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vk: Increase wait timeout in case of problematic GPU loads causing heavy stutter

- When compiling LLVM objects, it is possible to starve the driver thread and cause the timeouts to trigger
- Observed in RE6 when using SPU LLVM since the game generates a very large number of objects "infinitely"
This commit is contained in:
kd-11 2019-09-28 21:10:11 +03:00 committed by kd-11
parent ef5b56bc48
commit 8cfd3b56d6

View File

@ -44,8 +44,8 @@
#define VK_NUM_DESCRIPTOR_BINDINGS (VERTEX_TEXTURES_FIRST_BIND_SLOT + 4)
#define FRAME_PRESENT_TIMEOUT 1000000ull // 1 second
#define GENERAL_WAIT_TIMEOUT 100000ull // 100ms
#define FRAME_PRESENT_TIMEOUT 10000000ull // 10 seconds
#define GENERAL_WAIT_TIMEOUT 2000000ull // 2 seconds
namespace rsx
{