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vk: Increase wait timeout in case of problematic GPU loads causing heavy stutter
- When compiling LLVM objects, it is possible to starve the driver thread and cause the timeouts to trigger - Observed in RE6 when using SPU LLVM since the game generates a very large number of objects "infinitely"
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@ -44,8 +44,8 @@
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#define VK_NUM_DESCRIPTOR_BINDINGS (VERTEX_TEXTURES_FIRST_BIND_SLOT + 4)
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#define FRAME_PRESENT_TIMEOUT 1000000ull // 1 second
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#define GENERAL_WAIT_TIMEOUT 100000ull // 100ms
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#define FRAME_PRESENT_TIMEOUT 10000000ull // 10 seconds
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#define GENERAL_WAIT_TIMEOUT 2000000ull // 2 seconds
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namespace rsx
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{
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