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Improve Stop Watchdog
Make it less possible to interfere with the debugger.
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@ -1645,17 +1645,17 @@ void Emulator::Stop(bool restart)
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named_thread stop_watchdog("Stop Watchdog", [&]()
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{
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const auto start = std::chrono::steady_clock::now();
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while (thread_ctrl::state() != thread_state::aborting)
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for (uint i = 0; thread_ctrl::state() != thread_state::aborting; i++)
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{
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if (std::chrono::steady_clock::now() - start >= 5s)
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// We don't need accurate timekeeping, using clocks may interfere with debugging
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if (i >= 1000)
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{
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// Total amount of waiting: about 5s
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report_fatal_error("Stopping emulator took too long."
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"\nSome thread has probably deadlocked. Aborting.");
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}
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thread_ctrl::wait_for(100'000);
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thread_ctrl::wait_for(5'000);
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}
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});
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