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Emu: fixup message when the application has crashed
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68b68e676b
commit
9632d0ab8a
@ -2051,6 +2051,18 @@ bool Emulator::Pause(bool freeze_emulation)
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return false;
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}
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}
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// Perform the side effects of Resume here when transforming paused to frozen state
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BlockingCallFromMainThread([this]()
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{
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for (auto& ref : m_pause_msgs_refs)
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{
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// Delete the message queued on pause
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*ref = 0;
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}
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m_pause_msgs_refs.clear();
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});
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}
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// Signal profilers to print results (if enabled)
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@ -2073,7 +2085,9 @@ bool Emulator::Pause(bool freeze_emulation)
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BlockingCallFromMainThread([this]()
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{
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if (IsStopped())
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const auto status = Emu.GetStatus(false);
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if (status != system_state::paused && status != system_state::frozen)
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{
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return;
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}
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@ -2081,17 +2095,19 @@ bool Emulator::Pause(bool freeze_emulation)
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auto msg_ref = std::make_shared<atomic_t<u32>>(1);
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// No timeout
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rsx::overlays::queue_message(localized_string_id::EMULATION_PAUSED_RESUME_WITH_START, -1, msg_ref);
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rsx::overlays::queue_message(status == system_state::paused ? localized_string_id::EMULATION_PAUSED_RESUME_WITH_START : localized_string_id::EMULATION_FROZEN, -1, msg_ref);
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m_pause_msgs_refs.emplace_back(msg_ref);
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auto refresh_l = [this, msg_ref]()
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auto refresh_l = [this, msg_ref, status]()
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{
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while (*msg_ref && IsPaused())
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while (*msg_ref && GetStatus(false) == status)
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{
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// Refresh Native UI
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rsx::set_native_ui_flip();
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thread_ctrl::wait_for(33'000);
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}
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msg_ref->release(0);
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};
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struct thread_t
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@ -149,4 +149,5 @@ enum class localized_string_id
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EMULATION_PAUSED_RESUME_WITH_START,
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EMULATION_RESUMING,
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EMULATION_FROZEN,
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};
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@ -403,7 +403,7 @@ void pad_thread::operator()()
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u64 pad_sleep = g_cfg.io.pad_sleep;
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if (Emu.IsPaused())
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if (Emu.GetStatus(false) == system_state::paused)
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{
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pad_sleep = std::max<u64>(pad_sleep, 30'000);
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@ -438,17 +438,20 @@ void pad_thread::operator()()
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m_mask_start_press_to_unpause = 0;
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m_track_start_press_begin_timestamp = 0;
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sys_log.success("Unpausing emulation using the START button in a few seconds...");
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rsx::overlays::queue_message(localized_string_id::EMULATION_RESUMING, 2'000'000);
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sys_log.success("Resuming emulation using the START button in a few seconds...");
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auto msg_ref = std::make_shared<atomic_t<u32>>(1);
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rsx::overlays::queue_message(localized_string_id::EMULATION_RESUMING, 2'000'000, msg_ref);
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m_resume_emulation_flag = true;
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for (u32 i = 0; i < 40; i++)
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{
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if (!Emu.IsPaused())
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if (Emu.GetStatus(false) != system_state::paused)
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{
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// Abort if emulation has been resumed by other means
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m_resume_emulation_flag = false;
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msg_ref->release(0);
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break;
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}
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@ -169,6 +169,7 @@ private:
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case localized_string_id::RPCN_SUCCESS_LOGGED_ON: return tr("Successfully logged on RPCN!");
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case localized_string_id::EMULATION_PAUSED_RESUME_WITH_START: return tr("Press and hold the START button to resume");
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case localized_string_id::EMULATION_RESUMING: return tr("Resuming...!");
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case localized_string_id::EMULATION_FROZEN: return tr("The PS3 application has likely crashed, you can close it.");
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case localized_string_id::INVALID: return tr("Invalid");
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default: return tr("Unknown");
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}
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