mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 18:53:28 +01:00
Qt: Option for Custom Icons
This commit is contained in:
parent
161d8ef47a
commit
8d0947f07f
@ -210,6 +210,7 @@ void game_list_frame::LoadSettings()
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m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
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m_category_filters = m_gui_settings->GetGameListCategoryFilters();
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m_category_filters = m_gui_settings->GetGameListCategoryFilters();
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m_draw_compat_status_to_grid = m_gui_settings->GetValue(gui::gl_draw_compat).toBool();
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m_draw_compat_status_to_grid = m_gui_settings->GetValue(gui::gl_draw_compat).toBool();
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m_show_custom_icons = m_gui_settings->GetValue(gui::gl_custom_icon).toBool();
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Refresh(true);
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Refresh(true);
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@ -570,9 +571,13 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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game.sound_format = psf::get_integer(psf, "SOUND_FORMAT", 0);
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game.sound_format = psf::get_integer(psf, "SOUND_FORMAT", 0);
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game.bootable = psf::get_integer(psf, "BOOTABLE", 0);
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game.bootable = psf::get_integer(psf, "BOOTABLE", 0);
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game.attr = psf::get_integer(psf, "ATTRIBUTE", 0);
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game.attr = psf::get_integer(psf, "ATTRIBUTE", 0);
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game.icon_path = fs::get_config_dir() + "/Icons/game_icons/" + game.serial + "/ICON0.PNG";
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if (!fs::is_file(game.icon_path))
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if (m_show_custom_icons)
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{
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game.icon_path = fs::get_config_dir() + "/Icons/game_icons/" + game.serial + "/ICON0.PNG";
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}
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if (!m_show_custom_icons || !fs::is_file(game.icon_path))
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{
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{
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game.icon_path = sfo_dir + "/ICON0.PNG";
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game.icon_path = sfo_dir + "/ICON0.PNG";
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}
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}
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@ -2311,6 +2316,16 @@ void game_list_frame::SetShowCompatibilityInGrid(bool show)
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m_gui_settings->SetValue(gui::gl_draw_compat, show);
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m_gui_settings->SetValue(gui::gl_draw_compat, show);
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}
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}
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void game_list_frame::SetShowCustomIcons(bool show)
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{
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if (m_show_custom_icons != show)
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{
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m_show_custom_icons = show;
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m_gui_settings->SetValue(gui::gl_custom_icon, show);
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Refresh(true);
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}
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}
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QList<game_info> game_list_frame::GetGameInfo() const
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QList<game_info> game_list_frame::GetGameInfo() const
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{
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{
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return m_game_data;
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return m_game_data;
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@ -86,6 +86,7 @@ public Q_SLOTS:
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void SetListMode(const bool& is_list);
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void SetListMode(const bool& is_list);
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void SetSearchText(const QString& text);
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void SetSearchText(const QString& text);
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void SetShowCompatibilityInGrid(bool show);
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void SetShowCompatibilityInGrid(bool show);
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void SetShowCustomIcons(bool show);
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private Q_SLOTS:
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private Q_SLOTS:
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void OnColClicked(int col);
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void OnColClicked(int col);
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@ -172,4 +173,5 @@ private:
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qreal m_margin_factor;
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qreal m_margin_factor;
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qreal m_text_factor;
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qreal m_text_factor;
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bool m_draw_compat_status_to_grid = false;
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bool m_draw_compat_status_to_grid = false;
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bool m_show_custom_icons = true;
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};
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};
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@ -163,6 +163,7 @@ namespace gui
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const gui_save gl_show_hidden = gui_save(game_list, "show_hidden", false);
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const gui_save gl_show_hidden = gui_save(game_list, "show_hidden", false);
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const gui_save gl_hidden_list = gui_save(game_list, "hidden_list", QStringList());
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const gui_save gl_hidden_list = gui_save(game_list, "hidden_list", QStringList());
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const gui_save gl_draw_compat = gui_save(game_list, "draw_compat", false);
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const gui_save gl_draw_compat = gui_save(game_list, "draw_compat", false);
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const gui_save gl_custom_icon = gui_save(game_list, "custom_icon", true);
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const gui_save fs_emulator_dir_list = gui_save(fs, "emulator_dir_list", QStringList());
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const gui_save fs_emulator_dir_list = gui_save(fs, "emulator_dir_list", QStringList());
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const gui_save fs_dev_hdd0_list = gui_save(fs, "dev_hdd0_list", QStringList());
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const gui_save fs_dev_hdd0_list = gui_save(fs, "dev_hdd0_list", QStringList());
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@ -179,8 +179,8 @@ bool main_window::Init()
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RepaintThumbnailIcons();
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RepaintThumbnailIcons();
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connect(m_thumb_stop, &QWinThumbnailToolButton::clicked, [this]() { Emu.Stop(); });
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connect(m_thumb_stop, &QWinThumbnailToolButton::clicked, this, []() { Emu.Stop(); });
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connect(m_thumb_restart, &QWinThumbnailToolButton::clicked, [this]() { Emu.Restart(); });
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connect(m_thumb_restart, &QWinThumbnailToolButton::clicked, this, []() { Emu.Restart(); });
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connect(m_thumb_playPause, &QWinThumbnailToolButton::clicked, this, &main_window::OnPlayOrPause);
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connect(m_thumb_playPause, &QWinThumbnailToolButton::clicked, this, &main_window::OnPlayOrPause);
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#endif
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#endif
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@ -623,7 +623,7 @@ void main_window::HandlePackageInstallation(QStringList file_paths)
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{
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{
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// Let the user choose the packages to install and select the order in which they shall be installed.
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// Let the user choose the packages to install and select the order in which they shall be installed.
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pkg_install_dialog dlg(file_paths, compat, this);
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pkg_install_dialog dlg(file_paths, compat, this);
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connect(&dlg, &QDialog::accepted, [&packages, &dlg]()
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connect(&dlg, &QDialog::accepted, this, [&packages, &dlg]()
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{
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{
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packages = dlg.GetPathsToInstall();
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packages = dlg.GetPathsToInstall();
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});
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});
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@ -1110,7 +1110,7 @@ void main_window::DecryptSPRXLibraries()
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dlg.set_button_enabled(QDialogButtonBox::StandardButton::Ok, false);
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dlg.set_button_enabled(QDialogButtonBox::StandardButton::Ok, false);
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dlg.set_validator(new QRegExpValidator(QRegExp("^[a-fA-F0-9]*$"))); // HEX only
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dlg.set_validator(new QRegExpValidator(QRegExp("^[a-fA-F0-9]*$"))); // HEX only
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connect(&dlg, &input_dialog::text_changed, [&](const QString& text)
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connect(&dlg, &input_dialog::text_changed, &dlg, [&dlg](const QString& text)
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{
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{
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dlg.set_button_enabled(QDialogButtonBox::StandardButton::Ok, text.size() == 32);
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dlg.set_button_enabled(QDialogButtonBox::StandardButton::Ok, text.size() == 32);
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});
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});
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@ -1542,7 +1542,7 @@ QAction* main_window::CreateRecentAction(const q_string_pair& entry, const uint&
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}
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}
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// connect boot
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// connect boot
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connect(act, &QAction::triggered, [act, this]() {BootRecentAction(act); });
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connect(act, &QAction::triggered, this, [act, this]() {BootRecentAction(act); });
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return act;
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return act;
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}
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}
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@ -1624,7 +1624,7 @@ void main_window::UpdateLanguageActions(const QStringList& language_codes, const
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act->setChecked(code == language_code);
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act->setChecked(code == language_code);
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// connect to language changer
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// connect to language changer
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connect(act, &QAction::triggered, [this, code]()
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connect(act, &QAction::triggered, this, [this, code]()
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{
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{
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RequestLanguageChange(code);
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RequestLanguageChange(code);
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});
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});
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@ -1710,13 +1710,13 @@ void main_window::CreateConnects()
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{
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{
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connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf);
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connect(ui->bootElfAct, &QAction::triggered, this, &main_window::BootElf);
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connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame);
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connect(ui->bootGameAct, &QAction::triggered, this, &main_window::BootGame);
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connect(ui->actionopen_rsx_capture, &QAction::triggered, [this](){ BootRsxCapture(); });
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connect(ui->actionopen_rsx_capture, &QAction::triggered, this, [this](){ BootRsxCapture(); });
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connect(ui->actionCreate_RSX_Capture, &QAction::triggered, []()
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connect(ui->actionCreate_RSX_Capture, &QAction::triggered, this, []()
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{
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{
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g_user_asked_for_frame_capture = true;
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g_user_asked_for_frame_capture = true;
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});
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});
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connect(ui->addGamesAct, &QAction::triggered, [this]()
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connect(ui->addGamesAct, &QAction::triggered, this, [this]()
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{
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{
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QStringList paths;
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QStringList paths;
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@ -1733,7 +1733,7 @@ void main_window::CreateConnects()
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}
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}
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});
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});
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connect(ui->bootRecentMenu, &QMenu::aboutToShow, [this]()
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connect(ui->bootRecentMenu, &QMenu::aboutToShow, this, [this]()
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{
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{
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// Enable/Disable Recent Games List
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// Enable/Disable Recent Games List
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const bool stopped = Emu.IsStopped();
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const bool stopped = Emu.IsStopped();
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@ -1746,7 +1746,7 @@ void main_window::CreateConnects()
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}
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}
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});
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});
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connect(ui->clearRecentAct, &QAction::triggered, [this]()
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connect(ui->clearRecentAct, &QAction::triggered, this, [this]()
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{
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{
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if (ui->freezeRecentAct->isChecked())
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if (ui->freezeRecentAct->isChecked())
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{
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{
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@ -1761,13 +1761,13 @@ void main_window::CreateConnects()
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m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(q_pair_list()));
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m_gui_settings->SetValue(gui::rg_entries, m_gui_settings->List2Var(q_pair_list()));
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});
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});
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connect(ui->freezeRecentAct, &QAction::triggered, [this](bool checked)
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connect(ui->freezeRecentAct, &QAction::triggered, this, [this](bool checked)
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{
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{
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m_gui_settings->SetValue(gui::rg_freeze, checked);
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m_gui_settings->SetValue(gui::rg_freeze, checked);
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});
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});
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connect(ui->bootInstallPkgAct, &QAction::triggered, [this] {InstallPackages(); });
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connect(ui->bootInstallPkgAct, &QAction::triggered, this, [this] {InstallPackages(); });
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connect(ui->bootInstallPupAct, &QAction::triggered, [this] {InstallPup(); });
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connect(ui->bootInstallPupAct, &QAction::triggered, this, [this] {InstallPup(); });
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connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
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connect(ui->exitAct, &QAction::triggered, this, &QWidget::close);
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connect(ui->batchCreatePPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchCreatePPUCaches);
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connect(ui->batchCreatePPUCachesAct, &QAction::triggered, m_game_list_frame, &game_list_frame::BatchCreatePPUCaches);
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@ -1783,8 +1783,8 @@ void main_window::CreateConnects()
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connect(ui->createFirmwareCacheAct, &QAction::triggered, this, &main_window::CreateFirmwareCache);
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connect(ui->createFirmwareCacheAct, &QAction::triggered, this, &main_window::CreateFirmwareCache);
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connect(ui->sysPauseAct, &QAction::triggered, this, &main_window::OnPlayOrPause);
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connect(ui->sysPauseAct, &QAction::triggered, this, &main_window::OnPlayOrPause);
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connect(ui->sysStopAct, &QAction::triggered, [this]() { Emu.Stop(); });
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connect(ui->sysStopAct, &QAction::triggered, this, []() { Emu.Stop(); });
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connect(ui->sysRebootAct, &QAction::triggered, [this]() { Emu.Restart(); });
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connect(ui->sysRebootAct, &QAction::triggered, this, []() { Emu.Restart(); });
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connect(ui->sysSendOpenMenuAct, &QAction::triggered, this, [this]()
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connect(ui->sysSendOpenMenuAct, &QAction::triggered, this, [this]()
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{
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{
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@ -1802,7 +1802,7 @@ void main_window::CreateConnects()
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sysutil_send_system_cmd(0x0101 /* CELL_SYSUTIL_REQUEST_EXITGAME */, 0);
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sysutil_send_system_cmd(0x0101 /* CELL_SYSUTIL_REQUEST_EXITGAME */, 0);
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});
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});
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auto open_settings = [this](int tabIndex)
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const auto open_settings = [this](int tabIndex)
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{
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{
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settings_dialog dlg(m_gui_settings, m_emu_settings, tabIndex, this);
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settings_dialog dlg(m_gui_settings, m_emu_settings, tabIndex, this);
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connect(&dlg, &settings_dialog::GuiSettingsSaveRequest, this, &main_window::SaveWindowState);
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connect(&dlg, &settings_dialog::GuiSettingsSaveRequest, this, &main_window::SaveWindowState);
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@ -1814,69 +1814,69 @@ void main_window::CreateConnects()
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dlg.exec();
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dlg.exec();
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};
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};
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connect(ui->confCPUAct, &QAction::triggered, [=, this]() { open_settings(0); });
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connect(ui->confCPUAct, &QAction::triggered, this, [open_settings]() { open_settings(0); });
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connect(ui->confGPUAct, &QAction::triggered, [=, this]() { open_settings(1); });
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connect(ui->confGPUAct, &QAction::triggered, this, [open_settings]() { open_settings(1); });
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connect(ui->confAudioAct, &QAction::triggered, [=, this]() { open_settings(2); });
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connect(ui->confAudioAct, &QAction::triggered, this, [open_settings]() { open_settings(2); });
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connect(ui->confIOAct, &QAction::triggered, [=, this]() { open_settings(3); });
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connect(ui->confIOAct, &QAction::triggered, this, [open_settings]() { open_settings(3); });
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connect(ui->confSystemAct, &QAction::triggered, [=, this]() { open_settings(4); });
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connect(ui->confSystemAct, &QAction::triggered, this, [open_settings]() { open_settings(4); });
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connect(ui->confAdvAct, &QAction::triggered, [=, this]() { open_settings(6); });
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connect(ui->confAdvAct, &QAction::triggered, this, [open_settings]() { open_settings(6); });
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connect(ui->confEmuAct, &QAction::triggered, [=, this]() { open_settings(7); });
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connect(ui->confEmuAct, &QAction::triggered, this, [open_settings]() { open_settings(7); });
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connect(ui->confGuiAct, &QAction::triggered, [=, this]() { open_settings(8); });
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connect(ui->confGuiAct, &QAction::triggered, this, [open_settings]() { open_settings(8); });
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auto open_pad_settings = [this]
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const auto open_pad_settings = [this]
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{
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{
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pad_settings_dialog dlg(m_gui_settings, this);
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pad_settings_dialog dlg(m_gui_settings, this);
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dlg.exec();
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dlg.exec();
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};
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};
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connect(ui->confPadsAct, &QAction::triggered, open_pad_settings);
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connect(ui->confPadsAct, &QAction::triggered, this, open_pad_settings);
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connect(ui->confRPCNAct, &QAction::triggered, [this]()
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connect(ui->confRPCNAct, &QAction::triggered, this, [this]()
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{
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{
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rpcn_settings_dialog dlg(this);
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rpcn_settings_dialog dlg(this);
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dlg.exec();
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dlg.exec();
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});
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});
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connect(ui->confAutopauseManagerAct, &QAction::triggered, [this]()
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connect(ui->confAutopauseManagerAct, &QAction::triggered, this, [this]()
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{
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{
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auto_pause_settings_dialog dlg(this);
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auto_pause_settings_dialog dlg(this);
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dlg.exec();
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dlg.exec();
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});
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});
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connect(ui->confVFSDialogAct, &QAction::triggered, [this]()
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connect(ui->confVFSDialogAct, &QAction::triggered, this, [this]()
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{
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{
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vfs_dialog dlg(m_gui_settings, m_emu_settings, this);
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vfs_dialog dlg(m_gui_settings, m_emu_settings, this);
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dlg.exec();
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dlg.exec();
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m_game_list_frame->Refresh(true); // dev-hdd0 may have changed. Refresh just in case.
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m_game_list_frame->Refresh(true); // dev-hdd0 may have changed. Refresh just in case.
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});
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});
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connect(ui->confSavedataManagerAct, &QAction::triggered, [this]
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connect(ui->confSavedataManagerAct, &QAction::triggered, this, [this]
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{
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{
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save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings);
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save_manager_dialog* save_manager = new save_manager_dialog(m_gui_settings, m_persistent_settings);
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connect(this, &main_window::RequestTrophyManagerRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest);
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connect(this, &main_window::RequestTrophyManagerRepaint, save_manager, &save_manager_dialog::HandleRepaintUiRequest);
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save_manager->show();
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save_manager->show();
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});
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});
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connect(ui->actionManage_Trophy_Data, &QAction::triggered, [this]
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connect(ui->actionManage_Trophy_Data, &QAction::triggered, this, [this]
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{
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{
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trophy_manager_dialog* trop_manager = new trophy_manager_dialog(m_gui_settings);
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trophy_manager_dialog* trop_manager = new trophy_manager_dialog(m_gui_settings);
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connect(this, &main_window::RequestTrophyManagerRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest);
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connect(this, &main_window::RequestTrophyManagerRepaint, trop_manager, &trophy_manager_dialog::HandleRepaintUiRequest);
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trop_manager->show();
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trop_manager->show();
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});
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});
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connect(ui->actionManage_Skylanders_Portal, &QAction::triggered, [this]
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connect(ui->actionManage_Skylanders_Portal, &QAction::triggered, this, [this]
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{
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{
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skylander_dialog* sky_diag = skylander_dialog::get_dlg(this);
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skylander_dialog* sky_diag = skylander_dialog::get_dlg(this);
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sky_diag->show();
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sky_diag->show();
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});
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});
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|
|
||||||
connect(ui->actionManage_Cheats, &QAction::triggered, [this]
|
connect(ui->actionManage_Cheats, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
cheat_manager_dialog* cheat_manager = cheat_manager_dialog::get_dlg(this);
|
cheat_manager_dialog* cheat_manager = cheat_manager_dialog::get_dlg(this);
|
||||||
cheat_manager->show();
|
cheat_manager->show();
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->actionManage_Game_Patches, &QAction::triggered, [this]
|
connect(ui->actionManage_Game_Patches, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
std::unordered_map<std::string, std::set<std::string>> games;
|
std::unordered_map<std::string, std::set<std::string>> games;
|
||||||
if (m_game_list_frame)
|
if (m_game_list_frame)
|
||||||
@ -1893,32 +1893,32 @@ void main_window::CreateConnects()
|
|||||||
patch_manager.exec();
|
patch_manager.exec();
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->actionManage_Users, &QAction::triggered, [this]
|
connect(ui->actionManage_Users, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
|
user_manager_dialog user_manager(m_gui_settings, m_persistent_settings, this);
|
||||||
user_manager.exec();
|
user_manager.exec();
|
||||||
m_game_list_frame->Refresh(true); // New user may have different games unlocked.
|
m_game_list_frame->Refresh(true); // New user may have different games unlocked.
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->actionManage_Screenshots, &QAction::triggered, [this]
|
connect(ui->actionManage_Screenshots, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
screenshot_manager_dialog* screenshot_manager = new screenshot_manager_dialog();
|
screenshot_manager_dialog* screenshot_manager = new screenshot_manager_dialog();
|
||||||
screenshot_manager->show();
|
screenshot_manager->show();
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->toolsCgDisasmAct, &QAction::triggered, [this]
|
connect(ui->toolsCgDisasmAct, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
cg_disasm_window* cgdw = new cg_disasm_window(m_gui_settings);
|
cg_disasm_window* cgdw = new cg_disasm_window(m_gui_settings);
|
||||||
cgdw->show();
|
cgdw->show();
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->actionLog_Viewer, &QAction::triggered, [this]
|
connect(ui->actionLog_Viewer, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
log_viewer* viewer = new log_viewer(m_gui_settings);
|
log_viewer* viewer = new log_viewer(m_gui_settings);
|
||||||
viewer->show();
|
viewer->show();
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->toolskernel_explorerAct, &QAction::triggered, [this]
|
connect(ui->toolskernel_explorerAct, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
if (!m_kernel_explorer)
|
if (!m_kernel_explorer)
|
||||||
{
|
{
|
||||||
@ -1929,19 +1929,19 @@ void main_window::CreateConnects()
|
|||||||
m_kernel_explorer->show();
|
m_kernel_explorer->show();
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->toolsmemory_viewerAct, &QAction::triggered, [this]
|
connect(ui->toolsmemory_viewerAct, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
if (!Emu.IsStopped())
|
if (!Emu.IsStopped())
|
||||||
idm::make<memory_viewer_handle>(this);
|
idm::make<memory_viewer_handle>(this);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->toolsRsxDebuggerAct, &QAction::triggered, [this]
|
connect(ui->toolsRsxDebuggerAct, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
rsx_debugger* rsx = new rsx_debugger(m_gui_settings);
|
rsx_debugger* rsx = new rsx_debugger(m_gui_settings);
|
||||||
rsx->show();
|
rsx->show();
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->toolsStringSearchAct, &QAction::triggered, [this]
|
connect(ui->toolsStringSearchAct, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
memory_string_searcher* mss = new memory_string_searcher(this);
|
memory_string_searcher* mss = new memory_string_searcher(this);
|
||||||
mss->show();
|
mss->show();
|
||||||
@ -1951,37 +1951,37 @@ void main_window::CreateConnects()
|
|||||||
|
|
||||||
connect(ui->toolsExtractMSELFAct, &QAction::triggered, this, &main_window::ExtractMSELF);
|
connect(ui->toolsExtractMSELFAct, &QAction::triggered, this, &main_window::ExtractMSELF);
|
||||||
|
|
||||||
connect(ui->showDebuggerAct, &QAction::triggered, [this](bool checked)
|
connect(ui->showDebuggerAct, &QAction::triggered, this, [this](bool checked)
|
||||||
{
|
{
|
||||||
checked ? m_debugger_frame->show() : m_debugger_frame->hide();
|
checked ? m_debugger_frame->show() : m_debugger_frame->hide();
|
||||||
m_gui_settings->SetValue(gui::mw_debugger, checked);
|
m_gui_settings->SetValue(gui::mw_debugger, checked);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->showLogAct, &QAction::triggered, [this](bool checked)
|
connect(ui->showLogAct, &QAction::triggered, this, [this](bool checked)
|
||||||
{
|
{
|
||||||
checked ? m_log_frame->show() : m_log_frame->hide();
|
checked ? m_log_frame->show() : m_log_frame->hide();
|
||||||
m_gui_settings->SetValue(gui::mw_logger, checked);
|
m_gui_settings->SetValue(gui::mw_logger, checked);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->showGameListAct, &QAction::triggered, [this](bool checked)
|
connect(ui->showGameListAct, &QAction::triggered, this, [this](bool checked)
|
||||||
{
|
{
|
||||||
checked ? m_game_list_frame->show() : m_game_list_frame->hide();
|
checked ? m_game_list_frame->show() : m_game_list_frame->hide();
|
||||||
m_gui_settings->SetValue(gui::mw_gamelist, checked);
|
m_gui_settings->SetValue(gui::mw_gamelist, checked);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->showTitleBarsAct, &QAction::triggered, [this](bool checked)
|
connect(ui->showTitleBarsAct, &QAction::triggered, this, [this](bool checked)
|
||||||
{
|
{
|
||||||
ShowTitleBars(checked);
|
ShowTitleBars(checked);
|
||||||
m_gui_settings->SetValue(gui::mw_titleBarsVisible, checked);
|
m_gui_settings->SetValue(gui::mw_titleBarsVisible, checked);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->showToolBarAct, &QAction::triggered, [this](bool checked)
|
connect(ui->showToolBarAct, &QAction::triggered, this, [this](bool checked)
|
||||||
{
|
{
|
||||||
ui->toolBar->setVisible(checked);
|
ui->toolBar->setVisible(checked);
|
||||||
m_gui_settings->SetValue(gui::mw_toolBarVisible, checked);
|
m_gui_settings->SetValue(gui::mw_toolBarVisible, checked);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->showHiddenEntriesAct, &QAction::triggered, [this](bool checked)
|
connect(ui->showHiddenEntriesAct, &QAction::triggered, this, [this](bool checked)
|
||||||
{
|
{
|
||||||
m_gui_settings->SetValue(gui::gl_show_hidden, checked);
|
m_gui_settings->SetValue(gui::gl_show_hidden, checked);
|
||||||
m_game_list_frame->SetShowHidden(checked);
|
m_game_list_frame->SetShowHidden(checked);
|
||||||
@ -1990,12 +1990,12 @@ void main_window::CreateConnects()
|
|||||||
|
|
||||||
connect(ui->showCompatibilityInGridAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCompatibilityInGrid);
|
connect(ui->showCompatibilityInGridAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCompatibilityInGrid);
|
||||||
|
|
||||||
connect(ui->refreshGameListAct, &QAction::triggered, [this]
|
connect(ui->refreshGameListAct, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
m_game_list_frame->Refresh(true);
|
m_game_list_frame->Refresh(true);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(m_category_visible_act_group, &QActionGroup::triggered, [this](QAction* act)
|
connect(m_category_visible_act_group, &QActionGroup::triggered, this, [this](QAction* act)
|
||||||
{
|
{
|
||||||
QStringList categories;
|
QStringList categories;
|
||||||
int id = 0;
|
int id = 0;
|
||||||
@ -2020,7 +2020,7 @@ void main_window::CreateConnects()
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->updateAct, &QAction::triggered, [this]()
|
connect(ui->updateAct, &QAction::triggered, this, [this]()
|
||||||
{
|
{
|
||||||
#if !defined(_WIN32) && !defined(__linux__)
|
#if !defined(_WIN32) && !defined(__linux__)
|
||||||
QMessageBox::warning(this, tr("Auto-updater"), tr("The auto-updater currently isn't available for your os."));
|
QMessageBox::warning(this, tr("Auto-updater"), tr("The auto-updater currently isn't available for your os."));
|
||||||
@ -2029,7 +2029,7 @@ void main_window::CreateConnects()
|
|||||||
m_updater.check_for_updates(false, false, this);
|
m_updater.check_for_updates(false, false, this);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->aboutAct, &QAction::triggered, [this]
|
connect(ui->aboutAct, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
about_dialog dlg(this);
|
about_dialog dlg(this);
|
||||||
dlg.exec();
|
dlg.exec();
|
||||||
@ -2037,7 +2037,7 @@ void main_window::CreateConnects()
|
|||||||
|
|
||||||
connect(ui->aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt);
|
connect(ui->aboutQtAct, &QAction::triggered, qApp, &QApplication::aboutQt);
|
||||||
|
|
||||||
connect(m_icon_size_act_group, &QActionGroup::triggered, [this](QAction* act)
|
connect(m_icon_size_act_group, &QActionGroup::triggered, this, [this](QAction* act)
|
||||||
{
|
{
|
||||||
static const int index_small = gui::get_Index(gui::gl_icon_size_small);
|
static const int index_small = gui::get_Index(gui::gl_icon_size_small);
|
||||||
static const int index_medium = gui::get_Index(gui::gl_icon_size_medium);
|
static const int index_medium = gui::get_Index(gui::gl_icon_size_medium);
|
||||||
@ -2057,14 +2057,16 @@ void main_window::CreateConnects()
|
|||||||
ResizeIcons(index);
|
ResizeIcons(index);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(m_game_list_frame, &game_list_frame::RequestIconSizeChange, [this](const int& val)
|
connect(ui->showCustomIconsAct, &QAction::triggered, m_game_list_frame, &game_list_frame::SetShowCustomIcons);
|
||||||
|
|
||||||
|
connect(m_game_list_frame, &game_list_frame::RequestIconSizeChange, this, [this](const int& val)
|
||||||
{
|
{
|
||||||
const int idx = ui->sizeSlider->value() + val;
|
const int idx = ui->sizeSlider->value() + val;
|
||||||
m_save_slider_pos = true;
|
m_save_slider_pos = true;
|
||||||
ResizeIcons(idx);
|
ResizeIcons(idx);
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(m_list_mode_act_group, &QActionGroup::triggered, [this](QAction* act)
|
connect(m_list_mode_act_group, &QActionGroup::triggered, this, [this](QAction* act)
|
||||||
{
|
{
|
||||||
const bool is_list_act = act == ui->setlistModeListAct;
|
const bool is_list_act = act == ui->setlistModeListAct;
|
||||||
if (is_list_act == m_is_list_mode)
|
if (is_list_act == m_is_list_mode)
|
||||||
@ -2081,11 +2083,11 @@ void main_window::CreateConnects()
|
|||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->toolbar_open, &QAction::triggered, this, &main_window::BootGame);
|
connect(ui->toolbar_open, &QAction::triggered, this, &main_window::BootGame);
|
||||||
connect(ui->toolbar_refresh, &QAction::triggered, [this]() { m_game_list_frame->Refresh(true); });
|
connect(ui->toolbar_refresh, &QAction::triggered, this, [this]() { m_game_list_frame->Refresh(true); });
|
||||||
connect(ui->toolbar_stop, &QAction::triggered, [this]() { Emu.Stop(); });
|
connect(ui->toolbar_stop, &QAction::triggered, this, []() { Emu.Stop(); });
|
||||||
connect(ui->toolbar_start, &QAction::triggered, this, &main_window::OnPlayOrPause);
|
connect(ui->toolbar_start, &QAction::triggered, this, &main_window::OnPlayOrPause);
|
||||||
|
|
||||||
connect(ui->toolbar_fullscreen, &QAction::triggered, [this]
|
connect(ui->toolbar_fullscreen, &QAction::triggered, this, [this]
|
||||||
{
|
{
|
||||||
if (isFullScreen())
|
if (isFullScreen())
|
||||||
{
|
{
|
||||||
@ -2099,19 +2101,19 @@ void main_window::CreateConnects()
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(ui->toolbar_controls, &QAction::triggered, open_pad_settings);
|
connect(ui->toolbar_controls, &QAction::triggered, this, open_pad_settings);
|
||||||
connect(ui->toolbar_config, &QAction::triggered, [=, this]() { open_settings(0); });
|
connect(ui->toolbar_config, &QAction::triggered, this, [=]() { open_settings(0); });
|
||||||
connect(ui->toolbar_list, &QAction::triggered, [this]() { ui->setlistModeListAct->trigger(); });
|
connect(ui->toolbar_list, &QAction::triggered, this, [this]() { ui->setlistModeListAct->trigger(); });
|
||||||
connect(ui->toolbar_grid, &QAction::triggered, [this]() { ui->setlistModeGridAct->trigger(); });
|
connect(ui->toolbar_grid, &QAction::triggered, this, [this]() { ui->setlistModeGridAct->trigger(); });
|
||||||
|
|
||||||
connect(ui->sizeSlider, &QSlider::valueChanged, this, &main_window::ResizeIcons);
|
connect(ui->sizeSlider, &QSlider::valueChanged, this, &main_window::ResizeIcons);
|
||||||
connect(ui->sizeSlider, &QSlider::sliderReleased, this, [&]
|
connect(ui->sizeSlider, &QSlider::sliderReleased, this, [this]
|
||||||
{
|
{
|
||||||
const int index = ui->sizeSlider->value();
|
const int index = ui->sizeSlider->value();
|
||||||
m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
|
m_gui_settings->SetValue(m_is_list_mode ? gui::gl_iconSize : gui::gl_iconSizeGrid, index);
|
||||||
SetIconSizeActions(index);
|
SetIconSizeActions(index);
|
||||||
});
|
});
|
||||||
connect(ui->sizeSlider, &QSlider::actionTriggered, [&](int action)
|
connect(ui->sizeSlider, &QSlider::actionTriggered, this, [this](int action)
|
||||||
{
|
{
|
||||||
if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
|
if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
|
||||||
{ // we only want to save on mouseclicks or slider release (the other connect handles this)
|
{ // we only want to save on mouseclicks or slider release (the other connect handles this)
|
||||||
@ -2142,7 +2144,7 @@ void main_window::CreateDockWindows()
|
|||||||
m_mw->resizeDocks({ m_log_frame }, { m_mw->sizeHint().height() / 10 }, Qt::Orientation::Vertical);
|
m_mw->resizeDocks({ m_log_frame }, { m_mw->sizeHint().height() / 10 }, Qt::Orientation::Vertical);
|
||||||
setCentralWidget(m_mw);
|
setCentralWidget(m_mw);
|
||||||
|
|
||||||
connect(m_log_frame, &log_frame::LogFrameClosed, [this]()
|
connect(m_log_frame, &log_frame::LogFrameClosed, this, [this]()
|
||||||
{
|
{
|
||||||
if (ui->showLogAct->isChecked())
|
if (ui->showLogAct->isChecked())
|
||||||
{
|
{
|
||||||
@ -2151,7 +2153,7 @@ void main_window::CreateDockWindows()
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(m_debugger_frame, &debugger_frame::DebugFrameClosed, [this]()
|
connect(m_debugger_frame, &debugger_frame::DebugFrameClosed, this, [this]()
|
||||||
{
|
{
|
||||||
if (ui->showDebuggerAct->isChecked())
|
if (ui->showDebuggerAct->isChecked())
|
||||||
{
|
{
|
||||||
@ -2160,7 +2162,7 @@ void main_window::CreateDockWindows()
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(m_game_list_frame, &game_list_frame::GameListFrameClosed, [this]()
|
connect(m_game_list_frame, &game_list_frame::GameListFrameClosed, this, [this]()
|
||||||
{
|
{
|
||||||
if (ui->showGameListAct->isChecked())
|
if (ui->showGameListAct->isChecked())
|
||||||
{
|
{
|
||||||
@ -2169,7 +2171,7 @@ void main_window::CreateDockWindows()
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(m_game_list_frame, &game_list_frame::NotifyGameSelection, [this](const game_info& game)
|
connect(m_game_list_frame, &game_list_frame::NotifyGameSelection, this, [this](const game_info& game)
|
||||||
{
|
{
|
||||||
// Only change the button logic while the emulator is stopped.
|
// Only change the button logic while the emulator is stopped.
|
||||||
if (Emu.IsStopped())
|
if (Emu.IsStopped())
|
||||||
@ -2244,7 +2246,7 @@ void main_window::CreateDockWindows()
|
|||||||
m_selected_game = game;
|
m_selected_game = game;
|
||||||
});
|
});
|
||||||
|
|
||||||
connect(m_game_list_frame, &game_list_frame::RequestBoot, [this](const game_info& game, bool force_global_config)
|
connect(m_game_list_frame, &game_list_frame::RequestBoot, this, [this](const game_info& game, bool force_global_config)
|
||||||
{
|
{
|
||||||
Boot(game->info.path, game->info.serial, false, false, force_global_config);
|
Boot(game->info.path, game->info.serial, false, false, force_global_config);
|
||||||
});
|
});
|
||||||
@ -2313,6 +2315,7 @@ void main_window::ConfigureGuiFromSettings(bool configure_all)
|
|||||||
m_game_list_frame->SetShowHidden(ui->showHiddenEntriesAct->isChecked()); // prevent GetValue in m_game_list_frame->LoadSettings
|
m_game_list_frame->SetShowHidden(ui->showHiddenEntriesAct->isChecked()); // prevent GetValue in m_game_list_frame->LoadSettings
|
||||||
|
|
||||||
ui->showCompatibilityInGridAct->setChecked(m_gui_settings->GetValue(gui::gl_draw_compat).toBool());
|
ui->showCompatibilityInGridAct->setChecked(m_gui_settings->GetValue(gui::gl_draw_compat).toBool());
|
||||||
|
ui->showCustomIconsAct->setChecked(m_gui_settings->GetValue(gui::gl_custom_icon).toBool());
|
||||||
|
|
||||||
ui->showCatHDDGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::HDD_Game));
|
ui->showCatHDDGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::HDD_Game));
|
||||||
ui->showCatDiscGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Disc_Game));
|
ui->showCatDiscGameAct->setChecked(m_gui_settings->GetCategoryVisibility(Category::Disc_Game));
|
||||||
|
@ -274,6 +274,8 @@
|
|||||||
<addaction name="setIconSizeSmallAct"/>
|
<addaction name="setIconSizeSmallAct"/>
|
||||||
<addaction name="setIconSizeMediumAct"/>
|
<addaction name="setIconSizeMediumAct"/>
|
||||||
<addaction name="setIconSizeLargeAct"/>
|
<addaction name="setIconSizeLargeAct"/>
|
||||||
|
<addaction name="separator"/>
|
||||||
|
<addaction name="showCustomIconsAct"/>
|
||||||
</widget>
|
</widget>
|
||||||
<widget class="QMenu" name="menuGame_List_Mode">
|
<widget class="QMenu" name="menuGame_List_Mode">
|
||||||
<property name="title">
|
<property name="title">
|
||||||
@ -1122,6 +1124,17 @@
|
|||||||
<string>Log Viewer</string>
|
<string>Log Viewer</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
|
<action name="showCustomIconsAct">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="checked">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Show Custom Icons</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
</widget>
|
</widget>
|
||||||
<layoutdefault spacing="6" margin="11"/>
|
<layoutdefault spacing="6" margin="11"/>
|
||||||
<resources>
|
<resources>
|
||||||
|
Loading…
Reference in New Issue
Block a user