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glsl: move anaglpyh to separate functions
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6f2e843193
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@ -47,39 +47,51 @@ uniform int stereo_image_count;
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uniform int height;
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#endif
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vec4 anaglyph(vec4 left, vec4 right)
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{
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switch (stereo_display_mode)
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{
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case STEREO_MODE_ANAGLYPH_RED_GREEN: return vec4(left.r, right.g, 0.f, 1.f);
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case STEREO_MODE_ANAGLYPH_RED_BLUE: return vec4(left.r, 0.f, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_RED_CYAN: return vec4(left.r, right.g, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_MAGENTA_CYAN: return vec4(left.r, right.g, (left.b + right.b) / 2.f, 1.f);
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case STEREO_MODE_ANAGLYPH_TRIOSCOPIC: return vec4(right.r, left.g, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_AMBER_BLUE: return vec4(left.r, left.g, (right.r + right.g + right.b) / 3.f, 1.f);
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default: return texture(fs0, tc0);
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}
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}
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vec4 anaglyph_single_image()
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{
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vec4 left = texture(fs0, tc0 * left_single_matrix);
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vec4 right = texture(fs0, (tc0 * left_single_matrix) + right_single_matrix);
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return anaglyph(left, right);
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}
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vec4 anaglyph_stereo_image()
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{
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vec4 left = texture(fs0, tc0);
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vec4 right = texture(fs1, tc0);
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return anaglyph(left, right);
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}
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vec4 read_source()
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{
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if (stereo_display_mode == STEREO_MODE_DISABLED) return texture(fs0, tc0);
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vec4 left, right;
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if (stereo_image_count == 1)
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{
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switch (stereo_display_mode)
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{
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case STEREO_MODE_ANAGLYPH_RED_GREEN:
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left = texture(fs0, tc0 * left_single_matrix);
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right = texture(fs0, (tc0 * left_single_matrix) + right_single_matrix);
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return vec4(left.r, right.g, 0.f, 1.f);
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case STEREO_MODE_ANAGLYPH_RED_BLUE:
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left = texture(fs0, tc0 * left_single_matrix);
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right = texture(fs0, (tc0 * left_single_matrix) + right_single_matrix);
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return vec4(left.r, 0.f, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_RED_CYAN:
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left = texture(fs0, tc0 * left_single_matrix);
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right = texture(fs0, (tc0 * left_single_matrix) + right_single_matrix);
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return vec4(left.r, right.g, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_MAGENTA_CYAN:
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left = texture(fs0, tc0 * left_single_matrix);
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right = texture(fs0, (tc0 * left_single_matrix) + right_single_matrix);
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return vec4(left.r, right.g, (left.b + right.b) / 2.f, 1.f);
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case STEREO_MODE_ANAGLYPH_TRIOSCOPIC:
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left = texture(fs0, tc0 * left_single_matrix);
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right = texture(fs0, (tc0 * left_single_matrix) + right_single_matrix);
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return vec4(right.r, left.g, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_AMBER_BLUE:
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left = texture(fs0, tc0 * left_single_matrix);
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right = texture(fs0, (tc0 * left_single_matrix) + right_single_matrix);
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return vec4(left.r, left.g, (right.r + right.g + right.b) / 3.f, 1.f);
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return anaglyph_single_image();
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case STEREO_MODE_SIDE_BY_SIDE:
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return (tc0.x < 0.5)
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? texture(fs0, tc0 * sbs_single_matrix)
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@ -101,29 +113,12 @@ vec4 read_source()
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switch (stereo_display_mode)
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{
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case STEREO_MODE_ANAGLYPH_RED_GREEN:
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left = texture(fs0, tc0);
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right = texture(fs1, tc0);
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return vec4(left.r, right.g, 0.f, 1.f);
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case STEREO_MODE_ANAGLYPH_RED_BLUE:
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left = texture(fs0, tc0);
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right = texture(fs1, tc0);
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return vec4(left.r, 0.f, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_RED_CYAN:
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left = texture(fs0, tc0);
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right = texture(fs1, tc0);
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return vec4(left.r, right.g, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_MAGENTA_CYAN:
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left = texture(fs0, tc0);
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right = texture(fs1, tc0);
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return vec4(left.r, right.g, (left.b + right.b) / 2.f, 1.f);
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case STEREO_MODE_ANAGLYPH_TRIOSCOPIC:
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left = texture(fs0, tc0);
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right = texture(fs1, tc0);
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return vec4(right.r, left.g, right.b, 1.f);
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case STEREO_MODE_ANAGLYPH_AMBER_BLUE:
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left = texture(fs0, tc0);
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right = texture(fs1, tc0);
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return vec4(left.r, left.g, (right.r + right.g + right.b) / 3.f, 1.f);
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return anaglyph_stereo_image();
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case STEREO_MODE_SIDE_BY_SIDE:
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return (tc0.x < 0.5)
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? texture(fs0, (tc0 * sbs_multi_matrix))
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@ -144,8 +139,8 @@ vec4 read_source()
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{
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vec2 coord_left = tc0 * left_single_matrix;
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vec2 coord_right = coord_left + right_single_matrix;
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left = texture(fs0, coord_left);
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right = texture(fs0, coord_right);
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vec4 left = texture(fs0, coord_left);
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vec4 right = texture(fs0, coord_right);
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return vec4(left.r, right.g, right.b, 1.);
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}
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}
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