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Pause only on fatal messages
Also make some access violation an error since we don't pause on it.
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@ -1449,7 +1449,7 @@ bool handle_access_violation(u32 addr, bool is_writing, x64_context* context) no
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if (!access_violation_recovered)
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{
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vm_log.notice("\n%s", cpu->dump());
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vm_log.fatal("Access violation %s location 0x%x (%s)", is_writing ? "writing" : "reading", addr, (is_writing && vm::check_addr(addr)) ? "read-only memory" : "unmapped memory");
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vm_log.error("Access violation %s location 0x%x (%s)", is_writing ? "writing" : "reading", addr, (is_writing && vm::check_addr(addr)) ? "read-only memory" : "unmapped memory");
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}
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// TODO:
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@ -152,7 +152,7 @@ struct pause_on_fatal final : logs::listener
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void log(u64 /*stamp*/, const logs::message& msg, const std::string& /*prefix*/, const std::string& /*text*/) override
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{
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if (msg.sev <= logs::level::fatal)
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if (msg.sev == logs::level::fatal)
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{
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// Pause emulation if fatal error encountered
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Emu.Pause();
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