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synced 2024-11-25 04:02:42 +01:00
gl: Enable core context and debug output.
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parent
35570a5ebf
commit
855d6935d9
@ -15,6 +15,8 @@ endif()
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set(PNG_SHARED OFF CACHE BOOL "Build shared lib." FORCE)
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set(PNG_TESTS OFF CACHE BOOL "Build tests." FORCE)
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add_definitions(-DCMAKE_BUILD)
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add_subdirectory( asmjit )
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add_subdirectory( 3rdparty/libpng )
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# TODO: do real installation, including copying directory structure
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@ -133,7 +133,7 @@ void GLGSRender::begin()
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__glcheck glDepthRange((f32&)rsx::method_registers[NV4097_SET_CLIP_MIN], (f32&)rsx::method_registers[NV4097_SET_CLIP_MAX]);
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__glcheck enable(rsx::method_registers[NV4097_SET_DITHER_ENABLE], GL_DITHER);
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if (__glcheck enable(rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE], GL_ALPHA_TEST))
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if (!!rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE])
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{
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//TODO: NV4097_SET_ALPHA_REF must be converted to f32
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//glcheck(glAlphaFunc(rsx::method_registers[NV4097_SET_ALPHA_FUNC], rsx::method_registers[NV4097_SET_ALPHA_REF]));
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@ -205,7 +205,7 @@ void GLGSRender::begin()
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__glcheck enable(blend_mrt & 8, GL_BLEND, GL_COLOR_ATTACHMENT3);
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}
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if (__glcheck enable(rsx::method_registers[NV4097_SET_LOGIC_OP_ENABLE], GL_LOGIC_OP))
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if (__glcheck enable(rsx::method_registers[NV4097_SET_LOGIC_OP_ENABLE], GL_COLOR_LOGIC_OP))
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{
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__glcheck glLogicOp(rsx::method_registers[NV4097_SET_LOGIC_OP]);
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}
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@ -261,14 +261,6 @@ void GLGSRender::begin()
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__glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_FILL_ENABLE], GL_POLYGON_OFFSET_FILL);
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if (__glcheck enable(rsx::method_registers[NV4097_SET_POLYGON_STIPPLE], GL_POLYGON_STIPPLE))
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{
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__glcheck glPolygonStipple((GLubyte*)(rsx::method_registers + NV4097_SET_POLYGON_STIPPLE_PATTERN));
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}
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__glcheck glPolygonMode(GL_FRONT, rsx::method_registers[NV4097_SET_FRONT_POLYGON_MODE]);
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__glcheck glPolygonMode(GL_BACK, rsx::method_registers[NV4097_SET_BACK_POLYGON_MODE]);
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if (__glcheck enable(rsx::method_registers[NV4097_SET_CULL_FACE_ENABLE], GL_CULL_FACE))
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{
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__glcheck glCullFace(rsx::method_registers[NV4097_SET_CULL_FACE]);
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@ -288,14 +280,6 @@ void GLGSRender::begin()
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{
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__glcheck glPrimitiveRestartIndex(rsx::method_registers[NV4097_SET_RESTART_INDEX]);
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}
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if (__glcheck enable(rsx::method_registers[NV4097_SET_LINE_STIPPLE], GL_LINE_STIPPLE))
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{
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u32 line_stipple_pattern = rsx::method_registers[NV4097_SET_LINE_STIPPLE_PATTERN];
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u16 factor = line_stipple_pattern;
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u16 pattern = line_stipple_pattern >> 16;
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__glcheck glLineStipple(factor, pattern);
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}
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}
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template<typename T, int count>
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@ -779,6 +763,8 @@ void GLGSRender::on_init_thread()
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GSRender::on_init_thread();
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gl::init();
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if (rpcs3::config.rsx.d3d12.debug_output.value())
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gl::enable_debugging();
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LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VERSION));
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LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
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LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VENDOR));
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@ -174,9 +174,7 @@ OPENGL_PROC(PFNGLTEXTUREBUFFERRANGEEXTPROC, TextureBufferRangeEXT);
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OPENGL_PROC(PFNGLCOPYIMAGESUBDATAPROC, CopyImageSubData);
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//KHR_debug
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OPENGL_PROC(PFNGLDEBUGMESSAGECONTROLARBPROC, DebugMessageControlARB);
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OPENGL_PROC(PFNGLDEBUGMESSAGEINSERTARBPROC, DebugMessageInsertARB);
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OPENGL_PROC(PFNGLDEBUGMESSAGECALLBACKARBPROC, DebugMessageCallbackARB);
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OPENGL_PROC(PFNGLDEBUGMESSAGECALLBACKPROC, DebugMessageCallback);
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OPENGL_PROC(PFNGLTEXSTORAGE2DPROC, TexStorage2D);
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//...
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@ -23,6 +23,31 @@ namespace gl
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throw new EXCEPTION("unknow primitive type");
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}
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#ifdef WIN32
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void APIENTRY dbgFunc(GLenum source, GLenum type, GLuint id,
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GLenum severity, GLsizei lenght, const GLchar* message,
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const void* userParam)
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{
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR:
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LOG_ERROR(RSX, "%s", message);
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return;
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default:
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LOG_WARNING(RSX, "%s", message);
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return;
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}
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}
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#endif
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void enable_debugging()
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{
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#ifdef WIN32
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glDebugMessageCallback(static_cast<GLDEBUGPROC>(dbgFunc), nullptr);
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#endif
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}
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void fbo::create()
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{
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glGenFramebuffers(1, &m_id);
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@ -53,6 +53,8 @@ namespace gl
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#define __glcheck
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#endif
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void enable_debugging();
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class exception : public std::exception
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{
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protected:
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@ -374,7 +374,7 @@ namespace rsx
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glTexParameteri(m_target, GL_TEXTURE_COMPARE_FUNC, gl_tex_zfunc[tex.zfunc()]);
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glTexEnvi(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (GLint)tex.bias());
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// TODO: Handle texture bias
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glTexParameteri(m_target, GL_TEXTURE_MIN_LOD, (tex.min_lod() >> 8));
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glTexParameteri(m_target, GL_TEXTURE_MAX_LOD, (tex.max_lod() >> 8));
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@ -1,6 +1,8 @@
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#include "stdafx.h"
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#include "stdafx_gui.h"
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#include "GLGSFrame.h"
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#include "config.h"
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#include <wx/version.h>
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GLGSFrame::GLGSFrame() : GSFrame("OpenGL")
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{
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@ -9,6 +11,14 @@ GLGSFrame::GLGSFrame() : GSFrame("OpenGL")
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WX_GL_RGBA,
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WX_GL_DEPTH_SIZE, 16,
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WX_GL_DOUBLEBUFFER,
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#if wxCHECK_VERSION(3, 1, 0)
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WX_GL_MAJOR_VERSION, 3,
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WX_GL_MINOR_VERSION, 3,
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WX_GL_CORE_PROFILE,
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#if !defined(CMAKE_BUILD)
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rpcs3::config.rsx.d3d12.debug_output.value() ? WX_GL_DEBUG : 0,
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#endif
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#endif
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0
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};
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