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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 02:32:36 +01:00

overlays: ignore input if kb pad handler is active

This commit is contained in:
Megamouse 2022-04-25 18:44:28 +02:00
parent a1abc79f28
commit 8f14f392fd
5 changed files with 26 additions and 9 deletions

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@ -1,6 +1,7 @@
#pragma once
#include "util/types.hpp"
#include "Emu/Io/pad_config_types.h"
#include <vector>
@ -250,6 +251,8 @@ struct VibrateMotor
struct Pad
{
const pad_handler m_pad_handler;
bool m_buffer_cleared{true};
u32 m_port_status{0};
u32 m_device_capability{0};
@ -308,8 +311,9 @@ struct Pad
bool ldd{false};
u8 ldd_data[132] = {};
explicit Pad(u32 port_status, u32 device_capability, u32 device_type)
: m_port_status(port_status)
explicit Pad(pad_handler handler, u32 port_status, u32 device_capability, u32 device_type)
: m_pad_handler(handler)
, m_port_status(port_status)
, m_device_capability(device_capability)
, m_device_type(device_type)
{

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@ -124,8 +124,9 @@ namespace rsx
if (Emu.IsPaused())
continue;
// Get keyboard input
if (m_keyboard_input_enabled && input::g_keyboards_intercepted)
// Get keyboard input if supported by the overlay and activated by the game.
// Ignored if a keyboard pad handler is active in order to prevent double input.
if (m_keyboard_input_enabled && !m_keyboard_pad_handler_active && input::g_keyboards_intercepted)
{
auto& handler = g_fxo->get<KeyboardHandlerBase>();
std::lock_guard<std::mutex> lock(handler.m_mutex);
@ -150,10 +151,9 @@ namespace rsx
continue;
}
}
else
else if (g_cfg.io.keyboard != keyboard_handler::null)
{
// TODO: Init handler only if the game requests keyboard input.
// This probably needs to happen completely seperate from cellKb.
// Workaround if cellKb did not init the keyboard handler.
handler.Init(1);
}
}
@ -169,6 +169,8 @@ namespace rsx
continue;
}
bool keyboard_pad_handler_active = false;
int pad_index = -1;
for (const auto& pad : handler->GetPads())
{
@ -192,6 +194,11 @@ namespace rsx
continue;
}
if (pad->m_pad_handler == pad_handler::keyboard)
{
m_keyboard_pad_handler_active = true;
}
for (const Button& button : pad->m_buttons)
{
u8 button_id = pad_button::pad_button_max_enum;
@ -310,6 +317,8 @@ namespace rsx
}
}
m_keyboard_pad_handler_active = keyboard_pad_handler_active;
refresh();
}

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@ -97,6 +97,7 @@ namespace rsx
atomic_t<bool> m_stop_pad_interception = false;
atomic_t<u64> thread_bits = 0;
bool m_keyboard_input_enabled = false; // Allow keyboard events
bool m_keyboard_pad_handler_active = true; // Initialized as true to prevent keyboard input until proven otherwise.
static thread_local u64 g_thread_bit;

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@ -13,6 +13,9 @@ LOG_CHANNEL(input_log, "Input");
void basic_keyboard_handler::Init(const u32 max_connect)
{
m_keyboards.clear();
m_info = {};
for (u32 i = 0; i < max_connect; i++)
{
Keyboard kb{};
@ -23,7 +26,7 @@ void basic_keyboard_handler::Init(const u32 max_connect)
}
LoadSettings();
memset(&m_info, 0, sizeof(KbInfo));
m_info.max_connect = max_connect;
m_info.now_connect = std::min(::size32(m_keyboards), max_connect);
m_info.info = input::g_keyboards_intercepted ? CELL_KB_INFO_INTERCEPTED : 0; // Ownership of keyboard data: 0=Application, 1=System

View File

@ -168,7 +168,7 @@ void pad_thread::Init()
}
cur_pad_handler->Init();
m_pads[i] = std::make_shared<Pad>(CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type);
m_pads[i] = std::make_shared<Pad>(handler_type, CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type);
if (is_ldd_pad)
{