list and return it
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command& append(const command& new_command)
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{
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draw_commands.emplace_back(new_command);
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return draw_commands.back();
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}
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//! Prepend the command to the front of the commands list and return it
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command& prepend(const command& new_command)
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{
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draw_commands.emplace(draw_commands.begin(), new_command);
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return draw_commands.front();
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}
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};
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struct overlay_element
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@ -661,9 +681,7 @@ namespace rsx
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f32 padding_bottom = 0.f;
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f32 margin_left = 0.f;
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f32 margin_right = 0.f;
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f32 margin_top = 0.f;
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f32 margin_bottom = 0.f;
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overlay_element() {}
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overlay_element(u16 _w, u16 _h) : w(_w), h(_h) {}
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@ -729,19 +747,18 @@ namespace rsx
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is_compiled = false;
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}
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virtual void set_margin(f32 left, f32 right, f32 top, f32 bottom)
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// NOTE: Functions as a simple position offset. Top left corner is the anchor.
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virtual void set_margin(f32 left, f32 top)
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{
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margin_left = left;
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margin_right = right;
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margin_top = top;
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margin_bottom = bottom;
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is_compiled = false;
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}
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virtual void set_margin(f32 margin)
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{
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margin_left = margin_right = margin_top = margin_bottom = margin;
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margin_left = margin_top = margin;
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is_compiled = false;
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}
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@ -855,29 +872,36 @@ namespace rsx
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{
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if (!is_compiled)
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{
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compiled_resources = {};
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compiled_resources.draw_commands.push_back({});
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compiled_resources.clear();
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compiled_resource compiled_resources_temp = {};
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auto& cmd_bg = compiled_resources_temp.append({});
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auto& config = cmd_bg.config;
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auto &config = compiled_resources.draw_commands.front().config;
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config.color = back_color;
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config.pulse_glow = pulse_effect_enabled;
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auto& verts = compiled_resources.draw_commands.front().verts;
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auto& verts = compiled_resources_temp.draw_commands.front().verts;
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verts.resize(4);
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verts[0].vec4(x + padding_left - margin_left, y + padding_bottom - margin_bottom, 0.f, 0.f);
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verts[1].vec4(x + w - padding_right + margin_right, y + padding_bottom - margin_top, 1.f, 0.f);
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verts[2].vec4(x + padding_left - margin_left, y + h - padding_top + margin_top, 0.f, 1.f);
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verts[3].vec4(x + w - padding_right + margin_right, y + h - padding_top + margin_bottom, 1.f, 1.f);
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verts[0].vec4(x, y, 0.f, 0.f);
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verts[1].vec4(x + w, y, 1.f, 0.f);
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verts[2].vec4(x, y + h, 0.f, 1.f);
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verts[3].vec4(x + w, y + h, 1.f, 1.f);
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compiled_resources.add(std::move(compiled_resources_temp), margin_left, margin_top);
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if (!text.empty())
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{
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compiled_resources.draw_commands.push_back({});
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compiled_resources.draw_commands.back().config.set_font(font_ref ? font_ref : fontmgr::get("Arial", 12));
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compiled_resources.draw_commands.back().config.color = fore_color;
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compiled_resources.draw_commands.back().verts = render_text(text.c_str(), (f32)x, (f32)y);
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compiled_resources_temp.clear();
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auto& cmd_text = compiled_resources_temp.append({});
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if (compiled_resources.draw_commands.back().verts.size() == 0)
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compiled_resources.draw_commands.pop_back();
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cmd_text.config.set_font(font_ref ? font_ref : fontmgr::get("Arial", 12));
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cmd_text.config.color = fore_color;
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cmd_text.verts = render_text(text.c_str(), (f32)x, (f32)y);
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if (cmd_text.verts.size() > 0)
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compiled_resources.add(std::move(compiled_resources_temp), margin_left, margin_top);
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}
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is_compiled = true;
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@ -1178,9 +1202,21 @@ namespace rsx
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if (!is_compiled)
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{
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auto& result = overlay_element::get_compiled();
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result.draw_commands.front().config.set_image_resource(image_resource_ref);
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result.draw_commands.front().config.color = fore_color;
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result.draw_commands.front().config.external_data_ref = external_ref;
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auto& cmd_img = result.draw_commands.front();
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cmd_img.config.set_image_resource(image_resource_ref);
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cmd_img.config.color = fore_color;
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cmd_img.config.external_data_ref = external_ref;
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// Make padding work for images (treat them as the content instead of the 'background')
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auto& verts = cmd_img.verts;
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verts[0] += vertex(padding_left, padding_bottom, 0, 0);
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verts[1] += vertex(-padding_right, padding_bottom, 0, 0);
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verts[2] += vertex(padding_left, -padding_top, 0, 0);
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verts[3] += vertex(-padding_right, -padding_top, 0, 0);
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is_compiled = true;
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}
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return compiled_resources;
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