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Fix a missing return in an if statement in sceNpTrophyCreateContext.
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@ -61,7 +61,7 @@ int sceNpTrophyCreateContext(mem32_t context, mem_ptr_t<SceNpCommunicationId> co
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if (!context.IsGood())
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return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
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if (options & (~(u64)1))
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SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
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return SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
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// TODO: There are other possible errors
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// TODO: Is the TROPHY.TRP file necessarily located in this path?
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