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rsx/glsl: Fix typo

This commit is contained in:
kd-11 2024-02-02 00:49:38 +03:00 committed by Megamouse
parent 1808a4373b
commit 8962ddca01

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@ -20,6 +20,9 @@ layout(location=0) out vec4 ocol;
#define STEREO_MODE_ANAGLYPH_TRIOSCOPIC 8
#define STEREO_MODE_ANAGLYPH_AMBER_BLUE 9
#define TRUE 1
#define FALSE 0
vec2 left_single_matrix = vec2(1.f, 0.4898f);
vec2 right_single_matrix = vec2(0.f, 0.510204f);
vec2 sbs_single_matrix = vec2(2.0, 0.4898f);
@ -143,8 +146,8 @@ void main()
{
vec4 color = read_source();
color.rgb = pow(color.rgb, vec3(gamma));
ocol = (limit_range == 0)
? ocol = color
ocol = (limit_range == FALSE)
? color
: ((color * 220.) + 16.) / 255.;
}
)"