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gl: Fix rotation operations in blit engine

This commit is contained in:
kd-11 2022-11-21 21:02:04 +03:00 committed by kd-11
parent 81f9259063
commit 8be4ac6869

View File

@ -96,7 +96,18 @@ namespace gl
ensure(real_src->aspect() == real_dst->aspect());
if (src_rect.width() == dst_rect.width() && src_rect.height() == dst_rect.height() &&
if (xfer_info.flip_horizontal)
{
src_rect.flip_horizontal();
}
if (xfer_info.flip_vertical)
{
src_rect.flip_vertical();
}
if (src_rect.width() == dst_rect.width() &&
src_rect.height() == dst_rect.height() &&
!src_rect.is_flipped() && !dst_rect.is_flipped())
{
copy_image(cmd, real_src, real_dst, 0, 0, position3i{ src_rect.x1, src_rect.y1, 0 }, position3i{ dst_rect.x1, dst_rect.y1, 0 }, size3i{ src_rect.width(), src_rect.height(), 1 });
@ -137,16 +148,6 @@ namespace gl
gl::fbo::attachment dst_att{ blit_dst, static_cast<fbo::attachment::type>(attachment) };
dst_att = *real_dst;
if (xfer_info.flip_horizontal)
{
src_rect.flip_horizontal();
}
if (xfer_info.flip_vertical)
{
src_rect.flip_vertical();
}
blit_src.blit(blit_dst, src_rect, dst_rect, target, interp);
// Release the attachments explicitly (not doing so causes glitches, e.g Journey Menu)