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d3d12: Fix depth range
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ae5d95d462
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@ -346,8 +346,8 @@ void D3D12GSRender::end()
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0.f,
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(float)clip_w,
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(float)clip_h,
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-1.f,
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1.f
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(f32&)rsx::method_registers[NV4097_SET_CLIP_MIN],
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(f32&)rsx::method_registers[NV4097_SET_CLIP_MAX]
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};
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getCurrentResourceStorage().command_list->RSSetViewports(1, &viewport);
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