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https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 18:53:28 +01:00
format fix
This commit is contained in:
parent
19e1631697
commit
85d23e2c32
@ -87,8 +87,6 @@ void Emulator::Init()
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m_modules_init[0]->Init();
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m_modules_init.erase(m_modules_init.begin());
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}
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//if(m_memory_viewer) m_memory_viewer->Close();
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//m_memory_viewer = new MemoryViewerPanel(wxGetApp().m_MainFrame);
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}
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void Emulator::SetPath(const std::string& path, const std::string& elf_path)
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@ -141,7 +139,7 @@ void Emulator::CheckStatus()
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//if (IsAllStoped)
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//{
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// //ConLog.Warning("all stoped!");
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// //LOG_WARNING(GENERAL, "all stoped!");
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// Pause(); //Stop();
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//}
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}
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@ -222,7 +220,7 @@ void Emulator::Load()
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LOG_NOTICE(LOADER, "%s -> %s", GetVFS().m_devices[i]->GetPs3Path().c_str(), GetVFS().m_devices[i]->GetLocalPath().c_str());
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}
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LOG_NOTICE(LOADER, " ");//used to be skip_line
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LOG_NOTICE(LOADER, " "); //used to be skip_line
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vfsFile sfo("/app_home/../PARAM.SFO");
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PSFLoader psf(sfo);
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psf.Load(false);
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@ -246,16 +244,16 @@ void Emulator::Load()
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Emu.GetVFS().Mount("/dev_bdvd/", bdvd, new vfsDeviceLocalFile());
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LOG_NOTICE(LOADER, "/dev_bdvd/ remounted into %s", bdvd.c_str());
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}
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LOG_NOTICE(LOADER, " ");//used to be skip_line
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LOG_NOTICE(LOADER, " "); //used to be skip_line
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if(m_elf_path.empty())
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if (m_elf_path.empty())
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{
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GetVFS().GetDeviceLocal(m_path, m_elf_path);
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}
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vfsFile f(m_elf_path);
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if(!f.IsOpened())
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if (!f.IsOpened())
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{
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LOG_ERROR(LOADER, "Elf not found! (%s - %s)", m_path.c_str(), m_elf_path.c_str());
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return;
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@ -299,37 +297,31 @@ void Emulator::Load()
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void Emulator::Run()
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{
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if(!IsReady())
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if (!IsReady())
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{
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Load();
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if(!IsReady()) return;
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}
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if(IsRunning()) Stop();
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if(IsPaused())
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if (IsRunning()) Stop();
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if (IsPaused())
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{
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Resume();
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return;
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}
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SendDbgCommand(DID_START_EMU);
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//ConLog.Write("run...");
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m_status = Running;
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//if(m_memory_viewer && m_memory_viewer->exit) safe_delete(m_memory_viewer);
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//m_memory_viewer->SetPC(loader.GetEntry());
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//m_memory_viewer->Show();
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//m_memory_viewer->ShowPC();
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GetCPU().Exec();
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SendDbgCommand(DID_STARTED_EMU);
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}
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void Emulator::Pause()
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{
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if(!IsRunning()) return;
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//ConLog.Write("pause...");
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if (!IsRunning()) return;
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SendDbgCommand(DID_PAUSE_EMU);
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if (InterlockedCompareExchange((volatile u32*)&m_status, Paused, Running) == Running)
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@ -340,21 +332,19 @@ void Emulator::Pause()
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void Emulator::Resume()
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{
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if(!IsPaused()) return;
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//ConLog.Write("resume...");
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if (!IsPaused()) return;
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SendDbgCommand(DID_RESUME_EMU);
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m_status = Running;
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CheckStatus();
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//if(IsRunning() && Ini.CPUDecoderMode.GetValue() != 1) GetCPU().Exec();
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SendDbgCommand(DID_RESUMED_EMU);
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}
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void Emulator::Stop()
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{
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if(IsStopped()) return;
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//ConLog.Write("shutdown...");
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SendDbgCommand(DID_STOP_EMU);
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m_status = Stopped;
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@ -396,7 +386,6 @@ void Emulator::Stop()
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CurGameInfo.Reset();
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Memory.Close();
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//if(m_memory_viewer && m_memory_viewer->IsShown()) m_memory_viewer->Hide();
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SendDbgCommand(DID_STOPPED_EMU);
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}
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@ -409,12 +398,12 @@ void Emulator::SavePoints(const std::string& path)
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f << bpdb_version << break_count << marked_count;
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if(break_count)
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if (break_count)
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{
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f.write(reinterpret_cast<char*>(&m_break_points[0]), sizeof(u64) * break_count);
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}
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if(marked_count)
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if (marked_count)
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{
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f.write(reinterpret_cast<char*>(&m_marked_points[0]), sizeof(u64) * marked_count);
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}
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@ -435,20 +424,19 @@ void Emulator::LoadPoints(const std::string& path)
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u16 version;
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f >> version >> break_count >> marked_count;
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if(version != bpdb_version ||
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(sizeof(u16) + break_count * sizeof(u64) + sizeof(u32) + marked_count * sizeof(u64) + sizeof(u32)) != length)
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if (version != bpdb_version || (sizeof(u16) + break_count * sizeof(u64) + sizeof(u32) + marked_count * sizeof(u64) + sizeof(u32)) != length)
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{
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LOG_ERROR(LOADER, "'%s' is broken", path.c_str());
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return;
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}
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if(break_count > 0)
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if (break_count > 0)
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{
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m_break_points.resize(break_count);
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f.read(reinterpret_cast<char*>(&m_break_points[0]), sizeof(u64) * break_count);
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}
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if(marked_count > 0)
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if (marked_count > 0)
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{
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m_marked_points.resize(marked_count);
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f.read(reinterpret_cast<char*>(&m_marked_points[0]), sizeof(u64) * marked_count);
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@ -467,4 +455,4 @@ void CallAfter(std::function<void()> func)
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void SetCallAfterCallback(CallAfterCbType cb)
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{
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CallAfterCallback = cb;
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}
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}
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