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https://github.com/RPCS3/rpcs3.git
synced 2025-01-31 20:41:45 +01:00
Fix Emulator::IsPaused() to allow measurements during module compilation
Also fix a potential deadlock in access violation handler for non-cpu_thread
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parent
4c0832e6e6
commit
9677a3a9ea
@ -1703,23 +1703,58 @@ bool handle_access_violation(u32 addr, bool is_writing, ucontext_t* context) noe
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cpu->state += cpu_flag::wait;
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}
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Emu.Pause(true);
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if (!g_tls_access_violation_recovered)
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{
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vm_log.notice("\n%s", dump_useful_thread_info());
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}
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// Note: a thread may access violate more than once after hack_alloc recovery
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// Do not log any further access violations in this case.
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if (!g_tls_access_violation_recovered)
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{
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vm_log.notice("\n%s", dump_useful_thread_info());
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vm_log.fatal("Access violation %s location 0x%x (%s)", is_writing ? "writing" : (cpu && cpu->get_class() == thread_class::ppu && cpu->get_pc() == addr ? "executing" : "reading"), addr, (is_writing && vm::check_addr(addr)) ? "read-only memory" : "unmapped memory");
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}
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while (Emu.IsPausedOrReady())
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{
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if (cpu)
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{
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auto state = +cpu->state;
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if (::is_paused(state) && !::is_stopped(state))
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{
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thread_ctrl::wait_on(cpu->state, state);
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}
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else
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{
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// Temporary until Emulator updates state
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std::this_thread::yield();
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}
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}
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else
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{
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thread_ctrl::wait_for(1000);
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}
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}
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Emu.Pause(true);
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while (Emu.IsPaused())
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{
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thread_ctrl::wait();
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if (cpu)
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{
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auto state = +cpu->state;
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if (::is_paused(state) && !::is_stopped(state))
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{
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thread_ctrl::wait_on(cpu->state, state);
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}
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else
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{
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// Temporary until Emulator updates state
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std::this_thread::yield();
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}
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}
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else
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{
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thread_ctrl::wait_for(1000);
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}
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}
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if (Emu.IsStopped() && !hack_alloc())
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@ -704,7 +704,7 @@ void cell_audio_thread::operator()()
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thread_ctrl::scoped_priority high_prio(+1);
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while (Emu.IsPaused())
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while (Emu.IsPausedOrReady())
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{
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thread_ctrl::wait_for(5000);
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}
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@ -1640,14 +1640,14 @@ void camera_context::operator()()
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while (thread_ctrl::state() != thread_state::aborting && !Emu.IsStopped())
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{
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// send ATTACH event
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if (init && is_attached_dirty && !Emu.IsPaused())
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if (init && is_attached_dirty && !Emu.IsPausedOrReady())
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{
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send_attach_state(is_attached);
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}
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const s32 fps = info.framerate;
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if (!init || !fps || Emu.IsPaused() || g_cfg.io.camera == camera_handler::null)
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if (!init || !fps || Emu.IsPausedOrReady() || g_cfg.io.camera == camera_handler::null)
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{
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thread_ctrl::wait_for(1000); // hack
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continue;
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@ -825,7 +825,7 @@ void rsxaudio_data_thread::extract_audio_data()
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return rsxaudio_obj_ptr;
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}();
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if (Emu.IsPaused() || !rsxaudio_obj)
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if (Emu.IsPausedOrReady() || !rsxaudio_obj)
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{
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advance_all_timers();
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return;
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@ -1533,7 +1533,7 @@ void rsxaudio_backend_thread::operator()()
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backend_failed = false;
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}
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if (!Emu.IsPaused() || !use_aux_ringbuf) // Don't pause if thread is in direct mode
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if (!Emu.IsPausedOrReady() || !use_aux_ringbuf) // Don't pause if thread is in direct mode
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{
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if (!backend_playing())
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{
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@ -135,7 +135,7 @@ void lv2_timer_thread::operator()()
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sleep_time = umax;
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if (Emu.IsPaused())
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if (Emu.IsPausedOrReady())
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{
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sleep_time = 10000;
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continue;
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@ -1968,7 +1968,7 @@ void vuart_av_thread::operator()()
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{
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while (thread_ctrl::state() != thread_state::aborting)
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{
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if (Emu.IsPaused())
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if (Emu.IsPausedOrReady())
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{
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thread_ctrl::wait_for(5000);
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continue;
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@ -830,7 +830,7 @@ bool gdb_thread::cmd_vcont(gdb_cmd& cmd)
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{
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Emu.Run(true);
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}
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if (Emu.IsPaused())
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else if (Emu.IsPaused())
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{
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Emu.Resume();
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}
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@ -426,7 +426,8 @@ public:
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static void CleanUp();
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bool IsRunning() const { return m_state == system_state::running; }
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bool IsPaused() const { return m_state >= system_state::paused; } // ready/starting are also considered paused by this function
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bool IsPaused() const { system_state state = m_state; return state >= system_state::paused && state <= system_state::frozen; }
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bool IsPausedOrReady() const { return m_state >= system_state::paused; }
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bool IsStopped(bool test_fully = false) const { return test_fully ? m_state == system_state::stopped : m_state <= system_state::stopping; }
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bool IsReady() const { return m_state == system_state::ready; }
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bool IsStarting() const { return m_state == system_state::starting; }
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